Picket
From Fightorder
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The Picket is a light missile tower.
| Picket (turretmissile) | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Light Missile Tower | |||||||||||||||
| <img src="//www.fightorder.net/wiki/images/turretmissile.png" alt="Picket"> <img src="//manual.zero-k.info/icons/defenseskirm.png" height="48" alt="defenseskirm"> | |||||||||||||||
| Stats | |||||||||||||||
| Cost | 95 | ||||||||||||||
| Hit Points | 375 | ||||||||||||||
| Vision Radius (elmo) | 719 | ||||||||||||||
| Weapons | |||||||||||||||
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Description
The Picket is a light multi-purpose missile tower. It is good for sniping units from a distance, providing some degree of anti-air protection, and skirmishing enemy LLTs from outside their range. However, it breaks when you sneeze on it.
Usage
Most players use this building for early-game area control and to fight off low numbers of skirmishers in the early stages of the game. You might build a few near your front lines as it has a large range and vision. This turret has very front-loaded damage (but low dps), which may make your opponent think twice before committing to entering that area.
It is also a reliable skirmisher, which can be used in the early stages of the game to kill enemy lotuses.