Mapdev:set.lua
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set.lua Reference
This file lists all the units, buildings and features that belong to the gaia team, their locations and orientation.
Source
The engine source code which reads this file from the map is viewable here:
- ???
Example
Can be found in the map blueprint
File Location
relative to the root directory of the map
- ./mapconfig/featureplacer/set.lua
Formatting
check Lua Documentation for syntax etc.
In this wiki page, variables are organised as such: type VariableName default: value range: [valid range] Required
- Description
Data Types
- int
- An integer number. eg. 5
- float
- A number with decimals. eg 1.023
- bool
- A value which can be true or false. eg true
- string
- Text, or more precisely a string of alphanumeric characters. eg "string of characters"
- rgb
- Three float components, representing red, green and blue components, ranged from 0.0 to 1.0. eg {0.0, 0.0, 0.0}
- float3
- Three float components, eg {0.0, 0.0, 0.0}
- float4
- Four float components, eg {0.0, 0.0, 0.0, 0.0}
Sections
setcfg
----------------------------------------------------------
-- AutoCreated by FeaturePlacer (by smoth)
local setcfg = {
unitlist = {
...
{ name = 'name', x = 0 , z = 0 , rot = "0"},
...
},
buildinglist = {
...
{ name = 'name', x = 0 , z = 0 , rot = "0"},
...
},
objectlist = {
...
{ name = 'name', x = 0 , z = 0 , rot = "0"},
...
},
}
return setcfg
string name default: ?
- name of the unit, feature, or building owned by the gaia team
integer x default: ?
- x position on the map
integer z default: ?
- z position on the map
string rot default: ?
- a number which specifies the rotation of the object