Recoil: Difference between revisions
From Fightorder
More actions
Created page with "Needs updating! Placeholder." |
No edit summary |
||
| (5 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
<div style="text-align: center;"> | |||
<h2 data-notoc="">Recoil is a battle tested open-source RTS engine that, allied with a flexible Lua API, allows you to implement the perfect UI and mechanics for your game with the ability to support thousands of complex units simultaneously.</h2> | |||
</div> | |||
{{Note|text=Recoil is a recent hard fork of [Spring](https://github.com/spring/spring) from the [105 tree](https://github.com/spring/spring/releases/tag/105.0.1), many references to it might and will be present. Overall most documented Spring API and tutorials are compatible with Recoil since they are based on the 105 tree.}} | |||
# Getting started | |||
{{Note|This site is an early work-in-progress so content will mostly be references to Spring documentation until its own guides are written.}} | |||
Want to know if recoil is right for your project? Find out here! | |||
Latest revision as of 21:38, 23 February 2026
Recoil is a battle tested open-source RTS engine that, allied with a flexible Lua API, allows you to implement the perfect UI and mechanics for your game with the ability to support thousands of complex units simultaneously.
Recoil is a recent hard fork of [Spring](https://github.com/spring/spring) from the [105 tree](https://github.com/spring/spring/releases/tag/105.0.1), many references to it might and will be present. Overall most documented Spring API and tutorials are compatible with Recoil since they are based on the 105 tree.
- Getting started
This site is an early work-in-progress so content will mostly be references to Spring documentation until its own guides are written.
Want to know if recoil is right for your project? Find out here!