Recoil
From Fightorder
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Recoil is a battle tested open-source RTS engine that, allied with a flexible Lua API, allows you to implement the perfect UI and mechanics for your game with the ability to support thousands of complex units simultaneously.
Recoil is a recent hard fork of [Spring](https://github.com/spring/spring) from the [105 tree](https://github.com/spring/spring/releases/tag/105.0.1), many references to it might and will be present. Overall most documented Spring API and tutorials are compatible with Recoil since they are based on the 105 tree.
- Getting started
This site is an early work-in-progress so content will mostly be references to Spring documentation until its own guides are written.
Want to know if recoil is right for your project? Find out here!