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Recoil: Difference between revisions

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== History ==
<div style="text-align: center;">
The Spring engine is inspired by the game "Total Annihilation" (TA) by Cavedog Entertainment. TA, released in 1997 is the best RTS ("Real Time Strategy") game "of all time" according to [http://archive.gamespy.com/top10/february04/rts/index11.shtml Gamespy].
<h2 data-notoc="">Recoil is a battle tested open-source RTS engine that, allied with a flexible Lua API, allows you to implement the perfect UI and mechanics for your game with the ability to support thousands of complex units simultaneously.</h2>
</div>


Stefan Johansson started the Spring project within the [[SY]] clan that had already made the [[XTA]] mod for the original TA engine. His goal was to make a engine that could replace the now ageing TA engine.
{{Note|text=Recoil is a recent hard fork of [Spring](https://github.com/spring/spring) from the [105 tree](https://github.com/spring/spring/releases/tag/105.0.1), many references to it might and will be present. Overall most documented Spring API and tutorials are compatible with Recoil since they are based on the 105 tree.}}


The original TA engine was very advanced but still had some hard limits. Cavedog went bankrupt some years after it released TA. Before it went under it had released TA:Kingdoms but despite it had a more advanced engine it did not get very popular. So the community kept using the original TA engine.
# Getting started


Atari the current owner of the TA franchise, showed little intention to make a sequel. And Chris Tailor the lead developer of the original TA game was hard at work with his new company "Gas Powered Games" to make the "Dungeon Siege" games.
{{Note|This site is an early work-in-progress so content will mostly be references to Spring documentation until its own guides are written.}}


After some years of private development within the [[SY]] Stefan and the others decided to release Spring under the GPL. I was not around but I do understand that this was difficult choice as Spring represented a lot of work. The [https://springrts.com/phpbb/viewtopic.php?f=2&t=680 first version of TA Spring] was released on 26 Apr 2005.
Want to know if recoil is right for your project? Find out here!
 
With this the Spring Project managed to attract attention from people that would otherwise not be interested. David Anderson was one of them, he started the multi platform port of Spring. Which now after a difficult start will replace the existing Windows only branch. Stefan Johansson was hired by ''Massive Entertainment'' and therefore stopped active Spring engine development. Still he is around and keeps [[XTA]] up to date.
 
With the releases of games such as [https://www.rockpapershotgun.com/2018/04/27/free-total-annihilation-like-rts-zero-k-lands-on-steam/ Zero-K] and [https://store.steampowered.com/news/12889/ Evolution RTS] on Steam, the legacy and spirit of Cavedog is continuing, while always looking for new volunteers to keeping Spring Engine in shape.
 
=== History Links ===
* "[http://www.tauniverse.com/forum/showthread.php?s=&postid=435289#post435289 Latest info about TA 2 & TA sequels + a little history of TA :]" entry in the [http://www.tauniverse.com tauniverse.com] forum
* [[Press]]
 
== See also ==
* [[Wikipedia:Total Annihilation]]
* [[Wikipedia:Cavedog Entertainment]]
* [[Wikipedia:TA Spring]]
 
[[Category:Spring]]

Latest revision as of 21:38, 23 February 2026

Recoil is a battle tested open-source RTS engine that, allied with a flexible Lua API, allows you to implement the perfect UI and mechanics for your game with the ability to support thousands of complex units simultaneously.

Recoil is a recent hard fork of [Spring](https://github.com/spring/spring) from the [105 tree](https://github.com/spring/spring/releases/tag/105.0.1), many references to it might and will be present. Overall most documented Spring API and tutorials are compatible with Recoil since they are based on the 105 tree.
  1. Getting started
This site is an early work-in-progress so content will mostly be references to Spring documentation until its own guides are written.

Want to know if recoil is right for your project? Find out here!