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THIS PAGE WAS ORIGINALLY COPIED FROM SPRINGRTS WIKI FOR PRESERVATION PURPOSES.

all need so much time http://springfiles.com/sites/default/files/images/userprofile/picture-2374.png done

Who i am ?

as evry winter i stay on computer and this year i hope i will make a complete game for springrts :

uploads of my past work with springrts
youtube ingame models
using
  • blender
  • gimp
  • notepad++
  • springmapedit
(before i was using
  1. 3dobuilder
  2. paint.net
  3. notepad
  4. wings3d

)

last years i was focusing on making a 4 or 6 legged walker ingame because i need it and this lack from evry releases (commercials inclued)
the first awardness of this adiction was by watching earth2150 ucs spiders intro movie that feeled me good and i wished to mod it but that was closed with the result we know (abandon)
now that i had done this first step i wish a map that make a real usage of this slow vehicule : when i tested a game using all possible vehicule it was obivious than a slow but heavy armored machine was totally useless in a short standard game because i dont design wall climbing devices (who look hugly with heightmap texture streetch)
so i must make evrything by myself and since i start to understand greyscale usage i can make map with slopes limited to 45° aka 100% : when real tracked vehicules cannot climb more than 60% that make a little nice for the 6 leeged walkers !
what about 2 legs ? antropoids ? this a niche far more little again and i will study when

this years goal was done :

im a huge fan of some details as landing assault scenes that need a lot of management for not turning at chaotic massacre

so a vehicule with 6 legs a map that make usefull without walls and a assault landing gameplay

2011 year i studied the .lua animdef and at end i was learning the transportation codes : there is lot of mathematical need for make a anim not just a teleportation and i was weak at geometrie since i never got a use for it ...but i feeled that was great knowelge ;

my plan is easy :

  • i make hull with cranes (and a symbolic weaponery)
  • i make turet with symbolic wheels (with very limited slopes)
  • i make softmaps with vauban1750 kind of design
File:METZ heightmap test Palatinatus Rheni (Merian) 249d.png
alt mean 2d forteress with trench
since springmapedit released all become easy and fun to make but there is a need to develop prefab tools (and a metal eraser too)
i like to design but not much to make a lot of models and for that i found smart to make only 6 hulls and 6 turrets with transportation combinations

6 factory that need a huge work for being nice and lot of economic building that is boring to make ;

when all this will be done i wish really to add a Gl draw of energy link as fibtr mod/game made (wonder why none liked these gameplay)
and another care is to add ammo and fuel for ground units but this years are so short at this time i doubt i will make more than a map a hull and a turret and a factory this winter..
tutorial_test
tutorial blender quick workflow test