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Recluse: Difference between revisions

From Fightorder
zkunitinter>Buckymancer
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Latest revision as of 22:17, 23 February 2026

The Recluse is a skirmisher spider (indirect fire) from the Spider Factory.

Recluse
(spiderskirm)
Skirmisher Spider (Indirect Fire)
<img src="//www.fightorder.net/wiki/images/spiderskirm.png" alt="Recluse"> <img src="//manual.zero-k.info/icons/spiderskirm.png" height="48" alt="spiderskirm">
Stats
Cost280
Hit Points680
Mass167
Movement Speed (elmo/s)45
Turn Rate (deg/s)296
Vision Radius (elmo)627
TransportableLight
Weapons
Rocket Volley
Damage135 × 3
Reload Time (s)4
Damage per Second102
Range (elmo)570
Area of Effect (elmo)24
Projectile Speed (elmo/s)400
Wobbly (maximum, deg/s)49
Arcing shot (deg)56

Description

An all-terrain skirmisher that can climb to difficult-to-reach locations and launch arcing volleys of rockets. It fires a burst of three rockets at a single target. It has good vision and more range than other skirmishers, but it is slow to move across distances and the rockets it fires are relatively inaccurate.

Strategy and Tactics

In its Skirmisher role, the Recluse is put in a bad position when enemy units get close. A Recluse on its own is fragile and should be escorted by other spiders, firing from range while the escort keeps the enemy at a safe distance. Because of the rocket spread, the Recluse works well against enemy unit groups, as each rocket is more likely to hit something. A single volley from a Recluse will typically miss a rapidly jinking target, but as the number of Recluses grow, it quickly becomes unrealistic for a target to avoid damage entirely.