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  • | few || few || not || not || few || watch youtube game records | few || few || not || not || lot ||crushed in minutes at springRTS game ...
    2 KB (354 words) - 21:22, 13 November 2025
  • A bunch of handy game and map dev tools bundled into one package, accessed through a handy [[Chili]]-driven G ...dependency. You may have to clear / edit ArchiveCache.lua if you switch to dev-ing another mod with it - Alternatively make it into an sdz/7 and it should ...
    2 KB (371 words) - 21:22, 13 November 2025
  • ...(read-only) the different archives used at runtime. So you can access map, game & config files via the same interface. # game ...
    2 KB (284 words) - 21:21, 13 November 2025
  • ...s|The mappings provided by the AI Interface]]''' - how the engine maps the game area and how the interface exposes those maps. * '''[http://springrts.com/phpbb/viewforum.php?f=15 Springs AI dev forum]''' - comunity's forum dedicated to AI development. ...
    3 KB (558 words) - 21:22, 13 November 2025
  • = Game Development = * [[SpringTutorialGame|Spring Tutorial Game]] - A tutorial template game with full examples ...
    4 KB (519 words) - 18:24, 12 November 2025
  • [[Category:Game Dev]] ...
    1 KB (219 words) - 21:21, 13 November 2025
  • = Game Structure = ...sdz file. This is just a zip file of the individual files comprising the game. ...
    5 KB (752 words) - 21:21, 13 November 2025
  • [[Engine_Development|Development]] < [[Mod_and_Unit_development|Game Development]] < {{FULLPAGENAME}} ...ode>cursornormal</code>, <span class=warning>if this isn't present in your game Spring will crash with an ContentError</span>. ...
    6 KB (831 words) - 18:24, 12 November 2025
  • ...y assigned to categories and the invisible nature of the type map it makes game play unpredictable.}} [[Category:Map Dev]] ...
    3 KB (317 words) - 18:14, 12 November 2025
  • [[Category: Game Dev]] ...
    2 KB (330 words) - 18:24, 12 November 2025
  • ! In Game Result [[Category:Map Dev]] ...
    3 KB (391 words) - 18:14, 12 November 2025
  • [[Category:Game Dev]] ...
    3 KB (539 words) - 21:25, 13 November 2025
  • ...are .lua files stored in the <code>Features/</code> directory of a Spring Game. ...urned back into numbers, bools or even tables. This gives great control to game designers to essentially implement their own behaviour tags. ...
    8 KB (1,107 words) - 18:24, 12 November 2025
  • ...ng development may interest you. Check out the [[Game_and_Unit_development|Game development]] pages. [[Category:Map Dev]] ...
    4 KB (697 words) - 18:14, 12 November 2025
  • = The Complete Guide to Making a Spring Game = ...he basic folder structure, and the files you need to get one cube model in game. ...
    43 KB (7,075 words) - 18:24, 12 November 2025
  • ...s are .lua files stored in the <code>Weapons/</code> directory of a Spring Game. Alternatively they can be integrated into [[Gamedev:UnitDefs|UnitDefs]]. |description = Spring has 14 '''WeaponTypes''' which provide game developers with basic behaviours which they can customise to an extent with ...
    45 KB (6,400 words) - 18:24, 12 November 2025
  • ...les are .lua files stored in the <code>Units/</code> directory of a Spring Game. ...unfinished implementation, can be set in UnitDefs but it can't be read in-game}} ...
    54 KB (7,696 words) - 18:24, 12 November 2025
  • |description=Number of hit points per game frame (30 frames per second) a unit will be damaged if it is in the water. [[Category:Map Dev]] ...
    25 KB (3,202 words) - 18:14, 12 November 2025