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  • Here is an exhaustive list of the different lua environments within Spring, roughly in execution order as a game is loaded. Source: {{sourcelink|file=rts/Lua/LuaMenu.cpp}} ...
    9 KB (928 words) - 17:51, 12 November 2025
  • = Lua Callins = ...1e82b050267572a/rts/Lua/LuaHandle.cpp https://github.com/spring/spring/rts/Lua/LuaHandle.cpp] ...
    31 KB (4,146 words) - 17:51, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} [[category: Lua]] ...
    3 KB (401 words) - 17:51, 12 November 2025
  • =Lua libraries= This page lists all common Lua libraries that can be used in Spring game and map archives. ...
    2 KB (316 words) - 17:51, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} [[category: Lua]] ...
    5 KB (634 words) - 17:51, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} [[category: Lua]] ...
    3 KB (364 words) - 17:50, 12 November 2025
  • =Lua FAQ= ...f the Spring engine can be controlled and extensively modified through the Lua API. ...
    1 KB (168 words) - 17:50, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} =All Lua Contexts= ...
    10 KB (1,183 words) - 17:50, 12 November 2025
  • ...et, the destination has to the corresponding allow rule. For example, if a lua widget wants to connect to springrts.com at port 80, ...m/spring/spring/blob/develop/cont/examples/Widgets/luasocket.lua luasocket.lua] ...
    3 KB (521 words) - 17:50, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} |info = Loads a SoundDefs file, the format is the same as in `gamedata/sounds.lua`. ...
    41 KB (4,880 words) - 17:50, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} ...link|Modinfo.lua|name}} .. {{xtaglink|Modinfo.lua|version}} from [[Modinfo.lua]]. E.g. "Spring: 1944 test-5640-ac2d15b". ...
    34 KB (3,950 words) - 17:50, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} note3: You can read RulesParams from '''any''' Lua enviroments! With those losAccess<br/> policies you can limit their acc ...
    63 KB (7,519 words) - 17:50, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} ...lass="warning">Warning:</span> boolean values are not transfered from C to Lua correctly. For this reason the respective option has to be converted to a n ...
    80 KB (9,316 words) - 17:50, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} To get the commandqueue use the following lua-call ...
    12 KB (1,900 words) - 17:50, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} ==Lua's DrawXYZ-Callin== ...
    5 KB (577 words) - 17:50, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} Fortunately, the Spring Lua system automatically provides access to mod and base files via the VFS modu ...
    10 KB (1,321 words) - 17:50, 12 November 2025
  • '''[[Lua:WidgetDirectory|LuaUI Widget Directory]]''' - A list of LuaUI widgets<br>< ...ting and Development]]''' - Look here to get started with making your own Lua widgets and gadgets<br><br> ...
    3 KB (497 words) - 17:50, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} ...6 {{type|numbers}} or a [https://github.com/spring/spring/blob/develop/rts/Lua/LuaOpenGLUtils.cpp#L60 matrix name] ...
    55 KB (6,954 words) - 17:51, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} [[Category: Lua]] ...
    3 KB (460 words) - 17:50, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} This page is an introduction to using Lua in Spring - it only tries to answer general questions, for more specific Qu ...
    6 KB (941 words) - 17:51, 12 November 2025

Page text matches

  • =Lua FAQ= ...f the Spring engine can be controlled and extensively modified through the Lua API. ...
    1 KB (168 words) - 17:50, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} [[Category: Lua]] ...
    565 bytes (64 words) - 21:22, 13 November 2025
  • '''[[Lua:WidgetDirectory|LuaUI Widget Directory]]''' - A list of LuaUI widgets<br>< ...ting and Development]]''' - Look here to get started with making your own Lua widgets and gadgets<br><br> ...
    3 KB (497 words) - 17:50, 12 November 2025
  • =Lua libraries= This page lists all common Lua libraries that can be used in Spring game and map archives. ...
    2 KB (316 words) - 17:51, 12 November 2025
  • ...al effect when a weapon hits a target, but can also be called from COB and Lua. ...in <code>bitmaps/</code>. Finally, you need the weapon, unit, COB, and or Lua files that you are calling the CEGs from. ...
    857 bytes (136 words) - 21:21, 13 November 2025
  • Here is an exhaustive list of the different lua environments within Spring, roughly in execution order as a game is loaded. Source: {{sourcelink|file=rts/Lua/LuaMenu.cpp}} ...
    9 KB (928 words) - 17:51, 12 November 2025
  • ...CEG: weapons, COB or LUS unit scripts, flying piece projectiles and synced Lua gadgets. For a .lua unitdef use: ...
    3 KB (413 words) - 21:21, 13 November 2025
  • ...SaveFile</code> can be specified in start script in order to start from a (lua) save (.slsf). // values for the options defined in Modoptions.lua ...
    2 KB (307 words) - 21:21, 13 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} This page is an introduction to using Lua in Spring - it only tries to answer general questions, for more specific Qu ...
    6 KB (941 words) - 17:51, 12 November 2025
  • ...et, the destination has to the corresponding allow rule. For example, if a lua widget wants to connect to springrts.com at port 80, ...m/spring/spring/blob/develop/cont/examples/Widgets/luasocket.lua luasocket.lua] ...
    3 KB (521 words) - 17:50, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} ==Lua's DrawXYZ-Callin== ...
    5 KB (577 words) - 17:50, 12 November 2025
  • * [[Armordefs.lua]] - armor classes * [[Icontypes.lua]] - strategic unit icons ...
    4 KB (519 words) - 18:24, 12 November 2025
  • ...] and can also contain [[Modoptions.lua]], [[AI:Development:Lang:Lua|LuaAI.lua]], and [[springignore.txt]] .lua [[Gamedev:FeatureDefs|FeatureDef]] files ...
    5 KB (752 words) - 21:21, 13 November 2025
  • ...languages C/C++ and Java (not currently sure about the others but I think Lua too). * '''[[AI:Development:Lang:Lua|Lua]]'''<br> ...
    3 KB (558 words) - 21:22, 13 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} [[category: Lua]] ...
    3 KB (401 words) - 17:51, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} [[category: Lua]] ...
    3 KB (364 words) - 17:50, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} [[Category: Lua]] ...
    3 KB (460 words) - 17:50, 12 November 2025
  • [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} =All Lua Contexts= ...
    10 KB (1,183 words) - 17:50, 12 November 2025
  • ...der, next to it. For instance, for testobject.dae you'd use testobject.dae.lua. check [http://www.lua.org/docs.html Lua Documentation]. ...
    3 KB (375 words) - 21:21, 13 November 2025
  • Lua Particle System (LUPS) (To start a new instance simply include lups/lups.lua) ...
    5 KB (862 words) - 21:22, 13 November 2025
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