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  • ...ns/</code> (old standard). You will also need a [[resources.lua]] in <code>gamedata/</code> to define textures, as well as the actual textures in <code>bitmaps ...
    857 bytes (136 words) - 21:21, 13 November 2025
  • <code>armordefs.lua</code> is a file in the <code>Gamedata/</code> directory of a Spring Game. [http://code.google.com/p/zero-k/source/browse/trunk/mods/zk/gamedata/armordefs.lua zero-K]<br> ...
    2 KB (328 words) - 21:22, 13 November 2025
  • <code>resources.lua</code> is a file in the <code>Gamedata/</code> directory of a Spring Game.<br> <code>resources_map.lua</code> is a file in the <code>Gamedata/</code> directory of a Spring Map. ...
    5 KB (621 words) - 21:21, 13 November 2025
  • ==='''<code>gamedata\</code>'''<br>=== [[:Category:Gamedata|Various files]] that control global things or setup graphic & sound resourc ...
    5 KB (752 words) - 21:21, 13 November 2025
  • == GameData == ...
    4 KB (519 words) - 18:24, 12 November 2025
  • <code>icontypes.lua</code> is a file in the <code>Gamedata/</code> directory of a Spring Game. [[Category:Gamedata]] ...
    3 KB (417 words) - 21:21, 13 November 2025
  • <code>sounds.lua</code> is a file in the <code>Gamedata/</code> directory of a Spring Game. You can update & reload your sounddefs at runtime via Spring.LoadSoundDef("gamedata/sounds.lua"). ...
    6 KB (894 words) - 21:21, 13 November 2025
  • ...RGBA color. Textures are the names you define in gamedata/resources.tdf or gamedata/resources.lua. e.g. "1.0 0.0 0.0 1 0 0 1.0 1" (are gradient from red t ...
    4 KB (606 words) - 21:21, 13 November 2025
  • ** gamedata/ ...
    2 KB (284 words) - 21:21, 13 November 2025
  • [[Category:gamedata]] ...
    5 KB (741 words) - 21:21, 13 November 2025
  • ...lockluaui.txt in your GameData folder (http://springrts.com/wiki/Category:Gamedata). This forces spring to load luaui.lua from the game archive instead of use ...
    5 KB (832 words) - 21:22, 13 November 2025
  • Put this file in your /units folder, then open up /gamedata/sidedata.lua and change 'startunit = "cube"' to 'startunit = "tank". Then s ...example mod; put it in your own /bitmaps folder. Next, we need to open up /gamedata/resources.lua and tell the engine we've got a flame texture; just put a lin ...
    43 KB (7,075 words) - 18:24, 12 November 2025
  • ...on a "resources.tdf" or "resources.lua" file that's usually placed on the "gamedata" subfolder. ...
    8 KB (1,328 words) - 21:21, 13 November 2025
  • ...see https://github.com/spring/spring/blob/develop/cont/base/springcontent/gamedata/explosion_alias.lua#L61 <!-- can't use the following until all games use effects/ rather than gamedata/explosions ...
    21 KB (2,894 words) - 21:21, 13 November 2025
  • |info = Loads a SoundDefs file, the format is the same as in `gamedata/sounds.lua`. ...
    41 KB (4,880 words) - 17:50, 12 November 2025