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The Merlin is a heavy saturation artillery strider from the Strider Hub.

Merlin
(striderarty)
Heavy Saturation Artillery Strider
<img src="//www.fightorder.net/wiki/images/striderarty.png" alt="Merlin"> <img src="//manual.zero-k.info/icons/t3arty.png" height="48" alt="t3arty">
Stats
Cost3500
Hit Points3140
Mass647
Movement Speed (elmo/s)36
Turn Rate (deg/s)195
Vision Radius (elmo)660
TransportableHeavy
Weapons
Long-Range Rocket Battery
Damage220 × 40
Reload Time (s)30
Damage per Second280
Range (elmo)1450
Area of Effect (elmo)64
Projectile Speed (elmo/s)250
Wobbly (maximum, deg/s)38
Arcing shot (deg)45

Description

The Merlin is an MLRS strider. It can launch a volley of rockets that guarantees the destruction of almost anything in the target area, then quickly retreat behind friendly forces.

Tactics and Strategy

The Merlin makes for a great counter-artillery unit: it out-ranges most other artillery, packs enough of a punch to destroy most in a single shot, and spreads its damage over an area large enough that you don't need pin-point precision when force-firing at enemy artillery units. This is specially useful in situations in which you aren't able to have constant LoS to them. For example: If the enemy is using cloak, using screening units to neutralize your scouts, or both.

However, the Merlin has a long reload time, and considerable risk of friendly fire. It may be a good idea to set it to hold fire and micromanage all of its shots if you can spare the attention. Use force-fire to pick exactly where to land the payloads.