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Revision as of 03:10, 12 November 2025 by Jh dreemurr (talk | contribs) (Created page with "== Overview == The Dart is the Rover Assembly's scout, it is very fragile but very fast to compensate. Do not use as a raider, instead use as a compliment to an army, or just a scout. === Statistics === * Health: 120 * Movespeed: 152.7 Elmo/s * Cost(Metal/Energy): 40 * Vision Range: 660 ==== Disruptor Pulse Beam ==== * Damage: 32 * Additional Damage: 128(Slowing) * Range: 150 * Reloadtime: 1s *Slowness is cool i guess, reduces everything the unit does by...")
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Overview

The Dart is the Rover Assembly's scout, it is very fragile but very fast to compensate. Do not use as a raider, instead use as a compliment to an army, or just a scout.

Statistics

  • Health: 120
  • Movespeed: 152.7 Elmo/s
  • Cost(Metal/Energy): 40
  • Vision Range: 660

Disruptor Pulse Beam

  • Damage: 32
  • Additional Damage: 128(Slowing)
  • Range: 150
  • Reloadtime: 1s
  • Slowness is cool i guess, reduces everything the unit does by up to 50%.

Strategy

Use as a scout in the first minute, avoid anything with guns unless the Dart is not being a main attacker. When paired alongside Scorchers they make a very good raiding force, able to destroy enemy units and infrastructure far easier than if the Darts were not made.

Counters

Anything with a gun. If its acting as a compliment to an actual army, use standard anti-rover tactics (Phoenix and Firewalker).

Other Information

  • This guy could use a buff
  • Called 'Zippers' by some people.