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Revision as of 22:17, 23 February 2026 by Qrow (talk | contribs) (1 revision imported)
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The Scorpion is an all-terrain cloaked infiltration strider from the Strider Hub.

Scorpion
(striderscorpion)
Cloaked Infiltration Strider
<img src="//www.fightorder.net/wiki/images/striderscorpion.png" alt="Scorpion"> <img src="//manual.zero-k.info/icons/t3spidergeneric.png" height="48" alt="t3spidergeneric">
Stats
Cost3000
Hit Points12000
Mass792
Movement Speed (elmo/s)39
Turn Rate (deg/s)79
Vision Radius (elmo)517
TransportableHeavy
Abilities
Personal Cloak
Upkeep (mobile) (E/s)10
Upkeep (idle) (E/s)2
Decloak radius (elmo)150
Weapons
Lightning Gun
Damage360
EMP Damage1080
Reload Time (s)2
Damage per Second180 + 540
Max Stun Time (s)3
Range (elmo)490
Inaccuracy (deg)1.40
Instantly hits
Multi-Stunner
Damage0 × 20
EMP Damage1000 × 20
Reload Time (s)30
Damage per Second0 + 660
Max Stun Time (s)3
Range (elmo)490
Area of Effect (elmo)80
Inaccuracy (deg)4.1
Instantly hits
Auto Particle Beam × 2
Damage70
Reload Time (s)0.33
Damage per Second210
Range (elmo)420
Firing arc (deg)240
Instantly hits

Description

The Scorpion paralyzes enemies with its lightning sting and then chews them up with its particle beam claws. Its tough carapace shrugs off most enemy fire, and can also turn the Scorpion transparent.

Tactics and Strategy

With its stealthiness, ability to climb walls, and high-alpha stun ability, the Scorpion makes an excellent late-game ambush unit, especially on hilly maps, where it is capable of approaching enemy assets from unexpected angles. Use Scorpions to take out artillery/support, lone heavy targets or to stun out particularly clustered enemy armies like shield balls.

They're, ultimately, expensive, sluggish units with a short range, that can easily be overrun by a force of spread-out raiders. It's recommended to have some support to cover them when they reveal themselves and dish out damage to their stunned targets. If what you want is to punch right through the enemy's main forces, there are better Striders for that, like the Dante or the Paladin.

The Scorpion's multi-stunner special ability is able to paralyze other heavy units that it sneaks up to, including Striders of similar weight like Dantes, Funnelwebs, Merlins, and other Scorpions, which a single Scorpion is sufficient to paralyze. Paladins and White Dragons can be paralyzed with 3 or 4 Scorpions. This makes the Scorpion an effective anti-heavy/anti-Strider unit.