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Page title matches

  • =Lua FAQ= ...f the Spring engine can be controlled and extensively modified through the Lua API. ...
    1 KB (168 words) - 20:23, 23 February 2026
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} [[category: Lua]] ...
    9 KB (927 words) - 21:52, 23 February 2026
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} table.save(t, "lua_unitDef_" .. unitDef.name .. ".lua", "-- generated by table.save") ...
    11 KB (919 words) - 21:52, 23 February 2026
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} [[category: Lua]] ...
    5 KB (374 words) - 21:52, 23 February 2026
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} [[category: Lua]] ...
    2 KB (181 words) - 21:52, 23 February 2026
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} [[category: Lua]] ...
    6 KB (847 words) - 21:52, 23 February 2026
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} [[category: Lua]] ...
    496 bytes (59 words) - 21:52, 23 February 2026
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} -- Note: there are no bit shift. Use those Lua functions instead for 24 bits bitshift ...
    2 KB (266 words) - 21:52, 23 February 2026
  • *[http://springfiles.com/spring/lua-scripts Lua Category on Springfiles.com] [[Category: Lua]] ...
    305 bytes (42 words) - 21:52, 23 February 2026
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} = Lua Save/Load support = ...
    6 KB (929 words) - 21:52, 23 February 2026
  • [[Category: Lua]] ...
    5 KB (795 words) - 21:52, 23 February 2026
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} To use Lua code in your BOS/COB files, you can either include the gadgetHandler (inclu ...
    6 KB (969 words) - 21:52, 23 February 2026
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} [[category: Lua]] ...
    6 KB (817 words) - 21:52, 23 February 2026
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} [[category: Lua]] ...
    4 KB (468 words) - 21:52, 23 February 2026
  • .../trac.caspring.org/browser/trunk/mods/ca-sandbox/LuaUI/Widgets/performance.lua CA SVN]. Lua coders should keep that in mind, and especially when visiting this page. Re ...
    9 KB (1,387 words) - 21:52, 23 February 2026
  • You can also visit #moddev or #lua channels on the spring lobby. You are advised to post the infolog and a cod '''include "MyToolkit.lua"''' will add all the functions of the MyToolkit.lua to the program(only used ones). Good way to separate complex programs into ...
    9 KB (1,601 words) - 21:52, 23 February 2026
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} ...als, if n is omitted or <=0, rounds to nearest integer. Note that Spring's Lua interpreter uses 32-bit floats for all numbers so max. precision is ~7 deci ...
    3 KB (391 words) - 21:52, 23 February 2026
  • [[Category:Lua]] == Lua libraries == ...
    2 KB (301 words) - 21:52, 23 February 2026
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} [[category: Lua]] ...
    742 bytes (90 words) - 21:52, 23 February 2026
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} [[category: Lua]] ...
    2 KB (225 words) - 21:52, 23 February 2026

Page text matches

  • =Lua FAQ= ...f the Spring engine can be controlled and extensively modified through the Lua API. ...
    1 KB (168 words) - 17:50, 12 November 2025
  • =Lua FAQ= ...f the Spring engine can be controlled and extensively modified through the Lua API. ...
    1 KB (168 words) - 20:23, 23 February 2026
  • Recoil now provides a Lua library that is compatible with Lua Language Server, providing type checking and intellisense in your IDE. The recoil-lua-library (https://github.com/beyond-all-reason/recoil-lua-library) package provides type definitions for your editor. This can be add ...
    668 bytes (94 words) - 19:15, 23 February 2026
  • [[Category:Lua]] == Lua libraries == ...
    2 KB (301 words) - 21:52, 23 February 2026
  • *[http://springfiles.com/spring/lua-scripts Lua Category on Springfiles.com] [[Category: Lua]] ...
    305 bytes (42 words) - 21:52, 23 February 2026
  • ...teams are legal to control. | [More]({{% ref "/articles/team-terminology/#lua-ai-vs-skirmish-ai" %}}) | ...| [More]({{% ref "/articles/team-terminology/#lua-ai-vs-skirmish-ai" %}}) | ...
    5 KB (285 words) - 19:11, 23 February 2026
  • ...allow easy customizing. For the lobby and loading game / map an additional lua state should be added. * Knowledge of Lua ...
    1 KB (215 words) - 21:59, 23 February 2026
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} [[category: Lua]] ...
    496 bytes (59 words) - 21:52, 23 February 2026
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} [[Category: Lua]] ...
    565 bytes (64 words) - 21:22, 13 November 2025
  • '''[[Lua:WidgetDirectory|LuaUI Widget Directory]]''' - A list of LuaUI widgets<br>< ...ting and Development]]''' - Look here to get started with making your own Lua widgets and gadgets<br><br> ...
    3 KB (497 words) - 17:50, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} =Inter Lua Communications= ...
    1 KB (130 words) - 21:52, 23 February 2026
  • =Lua libraries= This page lists all common Lua libraries that can be used in Spring game and map archives. ...
    2 KB (316 words) - 17:51, 12 November 2025
  • ...al effect when a weapon hits a target, but can also be called from COB and Lua. ...in <code>bitmaps/</code>. Finally, you need the weapon, unit, COB, and or Lua files that you are calling the CEGs from. ...
    857 bytes (136 words) - 21:21, 13 November 2025
  • ...al effect when a weapon hits a target, but can also be called from COB and Lua. ...in <code>bitmaps/</code>. Finally, you need the weapon, unit, COB, and or Lua files that you are calling the CEGs from. ...
    857 bytes (136 words) - 22:05, 23 February 2026
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} [[category: Lua]] ...
    742 bytes (90 words) - 21:52, 23 February 2026
  • '''[[Lua Scripting]]''' Information regarding the use of the supplementary Lua scripting language for Widgets and beyond...<br><br> ...
    825 bytes (117 words) - 21:59, 23 February 2026
  • Here is an exhaustive list of the different lua environments within Spring, roughly in execution order as a game is loaded. Source: {{sourcelink|file=rts/Lua/LuaMenu.cpp}} ...
    9 KB (928 words) - 17:51, 12 November 2025
  • [[Engine_Development|Development]] < [[AI:Development|AI Development]] < Lua AI Development <h1>Writing a Lua AI</h1> ...
    4 KB (738 words) - 22:08, 23 February 2026
  • ...CEG: weapons, COB or LUS unit scripts, flying piece projectiles and synced Lua gadgets. For a .lua unitdef use: ...
    3 KB (413 words) - 21:21, 13 November 2025
  • ...SaveFile</code> can be specified in start script in order to start from a (lua) save (.slsf). // values for the options defined in Modoptions.lua ...
    2 KB (307 words) - 21:21, 13 November 2025
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