| few || few || not || not || few || watch youtube game records
| few || few || not || not || lot ||crushed in minutes at springRTS game
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A bunch of handy game and map dev tools bundled into one package, accessed through a handy [[Chili]]-driven G
...dependency. You may have to clear / edit ArchiveCache.lua if you switch to dev-ing another mod with it - Alternatively make it into an sdz/7 and it should
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...(read-only) the different archives used at runtime. So you can access map, game & config files via the same interface.
# game
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...s|The mappings provided by the AI Interface]]''' - how the engine maps the game area and how the interface exposes those maps.
* '''[http://springrts.com/phpbb/viewforum.php?f=15 Springs AI dev forum]''' - comunity's forum dedicated to AI development.
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= Game Development =
* [[SpringTutorialGame|Spring Tutorial Game]] - A tutorial template game with full examples
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[[Category:Game Dev]]
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= Game Structure =
...sdz file. This is just a zip file of the individual files comprising the game.
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[[Engine_Development|Development]] < [[Mod_and_Unit_development|Game Development]] < {{FULLPAGENAME}}
...ode>cursornormal</code>, <span class=warning>if this isn't present in your game Spring will crash with an ContentError</span>.
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...y assigned to categories and the invisible nature of the type map it makes game play unpredictable.}}
[[Category:Map Dev]]
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[[Category: Game Dev]]
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! In Game Result
[[Category:Map Dev]]
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[[Category:Game Dev]]
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...are .lua files stored in the <code>Features/</code> directory of a Spring Game.
...urned back into numbers, bools or even tables. This gives great control to game designers to essentially implement their own behaviour tags.
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...ng development may interest you. Check out the [[Game_and_Unit_development|Game development]] pages.
[[Category:Map Dev]]
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= The Complete Guide to Making a Spring Game =
...he basic folder structure, and the files you need to get one cube model in game.
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...s are .lua files stored in the <code>Weapons/</code> directory of a Spring Game. Alternatively they can be integrated into [[Gamedev:UnitDefs|UnitDefs]].
|description = Spring has 14 '''WeaponTypes''' which provide game developers with basic behaviours which they can customise to an extent with
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...les are .lua files stored in the <code>Units/</code> directory of a Spring Game.
...unfinished implementation, can be set in UnitDefs but it can't be read in-game}}
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|description=Number of hit points per game frame (30 frames per second) a unit will be damaged if it is in the water.
[[Category:Map Dev]]
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