Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
Revision as of 02:01, 18 May 2024 by zkunitinter>HistidineBot (Migrated to autoinfobox with DotNetWikiBot)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

The Hercules is an armed heavy air transport from the Gunship Plant.

Hercules
(gunshipheavytrans)
Armed Heavy Air Transport
<img src="//www.fightorder.net/wiki/images/gunshipheavytrans.png" alt="Hercules"> <img src="//manual.zero-k.info/icons/heavygunshiptransport.png" height="48" alt="heavygunshiptransport">
Stats
Cost750
Hit Points1800
Mass301
Movement Speed (elmo/s)270
Turn Rate (deg/s)69
Vision Radius (elmo)660
Altitude (elmo)375
Abilities
Transport
Light unit speed100%
Medium unit speed75%
Heavy unit speed50%
Weapons
Light Laser Blaster × 2
Damage10
Reload Time (s)0.2
Damage per Second50
Range (elmo)312
Projectile Speed (elmo/s)1170
Firing arc (deg)200
Anti-Air Laser
Damage20
Reload Time (s)0.40
Damage per Second50
Range (elmo)450
Firing arc (deg)160
Instantly hits

Description

The Hercules can haul any land unit in the game. Its twin laser guns and automated cargo ejection system make it ideal for drops into hot LZs.

Tactics And Strategy

Heavy enemy units can be disabled using Shockley missiles, Gnats or other EMP units, leaving them defenseless. A Hercules then can then fly in and manually load it, leaving it disabled while carried and able to be moved to any location, continuing to take damage in the air.

A Hercules can also pickup any stationary unit and destroy them using their lasers or dropping them from a large height or out of bounds.