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  • The Spring engine is inspired by the game "Total Annihilation" (TA) by Cavedog Entertainment. ...engine. His goal was to make a engine that could replace the now ageing TA engine. ...
    5 KB (761 words) - 23:50, 23 February 2026
  • Engine source code<br> '''[[Building spring|Compiling Engine]]''' ...
    2 KB (285 words) - 22:26, 23 February 2026
  • '''[[Engine Development]]''' Information regarding the source code of Spring.<br><br> ...
    825 bytes (117 words) - 22:59, 23 February 2026
  • [[Engine_Development|Development]] < Engine Profiling = Engine Profiling = ...
    9 KB (1,221 words) - 23:34, 23 February 2026
  • To get people somewhat started into the mass of spring engine code, here is a small "walkthrough" of the game process. [[Category:Engine Dev]] ...
    2 KB (323 words) - 23:34, 23 February 2026

Page text matches

  • The devs try to meet once a week, to discuss various changes in the engine. The logs of the meetings will be published to allow further discussions wi [[Category:Engine Dev]] ...
    365 bytes (57 words) - 23:34, 23 February 2026
  • The Spring engine is already a popular engine for academic projects to study Artificial Intelligence. This project could The Spring engine's AI interface supports bindings for multiple languages, currently C++, C a ...
    1 KB (161 words) - 22:59, 23 February 2026
  • [[Category:Engine Dev]] ...
    24 bytes (3 words) - 23:34, 23 February 2026
  • The Spring engine is inspired by the game "Total Annihilation" (TA) by Cavedog Entertainment. ...engine. His goal was to make a engine that could replace the now ageing TA engine. ...
    2 KB (391 words) - 23:29, 23 February 2026
  • ==engine integration== It is planed to integrate it directly into the engine. ...
    1 KB (180 words) - 22:26, 23 February 2026
  • = Engine = |name = Engine.version ...
    742 bytes (90 words) - 22:52, 23 February 2026
  • ...ethod will show up in the game's GUI but it will also end up logged in the engine's log file. In Linux, it will be: <code>~/.config/spring/infolog.txt</code> == Write to the engine's log == ...
    3 KB (446 words) - 23:08, 23 February 2026
  • Upspring is a Model Converter/Editor for the Spring RTS Engine. === Texture assignment not saved / models crash the engine === ...
    2 KB (213 words) - 22:22, 13 November 2025
  • We are a resource repository for SpringRTS and Recoil Engine powered games. rect 80 6 223 655 [[Spring Engine|Spring Engine]] ...
    833 bytes (107 words) - 22:13, 4 March 2026
  • Engine source code<br> '''[[Building spring|Compiling Engine]]''' ...
    2 KB (285 words) - 22:26, 23 February 2026
  • --download-engine <name> ==download the engine== ...
    2 KB (188 words) - 17:21, 3 March 2026
  • [[Engine Development|Development]] < {{FULLPAGENAME}} *[http://springrts.com/mantis/ Mantis] - place to report engine bugs, problems & (minor) feature requests ...
    2 KB (326 words) - 18:50, 4 March 2026
  • Chobby is a in-engine Lobby. ...
    89 bytes (12 words) - 17:20, 3 March 2026
  • <h2 data-notoc="">Recoil is a battle tested open-source RTS engine that, allied with a flexible Lua API, allows you to implement the perfect U '''[[Recoil Games]]''' Games that use the Recoil engine. ...
    3 KB (497 words) - 19:10, 11 March 2026
  • Here we outline the packaging scheme currently recommended by the engine development team. springrts-engine-default ~ springrts-gamedata ...
    5 KB (582 words) - 17:43, 3 March 2026
  • ## maphelper.sdz (engine supplied) ## springcontent.sdz (engine supplied) ...
    2 KB (284 words) - 22:21, 13 November 2025
  • ...ee is what you get" - ie. the final look of the model in the target gaming engine will be the same as what you're seeing in your authoring software. ...4) & Ivand (from ZeroK) have developed powerful PBR shaders for the Spring engine. Follows the related links: ...
    1,021 bytes (161 words) - 23:04, 23 February 2026
  • [[Category:Engine Dev]] ...
    342 bytes (52 words) - 23:34, 23 February 2026
  • ...om Explosion Generators]], as well as various default explosions and other engine textures such as default trees and water etc. Maps have a corresponding fil The engine source code which parses the data from this file is viewable here: ...
    5 KB (621 words) - 22:21, 13 November 2025
  • ==engine detection== ...n the steam distribution in the operation dubbed "Preload", as well as the engine and pool/packages with the game. ...
    2 KB (392 words) - 16:30, 3 March 2026
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