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Animation-CobHitByWeaponID

From Fightorder

HitByWeaponId(z,x,weapon_id,shot_power)

The z and x angles are not returned unless the impulse of the weapon is high enough to move the unit.

The weapon_id is the "id=xxx" from the weapon information in the weapon tdf.

Always return(100); or the weapon won't deal full damage.