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  • = Game Development = * [[SpringTutorialGame|Spring Tutorial Game]] - A tutorial template game with full examples ...
    4 KB (519 words) - 18:24, 12 November 2025
  • [[Engine_Development|Development]] < [[Mod_and_Unit_development|Game Development]] < {{FULLPAGENAME}} ...ode>cursornormal</code>, <span class=warning>if this isn't present in your game Spring will crash with an ContentError</span>. ...
    6 KB (831 words) - 18:24, 12 November 2025
  • ...y assigned to categories and the invisible nature of the type map it makes game play unpredictable.}} [[Category:Map Dev]] ...
    3 KB (317 words) - 18:14, 12 November 2025
  • [[Category: Game Dev]] ...
    2 KB (330 words) - 18:24, 12 November 2025
  • ! In Game Result [[Category:Map Dev]] ...
    3 KB (391 words) - 18:14, 12 November 2025
  • ...are .lua files stored in the <code>Features/</code> directory of a Spring Game. ...urned back into numbers, bools or even tables. This gives great control to game designers to essentially implement their own behaviour tags. ...
    8 KB (1,107 words) - 18:24, 12 November 2025
  • [[Category:Game Dev]] ...
    3 KB (546 words) - 18:24, 12 November 2025
  • ...ng development may interest you. Check out the [[Game_and_Unit_development|Game development]] pages. [[Category:Map Dev]] ...
    4 KB (697 words) - 18:14, 12 November 2025
  • = The Complete Guide to Making a Spring Game = ...he basic folder structure, and the files you need to get one cube model in game. ...
    43 KB (7,075 words) - 18:24, 12 November 2025
  • ...s are .lua files stored in the <code>Weapons/</code> directory of a Spring Game. Alternatively they can be integrated into [[Gamedev:UnitDefs|UnitDefs]]. |description = Spring has 14 '''WeaponTypes''' which provide game developers with basic behaviours which they can customise to an extent with ...
    45 KB (6,400 words) - 18:24, 12 November 2025
  • ...les are .lua files stored in the <code>Units/</code> directory of a Spring Game. ...unfinished implementation, can be set in UnitDefs but it can't be read in-game}} ...
    54 KB (7,696 words) - 18:24, 12 November 2025
  • |description=Number of hit points per game frame (30 frames per second) a unit will be damaged if it is in the water. [[Category:Map Dev]] ...
    25 KB (3,202 words) - 18:14, 12 November 2025