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Recoil:Glossary

From Fightorder

--- title: "Glossary" draft: true ---

Like anything, there's jargon involved in Recoil. Here's the definition of some.

| Term | Remarks | See More | | ----------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------- | | Allyteam | What most people would naturally call a team is called an “allyteam” in Recoil terminology. | [More](Template:% ref "/articles/team-terminology/) | | Team | A team is generally controlled by a player or AI. | [More](Template:% ref "/articles/team-terminology/) | | Spectator | Spectators are players not controlling any teams. | [More](Template:% ref "/articles/team-terminology/) | | AI | A simulated player. | [More](Template:% ref "articles/team-terminology/) | | Lua AI | A Lua AI generally has two components: a piece of game mechanics, and the AI instance itself which is just handle to tell game mechanics which teams are legal to control. | [More](Template:% ref "/articles/team-terminology/) | | Skirmish AI | A "skirmish" AI is hosted by one of the players and generally acts similar to a player. | [More](Template:% ref "/articles/team-terminology/) | | Gaia | "Gaia" is a special team that is always present, uncontrolled, and is always its own Allyteam. Generally used for neutral units and features. | [More](Template:% ref "/articles/team-terminology/) | | Callin | A callback that the engine executes on Lua scripts; it "calls in" to the Lua environment. | [Docs](Template:% ref "/docs/lua-api/callins" %) | | Callout | Any function in the Lua API that comes from the engine. It "calls out" from Lua. | [Spring API](Template:% ref "/docs/lua-api/spring" %) [Script API](Template:% ref "/docs/lua-api/script" %) | | Unit | Any controllable or commandable entity; usually a soldier or a building. | | | Feature | Any non-commandable, but interactible, prop or item; usually trees, rocks, set dressing, etc. | | | Map | A game arena. | | | Scenario | A version of a map with scripted events, zones, and mechanics. | | | Widget | A Lua script that can control UI. | | | Gadget | A Lua script that can control game mechanics. | |