Projectiles.txt
From Fightorder
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Class: CSimpleGroundFlash. Scriptname: CSimpleGroundFlash sizeGrowth: float ttl: int colorMap: CColorMap* texture: GroundFXTexture* size: float pos: float3 useAirLos: bool alwaysVisible: bool Class: CSeismicGroundFlash. Scriptname: CSeismicGroundFlash size: float pos: float3 useAirLos: bool alwaysVisible: bool Class: CStandardGroundFlash. Scriptname: CStandardGroundFlash flashSize: float circleAlpha: float flashAlpha: float circleGrowth: float color: uchar[3] size: float pos: float3 useAirLos: bool alwaysVisible: bool Class: CGroundFlash. Scriptname: CGroundFlash size: float pos: float3 useAirLos: bool alwaysVisible: bool Class: CProjectile. Scriptname: CProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CPieceProjectile. Scriptname: CPieceProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CFlareProjectile. Scriptname: CFlareProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CExpGenSpawner. Scriptname: CExpGenSpawner delay: int dir: float3 damage: float explosionGenerator: CExplosionGenerator* speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CFireProjectile. Scriptname: CFireProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CTorpedoProjectile. Scriptname: CTorpedoProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CEmgProjectile. Scriptname: CEmgProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CBeamLaserProjectile. Scriptname: CBeamLaserProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CFireBallProjectile. Scriptname: CFireBallProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CLightningProjectile. Scriptname: CLightningProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CStarburstProjectile. Scriptname: CStarburstProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CFlameProjectile. Scriptname: CFlameProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CWeaponProjectile. Scriptname: CWeaponProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CMissileProjectile. Scriptname: CMissileProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CLargeBeamLaserProjectile. Scriptname: CLargeBeamLaserProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CExplosiveProjectile. Scriptname: CExplosiveProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CLaserProjectile. Scriptname: CLaserProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CBitmapMuzzleFlame. Scriptname: CBitmapMuzzleFlame sideTexture: AtlasedTexture* frontTexture: AtlasedTexture* dir: float3 colorMap: CColorMap* size: float length: float sizeGrowth: float ttl: int frontOffset: float speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CGenericParticleProjectile. Scriptname: CGenericParticleProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CSmokeTrailProjectile. Scriptname: CSmokeTrailProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CMuzzleFlame. Scriptname: CMuzzleFlame speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CGeoThermSmokeProjectile. Scriptname: CGeoThermSmokeProjectile color: float size: float startSize: float sizeExpansion: float ageSpeed: float speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CTracerProjectile. Scriptname: CTracerProjectile length: float speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CDirtProjectile. Scriptname: CDirtProjectile alpha: float alphaFalloff: float size: float sizeExpansion: float slowdown: float color: float3 texture: AtlasedTexture* speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CSphereParticleSpawner. Scriptname: CSphereParticleSpawner emitVector: float3 emitMul: float3 gravity: float3 colorMap: CColorMap* texture: AtlasedTexture* airdrag: float particleLife: float particleLifeSpread: float numParticles: int particleSpeed: float particleSpeedSpread: float particleSize: float particleSizeSpread: float emitRot: float emitRotSpread: float directional: bool sizeGrowth: float sizeMod: float speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CSimpleParticleSystem. Scriptname: CSimpleParticleSystem emitVector: float3 emitMul: float3 gravity: float3 colorMap: CColorMap* texture: AtlasedTexture* airdrag: float particleLife: float particleLifeSpread: float numParticles: int particleSpeed: float particleSpeedSpread: float particleSize: float particleSizeSpread: float emitRot: float emitRotSpread: float directional: bool sizeGrowth: float sizeMod: float speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CExploSpikeProjectile. Scriptname: CExploSpikeProjectile length: float width: float alpha: float alphaDecay: float lengthGrowth: float dir: float3 color: float3 speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CWreckProjectile. Scriptname: CWreckProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CSmokeProjectile2. Scriptname: CSmokeProjectile2 color: float ageSpeed: float size: float startSize: float sizeExpansion: float wantedPos: float3 glowFalloff: float speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CWakeProjectile. Scriptname: CWakeProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CHeatCloudProjectile. Scriptname: CHeatCloudProjectile heat: float maxheat: float heatFalloff: float size: float sizeGrowth: float sizemod: float sizemodmod: float texture: AtlasedTexture* speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CSpherePartSpawner. Scriptname: CSpherePartSpawner alpha: float ttl: int expansionSpeed: float color: float3 speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CSpherePartProjectile. Scriptname: CSpherePartProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CRepulseGfx. Scriptname: CRepulseGfx speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CGfxProjectile. Scriptname: CGfxProjectile creationTime: int lifeTime: int color: uchar[4] speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CSmokeProjectile. Scriptname: CSmokeProjectile color: float size: float startSize: float sizeExpansion: float ageSpeed: float speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CBubbleProjectile. Scriptname: CBubbleProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CGeoSquareProjectile. Scriptname: CGeoSquareProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CShieldPartProjectile. Scriptname: CShieldPartProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool