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Recoil: Difference between revisions

From Fightorder
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<h2 data-notoc="">Recoil is a battle tested open-source RTS engine that, allied with a flexible Lua API, allows you to implement the perfect UI and mechanics for your game with the ability to support thousands of complex units simultaneously.</h2>
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{{Note|text=Recoil is a recent hard fork of [Spring](https://github.com/spring/spring) from the [105 tree](https://github.com/spring/spring/releases/tag/105.0.1), many references to it might and will be present. Overall most documented Spring API and tutorials are compatible with Recoil since they are based on the 105 tree.}}
 
# Getting started
 
{{Note|This site is an early work-in-progress so content will mostly be references to Spring documentation until its own guides are written.}}
 
Want to know if recoil is right for your project? Find out here!

Latest revision as of 21:38, 23 February 2026

Recoil is a battle tested open-source RTS engine that, allied with a flexible Lua API, allows you to implement the perfect UI and mechanics for your game with the ability to support thousands of complex units simultaneously.

Recoil is a recent hard fork of [Spring](https://github.com/spring/spring) from the [105 tree](https://github.com/spring/spring/releases/tag/105.0.1), many references to it might and will be present. Overall most documented Spring API and tutorials are compatible with Recoil since they are based on the 105 tree.
  1. Getting started
This site is an early work-in-progress so content will mostly be references to Spring documentation until its own guides are written.

Want to know if recoil is right for your project? Find out here!