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Revision as of 00:17, 18 May 2024 by zkunitinter>HistidineBot (Migrated to autoinfobox with DotNetWikiBot)
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The Detriment is an ultimate assault strider from the Strider Hub.

Detriment
(striderdetriment)
Ultimate Assault Strider (Undersea Fire)
<img src="//www.fightorder.net/wiki/images/striderdetriment.png" alt="Detriment"> <img src="//manual.zero-k.info/icons/krogoth.png" height="48" alt="krogoth">
Stats
Cost21000
Hit Points76000
Mass2474
Movement Speed (elmo/s)36
Turn Rate (deg/s)57
Vision Radius (elmo)900
Sonar (elmo)900
TransportableHeavy
Abilities
Jumping
Range (elmo)840
Reload (s)100
Speed (elmo/s)240
Midair jumpNo
Improved Regen
Combat Regen (HP/s)100
Weapons
Gauss Battery × 2
Damage200 × 3
Reload Time (s)2.7
Damage per Second225
Range (elmo)550
Projectile Speed (elmo/s)900
Inaccuracy (deg)1.80
Water capable
Damage increase vs large units
Obliteration Blaster
Damage1200 × 10
Reload Time (s)40
Damage per Second300
Range (elmo)700
Area of Effect (elmo)106
Projectile Speed (elmo/s)1500
Inaccuracy (deg)2.4
Smooths ground
Potential friendly fire
Anti-Air Laser Battery
Damage20
Reload Time (s)0.1
Damage per Second205
Range (elmo)820
Instantly hits
High-Energy Laserbeam
Damage800 × 3
Reload Time (s)6
Damage per Second399
Range (elmo)550
Burst Time (s)0.70
Instantly hits
Jump Landing
Damage2000
Reload Time (s)120
Damage per Second17
Range (elmo)400
Area of Effect (elmo)250
Projectile Speed (elmo/s)5

Description

The Detriment is the single heaviest strider in the field. It can defend itself against air attacks or use its rockets to hit distant targets, but the real meat lies in the massive gauss guns designed for one purpose - to kill other heavy units quickly and efficiently. Remember - the wise commander sends his Detriment out with adequate escorts against light unit swarms and air assaults.

Tactics and Strategy

Think of the Detriment as a game-ender in giant robot format. There are a few tricks that can stop one in their tracks involving heavy aerial bombardment, close-range EMP units, disintegrator gun (found on Ultimatums), and the like, but with a decent escort they're nigh unstoppable and can punch right through everything your enemy has and proceed to merrily blow up their bases.

However, they're very slow and their range is limited, so they suffer from the problem of being an absolutely enormous metal investment that can only be effective at a relatively small area at a time. If your frontlines are already collapsing, a Detriment won't save you: the enemy will simply kill you everywhere where the Detriment isn't. You need to be capable of surviving long enough for the Detriment to actually reach the enemy's economy and do its thing.