springignore.txt is a file in the root directory of a Spring archive (game or map)
[[Category:Game Dev]]
...
389 bytes (58 words) - 21:59, 23 February 2026
==Code::Block/Dev C++==
...e downloaded here: http://www.bloodshed.net/devcpp.html . Code::Blocks and Dev C++ both come with GNU GCC/G++ 3.4.
...
2 KB (417 words) - 22:34, 23 February 2026
= Spring Tutorial Game =
[[File:SpringTutorialGame.jpg|thumb|256px|right|Spring Tutorial Game in action]]
...
1 KB (236 words) - 21:59, 23 February 2026
...e meetings will be published to allow further discussions with other devs (game/lobby/ai/...) and users.
[[Category:Engine Dev]]
...
365 bytes (57 words) - 22:34, 23 February 2026
[[Category:Game Dev]]
...
380 bytes (57 words) - 21:59, 23 February 2026
*[http://www.gamedev.net/ Game Development forum]
[[Category:Engine Dev]]
...
430 bytes (68 words) - 22:34, 23 February 2026
RapidTools are for managing a [[rapid]] game/archive repository.
sudo apt-get install liblua5.1-0-dev libzip-dev zlib1g-dev cmake libssl-dev
...
2 KB (309 words) - 21:29, 23 February 2026
...d Spring games. The intention being to provide a wealth of examples to all game developers from noob to pro.
[https://github.com/spring-archive/springtutorialgame.sdd/ Spring Tutorial Game]
...
2 KB (227 words) - 21:59, 23 February 2026
| few || few || not || not || few || watch youtube game records
| few || few || not || not || lot ||crushed in minutes at springRTS game
...
2 KB (354 words) - 21:22, 13 November 2025
A bunch of handy game and map dev tools bundled into one package, accessed through a handy [[Chili]]-driven G
...dependency. You may have to clear / edit ArchiveCache.lua if you switch to dev-ing another mod with it - Alternatively make it into an sdz/7 and it should
...
2 KB (371 words) - 21:22, 13 November 2025
...uce it? If required to reproduce the bug add a script or/and a link to the Game/Map.
If a dev asks you for more information, please answer his questions. Try to avoid en
...
2 KB (420 words) - 22:34, 23 February 2026
=Game Dev Glossary=
...ontains definitions of technical terms and acronyms associated with Spring game development.
...
3 KB (430 words) - 21:59, 23 February 2026
...m above) into several bi-demensional "maps", each representing a different game mechanic. This page describes how the Interface exposes those maps to the A
The game area is broken down into (at least) these maps:
...
3 KB (514 words) - 22:08, 23 February 2026
...into the mass of spring engine code, here is a small "walkthrough" of the game process.
## Game setup:
...
2 KB (323 words) - 22:34, 23 February 2026
[[Engine_Development|Development]] < [[Game and Unit development]] < General Resources
[https://springrts.com/phpbb/viewforum.php?f=67 Game Development Tutorials & Resources] - A cornucopia of valuable resources, si
...
3 KB (438 words) - 21:59, 23 February 2026
...(read-only) the different archives used at runtime. So you can access map, game & config files via the same interface.
# game
...
2 KB (284 words) - 21:21, 13 November 2025
...s|The mappings provided by the AI Interface]]''' - how the engine maps the game area and how the interface exposes those maps.
* '''[http://springrts.com/phpbb/viewforum.php?f=15 Springs AI dev forum]''' - comunity's forum dedicated to AI development.
...
3 KB (558 words) - 21:22, 13 November 2025
...es.html#string-formatting % (modulo) operator]. In this way, any arbitrary game, per-player or per-team information can be made available to Spring at runt
* [https://github.com/KingRaptor/springpy/blob/master/game/script.rpy Example script.rpy]
...
2 KB (300 words) - 21:59, 23 February 2026
...sdd added. Used only during development because it is possible to test the game/map without having to unzip/zip it for every change.
[[Category:Game Dev]]
...
1 KB (249 words) - 21:59, 23 February 2026
...ads content from three main places into its Virtual Filesystem (VFS): the game, the map, and the user's local files.
The game and the map are specified by the lobby when launching an instance of Reco
...
5 KB (884 words) - 19:18, 23 February 2026