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Revision as of 02:28, 18 May 2024 by zkunitinter>HistidineBot (Migrated to autoinfobox with DotNetWikiBot)
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The Reef is an aircraft carrier from the Strider Hub.

Reef
(shipcarrier)
Aircraft Carrier (Bombardment), stockpiles disarm missiles at 5 m/s
<img src="//www.fightorder.net/wiki/images/shipcarrier.png" alt="Reef"> <img src="//manual.zero-k.info/icons/shipcarrier.png" height="48" alt="shipcarrier">
Stats
Cost3000
Hit Points7500
Mass699
Movement Speed (elmo/s)82
Turn Rate (deg/s)61
Vision Radius (elmo)660
Sonar (elmo)660
TransportableHeavy
Abilities
Spawns Drones
UnitGull
Max drones8
Range1000
Spawn interval5
Spawn size1
Build time25
Drone building capacity4
Weapons
Disarm Missile
Damage0
Disarm Damage15000
Reload Time (s)5
Damage per Second0 + 3000
Max Stun Time (s)10
Range (elmo)3000
Area of Effect (elmo)140
Projectile Speed (elmo/s)1200
Homing (deg/s)164
Stockpile time (s)30
Stockpile cost (M)150

Description

The most versatile ship on the high seas, the carrier serves several functions. It is equipped with a manual-fire disarming Tactical Missile launcher for disabling enemy capital ships from outside of their fire range. The reef serves as a mobile repair base for friendly aircraft. Perhaps most notably, the carrier provides its own complement of surface attack drones to engage targets.

Tactics and Strategy

The Reef's drones can travel a fairly long distance away from it, so it can be used in a similar role as a Skirmisher (as opposed to the amphibious Detriment, which is like a riot/assault unit compared to the Reef). Moreover, when you've built up enough drones (each Reef can have up to 8 Gull drones, with a combined dps of 640), they can easily overwhelm enemies through sheer numbers (especially when you have many Reefs). However, anti-swarm units and structures, including anti-air weapons, can and will give the Reef's drones problems (in which case, if you're noticing that your Reefs are not breaking through the enemy's defenses in a reasonable amount of time, then it might be time to send them back to recover).

- Still, even when the Reef's drones are being shot down, at least they can distract the enemy from your other units, including other heavy units like the Grizzly. Besides, the drones are totally expendable, while the Reef is sitting at a safe distance away.

As for the Reef's disarm missiles, keep in mind that, while they're being stockpiled, you'll be draining 5 metal-per-second-per-Reef. Therefore, if you're building many Reefs, and you want to conserve where your metal is being spent, you may want to limit how many disarm missiles they're allowed to stockpile. Generally, a stockpile size of just 1 or 2 missiles per Reef should be sufficient if your Reefs are seeing constant battle. (For the record, 2 or 3 missiles should be adequate to keep a Shogun disarmed, while 16 should be sufficient to keep a Detriment disarmed, though you'll still need to follow it up by destroying said units.)