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Revision as of 21:59, 7 October 2025 by zkunitinter>Buckymancer
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The Dart is a raider/scout rover from the Rover Assembly.

Dart
(vehscout)
Disruptor Raider/Scout Rover
<img src="//www.fightorder.net/wiki/images/vehscout.png" alt="Dart"> <img src="//manual.zero-k.info/icons/vehiclescout.png" height="48" alt="vehiclescout">
Stats
Cost40
Hit Points120
Mass54
Movement Speed (elmo/s)152
Turn Rate (deg/s)289
Vision Radius (elmo)660
TransportableLight
Weapons
Disruptor Pulse Beam
Damage32
Slow Damage128
Reload Time (s)1
Damage per Second32 + 128
Range (elmo)150
Instantly hits

Description

Cheap and fast, the Dart is deadly in the first minutes of the game if your opponent is caught off-guard. Use missile towers, LLTs or any quick units to stop them.

Tactics and Strategy

Although they typically lose out against more combat-worthy raiders like Glaives and Scorchers, Darts, like other cheap scout units, excel at taking down anti-heavy units like Lances and Phantoms (even being cheap enough to affordably locate the cloaked sniper units) due to how much overkill those units' weapons do against the tiny Darts. Should they lack modest anti-swarm escorts, even heavy units like Grizzlies, Cyclopses, and even Paladins will easily fall prey to masses of Darts, with less cost spent on the Darts than on the heavy units.