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Imp: Difference between revisions

From Fightorder
zkunitinter>Buckymancer
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Latest revision as of 22:16, 23 February 2026

The Imp is an all terrain burrowing EMP bomb from the Cloakbot Factory.

Imp
(cloakbomb)
All Terrain EMP Bomb (Burrows)
<img src="//www.fightorder.net/wiki/images/cloakbomb.png" alt="Imp"> <img src="//manual.zero-k.info/icons/spiderbomb.png" height="48" alt="spiderbomb">
Stats
Cost125
Hit Points50
Mass82
Movement Speed (elmo/s)126
Turn Rate (deg/s)593
Vision Radius (elmo)240
TransportableLight
Abilities
Personal Cloak
Only when idle
Free and automated
Decloak radius (elmo)80
Instant self-destruction
Weapons
EMP Explosion
Damage0
EMP Damage2500
Damage per Second0
Max Stun Time (s)16
Area of Effect (elmo)176

Description

The Imp relies on its speed and small size to dodge inaccurate weapons, especially those of assaults and many skirmishers. It can paralyze heavy units or packs of lighter raiders which cannot kill it before it is already in range. Reavers or Glaives can then eliminate the helpless enemies without risk. Counter with defenses or single cheap units to set off a premature detonation. This unit cloaks when otherwise idle.

Tactics and Strategy

The Imp is best used defensively - it is easier to kill a stunned enemy within your territory than within the enemy's.