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  • [[Category:Engine Dev]] ...
    24 bytes (3 words) - 22:34, 23 February 2026
  • The devs try to meet once a week, to discuss various changes in the engine. The logs of the meetings will be published to allow further discussions wi [[Category:Engine Dev]] ...
    365 bytes (57 words) - 22:34, 23 February 2026
  • -hda qemu-armel.img -m 256 -append "root=/dev/sda" \ sudo apt-get install libglew1.6-dev libsdl1.2-dev libdevil-dev libopenal-dev \ ...
    2 KB (209 words) - 22:34, 23 February 2026
  • [[Category:Engine Dev]] ...
    342 bytes (52 words) - 22:34, 23 February 2026
  • The Spring engine is highly complex; it is recommended that you use an IDE such as Code::Blo ...u won't be able to use them to build anything to work with the real Spring engine unless you install the MinGW compiler. In practice this is not too bad: usu ...
    2 KB (417 words) - 22:34, 23 February 2026
  • [[Category:Engine Dev]] ...
    430 bytes (68 words) - 22:34, 23 February 2026
  • The SpringRTS engine interacts with the Skirmish AIs through an "Interface". There are stable (1 ...velopment:TheMaps|The mappings provided by the AI Interface]]''' - how the engine maps the game area and how the interface exposes those maps. ...
    3 KB (558 words) - 21:22, 13 November 2025
  • ...ethod will show up in the game's GUI but it will also end up logged in the engine's log file. In Linux, it will be: <code>~/.config/spring/infolog.txt</code> == Write to the engine's log == ...
    3 KB (446 words) - 22:08, 23 February 2026
  • [https://springrts.com/mantis Spring Engine bugtracker (mantis)] If a dev asks you for more information, please answer his questions. Try to avoid en ...
    2 KB (420 words) - 22:34, 23 February 2026
  • = Spring Engine Version Explained = [[Category:Engine Dev]] ...
    1 KB (220 words) - 22:34, 23 February 2026
  • ## maphelper.sdz (engine supplied) ## springcontent.sdz (engine supplied) ...
    2 KB (284 words) - 21:21, 13 November 2025
  • [[Category:Engine Dev]] ...
    1 KB (191 words) - 22:34, 23 February 2026
  • The most common things can be done without ever looking at the engine. But sometimes there are some specifique questions where one wants more det Fortunately, the engine is open source and thus some things can be figured out by looking at it. Wa ...
    2 KB (404 words) - 21:59, 23 February 2026
  • ===Engine Branching Model=== [[Category:Engine Dev]] ...
    2 KB (421 words) - 22:34, 23 February 2026
  • | lot || lot || lot || few || Huge || engine tester | lot || huge || lot || lot || Huge || become engine dev of a branch ...
    2 KB (354 words) - 21:22, 13 November 2025
  • == ROAM terrain engine == [[Category:Map Dev]] ...
    2 KB (297 words) - 21:54, 23 February 2026
  • Additionally for significant contributions to the spring engine or the community, special gratitude goes to (in alphabetical order): [[Category:Engine Dev]] ...
    2 KB (255 words) - 22:34, 23 February 2026
  • To get people somewhat started into the mass of spring engine code, here is a small "walkthrough" of the game process. [[Category:Engine Dev]] ...
    2 KB (323 words) - 22:34, 23 February 2026
  • Skirmish AIs are not loaded by the engine directly, but through an interface library. ''briefly:'' AI Interfaces are plugins for the spring engine, while Skirmish AIs are plugins for AI Interfaces. ...
    3 KB (423 words) - 22:08, 23 February 2026
  • The engine source code which reads this file from the map is viewable here: [[Category:Map Dev]] ...
    1 KB (197 words) - 21:54, 23 February 2026
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