The Spring engine is inspired by the game "Total Annihilation" (TA) by Cavedog Entertainment.
...engine. His goal was to make a engine that could replace the now ageing TA engine.
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Engine source code<br>
'''[[Building spring|Compiling Engine]]'''
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'''[[Engine Development]]''' Information regarding the source code of Spring.<br><br>
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[[Engine_Development|Development]] < Engine Profiling
= Engine Profiling =
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To get people somewhat started into the mass of spring engine code, here is a small "walkthrough" of the game process.
[[Category:Engine Dev]]
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The devs try to meet once a week, to discuss various changes in the engine. The logs of the meetings will be published to allow further discussions wi
[[Category:Engine Dev]]
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The Spring engine is already a popular engine for academic projects to study Artificial Intelligence. This project could
The Spring engine's AI interface supports bindings for multiple languages, currently C++, C a
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[[Category:Engine Dev]]
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The Spring engine is inspired by the game "Total Annihilation" (TA) by Cavedog Entertainment.
...engine. His goal was to make a engine that could replace the now ageing TA engine.
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==engine integration==
It is planed to integrate it directly into the engine.
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= Engine =
|name = Engine.version
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...ethod will show up in the game's GUI but it will also end up logged in the engine's log file. In Linux, it will be: <code>~/.config/spring/infolog.txt</code>
== Write to the engine's log ==
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Upspring is a Model Converter/Editor for the Spring RTS Engine.
=== Texture assignment not saved / models crash the engine ===
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We are a resource repository for SpringRTS and Recoil Engine powered games.
rect 80 6 223 655 [[Spring Engine|Spring Engine]]
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Engine source code<br>
'''[[Building spring|Compiling Engine]]'''
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--download-engine <name>
==download the engine==
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[[Engine Development|Development]] < {{FULLPAGENAME}}
*[http://springrts.com/mantis/ Mantis] - place to report engine bugs, problems & (minor) feature requests
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Chobby is a in-engine Lobby.
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<h2 data-notoc="">Recoil is a battle tested open-source RTS engine that, allied with a flexible Lua API, allows you to implement the perfect U
'''[[Recoil Games]]''' Games that use the Recoil engine.
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Here we outline the packaging scheme currently recommended by the engine development team.
springrts-engine-default ~ springrts-gamedata
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## maphelper.sdz (engine supplied)
## springcontent.sdz (engine supplied)
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...ee is what you get" - ie. the final look of the model in the target gaming engine will be the same as what you're seeing in your authoring software.
...4) & Ivand (from ZeroK) have developed powerful PBR shaders for the Spring engine. Follows the related links:
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[[Category:Engine Dev]]
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...om Explosion Generators]], as well as various default explosions and other engine textures such as default trees and water etc. Maps have a corresponding fil
The engine source code which parses the data from this file is viewable here:
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==engine detection==
...n the steam distribution in the operation dubbed "Preload", as well as the engine and pool/packages with the game.
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