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AI:Development:Lang:Cpp

From Fightorder
Revision as of 22:08, 23 February 2026 by Qrow (talk | contribs) (1 revision imported)
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Development < AI Development < C++ AI Development

Writing a Skirmish AI in C++

There are two ways of writing a C++ AI, using the deprecated legacy API or the C++ Wrapper API. The legacy API is used for AIs using the old interface ( e.g. KAI, RAI, AAI etc ).

For an example of an AI using the new OO C++ Wrapper interface, refer to Shard by AF.

For further info, have a look at the forum: http://springrts.com/phpbb/viewtopic.php?p=552433#p552433

Start off

easiest is to copy the existing CpptestAI to a new folder:

cp -rv AI/Skirmish/CppTestAI/* AI/Skirmish/myAI/ 

adjust AI/Skirmish/myAI/cont/data/AIInfo.lua, for example change "value = 'CppTestAI'", "to 'myAI'".

Compile

run cmake again in the root of the spring source to make the buildsystem recoginize the newly created folder:

cmake .

To create the needed interface files run:

make Cpp-AIWrapper

for each AI there exists such an target, for example:

make myAI

to list all available targets run

make help