= Game Development =
* [[SpringTutorialGame|Spring Tutorial Game]] - A tutorial template game with full examples
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[[Engine_Development|Development]] < [[Mod_and_Unit_development|Game Development]] < {{FULLPAGENAME}}
...ode>cursornormal</code>, <span class=warning>if this isn't present in your game Spring will crash with an ContentError</span>.
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...y assigned to categories and the invisible nature of the type map it makes game play unpredictable.}}
[[Category:Map Dev]]
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[[Category: Game Dev]]
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! In Game Result
[[Category:Map Dev]]
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...are .lua files stored in the <code>Features/</code> directory of a Spring Game.
...urned back into numbers, bools or even tables. This gives great control to game designers to essentially implement their own behaviour tags.
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[[Category:Game Dev]]
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...ng development may interest you. Check out the [[Game_and_Unit_development|Game development]] pages.
[[Category:Map Dev]]
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= The Complete Guide to Making a Spring Game =
...he basic folder structure, and the files you need to get one cube model in game.
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...s are .lua files stored in the <code>Weapons/</code> directory of a Spring Game. Alternatively they can be integrated into [[Gamedev:UnitDefs|UnitDefs]].
|description = Spring has 14 '''WeaponTypes''' which provide game developers with basic behaviours which they can customise to an extent with
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...les are .lua files stored in the <code>Units/</code> directory of a Spring Game.
...unfinished implementation, can be set in UnitDefs but it can't be read in-game}}
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|description=Number of hit points per game frame (30 frames per second) a unit will be damaged if it is in the water.
[[Category:Map Dev]]
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