...ile to the LuaUI\Widgets folder in your Spring installation directory. '''Mods like BA ver>9.47 or Evolution RTS explicitly disable widgets from this path
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3 KB (497 words) - 17:50, 12 November 2025
function ActionCommand(self, x, y, button, mods)
local alt, ctrl, meta, shift = mods.alt, mods.ctrl, mods.meta, mods.shift
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5 KB (542 words) - 21:22, 13 November 2025
description = "Mods can depend on this archive to get all the spring content",
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5 KB (741 words) - 21:21, 13 November 2025
It is the first FPS mod for spring, and many new FPS only mods are now following. However because of popularity, Commander Shooter is now
[[Category: Mods]]
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9 KB (1,576 words) - 21:22, 13 November 2025
...be found in layouts.lua delivered with spring. You'll notice in a lot of mods that people write their own LayoutHandler, I did so to at first. But after
function ClickFunc(chiliButton, x, y, button, mods)
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18 KB (2,403 words) - 21:22, 13 November 2025
OTA mods using 3DO models store their textures in a Texture Atlas. This is a single
...ation textures were stored in /Textures/*.gaf. If you're porting an old TA mods, there will be hundreds of textures to convert to Spring format. There is a
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11 KB (1,887 words) - 21:21, 13 November 2025
...r=#55ee99>KeyPress()</font> --> "key, mods, isRepeat", where key = keymap, mods = SHIFT, etc.
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15 KB (2,001 words) - 17:51, 12 November 2025
|args = key, mods, isRepeat
...occur only once check for {{var|1=isRepeat == {{value|false}}}}. The {{var|mods}} parameter is a {{type|table}}, with keys {{value|"alt"}}, {{value|"ctrl"}
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31 KB (4,146 words) - 17:51, 12 November 2025