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  • Here is an exhaustive list of the different lua environments within Spring, roughly in execution order as a game is loaded. Source: {{sourcelink|file=rts/Lua/LuaMenu.cpp}} ...
    9 KB (928 words) - 17:51, 12 November 2025
  • = Lua Callins = ...1e82b050267572a/rts/Lua/LuaHandle.cpp https://github.com/spring/spring/rts/Lua/LuaHandle.cpp] ...
    31 KB (4,146 words) - 17:51, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} [[category: Lua]] ...
    3 KB (401 words) - 17:51, 12 November 2025
  • =Lua libraries= This page lists all common Lua libraries that can be used in Spring game and map archives. ...
    2 KB (316 words) - 17:51, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} [[category: Lua]] ...
    5 KB (634 words) - 17:51, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} [[category: Lua]] ...
    3 KB (364 words) - 17:50, 12 November 2025
  • =Lua FAQ= ...f the Spring engine can be controlled and extensively modified through the Lua API. ...
    1 KB (168 words) - 17:50, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} =All Lua Contexts= ...
    10 KB (1,183 words) - 17:50, 12 November 2025
  • ...et, the destination has to the corresponding allow rule. For example, if a lua widget wants to connect to springrts.com at port 80, ...m/spring/spring/blob/develop/cont/examples/Widgets/luasocket.lua luasocket.lua] ...
    3 KB (521 words) - 17:50, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} |info = Loads a SoundDefs file, the format is the same as in `gamedata/sounds.lua`. ...
    41 KB (4,880 words) - 17:50, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} ...link|Modinfo.lua|name}} .. {{xtaglink|Modinfo.lua|version}} from [[Modinfo.lua]]. E.g. "Spring: 1944 test-5640-ac2d15b". ...
    34 KB (3,950 words) - 17:50, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} note3: You can read RulesParams from '''any''' Lua enviroments! With those losAccess<br/> policies you can limit their acc ...
    63 KB (7,519 words) - 17:50, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} ...lass="warning">Warning:</span> boolean values are not transfered from C to Lua correctly. For this reason the respective option has to be converted to a n ...
    80 KB (9,316 words) - 17:50, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} To get the commandqueue use the following lua-call ...
    12 KB (1,900 words) - 17:50, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} ==Lua's DrawXYZ-Callin== ...
    5 KB (577 words) - 17:50, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} Fortunately, the Spring Lua system automatically provides access to mod and base files via the VFS modu ...
    10 KB (1,321 words) - 17:50, 12 November 2025
  • '''[[Lua:WidgetDirectory|LuaUI Widget Directory]]''' - A list of LuaUI widgets<br>< ...ting and Development]]''' - Look here to get started with making your own Lua widgets and gadgets<br><br> ...
    3 KB (497 words) - 17:50, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} ...6 {{type|numbers}} or a [https://github.com/spring/spring/blob/develop/rts/Lua/LuaOpenGLUtils.cpp#L60 matrix name] ...
    55 KB (6,954 words) - 17:51, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} [[Category: Lua]] ...
    3 KB (460 words) - 17:50, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} This page is an introduction to using Lua in Spring - it only tries to answer general questions, for more specific Qu ...
    6 KB (941 words) - 17:51, 12 November 2025

Page text matches

  • =Lua FAQ= ...f the Spring engine can be controlled and extensively modified through the Lua API. ...
    1 KB (168 words) - 17:50, 12 November 2025
  • '''[[Lua:WidgetDirectory|LuaUI Widget Directory]]''' - A list of LuaUI widgets<br>< ...ting and Development]]''' - Look here to get started with making your own Lua widgets and gadgets<br><br> ...
    3 KB (497 words) - 17:50, 12 November 2025
  • =Lua libraries= This page lists all common Lua libraries that can be used in Spring game and map archives. ...
    2 KB (316 words) - 17:51, 12 November 2025
  • Here is an exhaustive list of the different lua environments within Spring, roughly in execution order as a game is loaded. Source: {{sourcelink|file=rts/Lua/LuaMenu.cpp}} ...
    9 KB (928 words) - 17:51, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} This page is an introduction to using Lua in Spring - it only tries to answer general questions, for more specific Qu ...
    6 KB (941 words) - 17:51, 12 November 2025
  • '''[[Lua_Scripting|Lua Development]]''' Information regarding the use of the supplementary Lua scripting language for Widgets and beyond. ...
    2 KB (285 words) - 18:26, 12 November 2025
  • ...et, the destination has to the corresponding allow rule. For example, if a lua widget wants to connect to springrts.com at port 80, ...m/spring/spring/blob/develop/cont/examples/Widgets/luasocket.lua luasocket.lua] ...
    3 KB (521 words) - 17:50, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} ==Lua's DrawXYZ-Callin== ...
    5 KB (577 words) - 17:50, 12 November 2025
  • * [[Armordefs.lua]] - armor classes * [[Icontypes.lua]] - strategic unit icons ...
    4 KB (519 words) - 18:24, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} [[category: Lua]] ...
    3 KB (401 words) - 17:51, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} [[category: Lua]] ...
    3 KB (364 words) - 17:50, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} [[Category: Lua]] ...
    3 KB (460 words) - 17:50, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} =All Lua Contexts= ...
    10 KB (1,183 words) - 17:50, 12 November 2025
  • ...bal table and the unitDefID unit instance identifier are available in your lua animation script, so you can simply do: ...eads]] has a decent description on COB threads, which are mimicked here in Lua using coroutines. ...
    11 KB (1,719 words) - 17:51, 12 November 2025
  • ...mong the games powered by the Spring Engine, Zero-K makes extensive use of Lua scripting for interface and gameplay changes/enhancements, as well as uniqu ...
    980 bytes (128 words) - 23:29, 11 November 2025
  • FeatureDef files are .lua files stored in the <code>Features/</code> directory of a Spring Game. In lua tables keys (i.e. the tags) should be lower case, here they are represented ...
    8 KB (1,107 words) - 18:24, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} [[category: Lua]] ...
    5 KB (634 words) - 17:51, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} Fortunately, the Spring Lua system automatically provides access to mod and base files via the VFS modu ...
    10 KB (1,321 words) - 17:50, 12 November 2025
  • ...veral games for Spring who use their own resourcing systems added on using Lua. If you are creating this map for one of those games, a metal map is not st ...
    2 KB (307 words) - 18:14, 12 November 2025
  • * Pink is lua gc ...
    2 KB (330 words) - 18:24, 12 November 2025
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