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Factory scripts

From Fightorder

FACTORY SCRIPT

Factory are totally diferent synthax from mobile builder due to engine design:

Basic code

local pad = piece "pad" --piece where the unit build is landed
local nano = piece "nano" --piece where the nano particule come from
function script.QueryBuildInfo ( ) return pad end
function script.QueryNanoPiece ( ) return nano end
function script.Activate()
StartThread( product )
end
function product()
Signal(1)
SetSignalMask(1)
SetUnitValue ( 19,1)--ask evacuate area
SetUnitValue ( 18,1)--switch the UnitDef Yardmap to open
SetUnitValue ( 5,1)--start nano
return 1
end
function script.Deactivate()
StartThread( endproduct )
end
function endproduct()
Signal(1)
SetSignalMask(1)
SetUnitValue ( 5,0)--end nano
SetUnitValue ( 18,0)--switch the UnitDef Yardmap to close
SetUnitValue ( 19,0)--stop to ask evacuate area
return 0
end

note: if the pad piece is more high than ground then the unit will fall when completed


advanced script

  • can have arms with multiple nao emiter moving pad and checking the unit completion



--UnitDef tag involvd in the factory :--

Builder = 1,--the unit build some static or mobile units
WorkerTime = 999,--amount per second can be spent in build of metal & energy max
CanBeAssisted=1,
buildoptions = {product1,product2}