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  • '''[[Lua:WidgetDirectory|LuaUI Widget Directory]]''' - A list of LuaUI widgets<br><br> LuaUI widgets are files containing Lua code that you can run while playing a Spri ...
    3 KB (497 words) - 18:50, 12 November 2025
  • ...place the files & subdirs from its /luaui/chili directory into your games /luaui/widgets directory. ...
    1 KB (195 words) - 22:22, 13 November 2025
  • Each skin gets its own folder in "LuaUI/Chili/Skins/". In that case it would be in "luaui/chili/skins/robocracy" ...
    1 KB (263 words) - 22:22, 13 November 2025
  • === LuaUI === ! align="center" | LuaUI ...
    9 KB (928 words) - 18:51, 12 November 2025
  • ...s [https://springrts.com/wiki/Gamedev:PublicRepos here], especially their /luaui/Widgets and /luarules/gadgets dirs. ==What is the difference between LuaUI, LuaRules, widgets and gadgets?== ...
    6 KB (941 words) - 18:51, 12 November 2025
  • one in LuaUI (widget) and LuaUI has only a limited access to engine values, so it ...
    5 KB (862 words) - 22:22, 13 November 2025
  • ==='''<code>LuaUI\</code>'''<br>=== ===='''<code>LuaUI\widgets</code>'''<br>==== ...
    5 KB (752 words) - 22:21, 13 November 2025
  • ...xample, place the code into a "my_new_widget_name.lua" file in your Spring/LuaUI/widgets dir (create it if not already present) and run Spring with any game To see many more examples, check out the LuaUI/widgets directory of the games in [[Gamedev:PublicRepos|PublicRepos]]. ...
    3 KB (424 words) - 22:52, 23 February 2026
  • ...access to simulation information (all players units etc.). In LuaIntro and LuaUi read access to synced is scoped to just what that player can see i.e. obser - LuaUI - The handler for the in-game UI. ...
    8 KB (1,252 words) - 20:09, 23 February 2026
  • ...ui</td><td>Access LuaUI commands provided by widgets. Use /luaui reload if LuaUI crashes. You can also use disable/enable arguments.</td> ...something with a / command without running it yourself. For example /say /luaui reload.</td> ...
    8 KB (1,243 words) - 22:59, 23 February 2026
  • ...nsiderably better than mode(1) since it has a separate Lua environment for LuaUI. ...For instance, if simulation triggers UnitMoved(), the event will not reach LuaUI right away, but is put in a batch and handled as soon as possible by the re ...
    8 KB (1,324 words) - 22:59, 23 February 2026
  • ...ts will lead to erratic behavior. Workaround here would be firing multiple LuaUI events, one for each consuming widget. ...
    5 KB (700 words) - 18:20, 11 March 2026
  • |info = Returns the luaInstanceName (e.g. "LuaUI", "LuaRules", "LuaGaia", ...). =LuaUI only= ...
    10 KB (1,183 words) - 18:50, 12 November 2025
  • ** luaui/ ...
    2 KB (284 words) - 22:21, 13 November 2025
  • # disable LuaRules/LuaUI for testing ...
    2 KB (420 words) - 23:34, 23 February 2026
  • RmlUi is available in LuaUI (the game UI) with future availability in LuaIntro & LuaMenu planned, so it ...andler](https://github.com/beyond-all-reason/Beyond-All-Reason/blob/master/luaui/rml_setup.lua)", written by lov and ChrisFloofyKitsune, 2 of the people res ...
    19 KB (2,806 words) - 21:48, 4 March 2026
  • Error in Initialize(): [string "LuaUI/Widgets/luasocket.lua"]:65: ...
    3 KB (521 words) - 18:50, 12 November 2025
  • '''[[Lua Widgets]]''' All about installing and using LuaUI widgets. ...
    3 KB (497 words) - 19:10, 11 March 2026
  • '''/luaui reload''' - reloads widgets. Click an widget twice in widget menu to reload ...
    3 KB (413 words) - 22:59, 23 February 2026
  • /NoHelp (synced) Enables/Disables widgets (LuaUI control) ...one to reload or disable LuaUI, or alternatively to send a chat message to LuaUI ...
    21 KB (2,362 words) - 17:09, 3 March 2026
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