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Revision as of 02:23, 18 May 2024 by zkunitinter>HistidineBot (Migrated to autoinfobox with DotNetWikiBot)
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The Picket is a light missile tower.

Picket
(turretmissile)
Light Missile Tower
<img src="//www.fightorder.net/wiki/images/turretmissile.png" alt="Picket"> <img src="//manual.zero-k.info/icons/defenseskirm.png" height="48" alt="defenseskirm">
Stats
Cost95
Hit Points375
Vision Radius (elmo)719
Weapons
Homing Missiles
Damage104 × 3
Reload Time (s)12.5
Damage per Second24
Range (elmo)610
Projectile Speed (elmo/s)750
Homing (deg/s)329

Description

The Picket is a light multi-purpose missile tower. It is good for sniping units from a distance, providing some degree of anti-air protection, and skirmishing enemy LLTs from outside their range. However, it breaks when you sneeze on it.

Usage

Most players use this building for early-game area control and to fight off low numbers of skirmishers in the early stages of the game. You might build a few near your front lines as it has a large range and vision. This turret has very front-loaded damage (but low dps), which may make your opponent think twice before committing to entering that area.

It is also a reliable skirmisher, which can be used in the early stages of the game to kill enemy lotuses.