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23 February 2026

  • 22:5622:56, 23 February 2026 SY (hist | edit) [517 bytes] Qrow (talk | contribs) (Created page with "The SYs are the "Swedish Yankspankers", long time TA hackers probably most well known for the '''Demo Recorder'''(A way to record and then play-back games played in Total Annihilation) and their XTA balancing mod. The Demo Recorder eventually began supporting full 3D playback which could be concidered the beginnings of the TA Spring projects. For more information, check their [http://www.clan-sy.com/ Home Page]. NOTE: I'm sure those who have been into the TA Scene...")
  • 22:5122:51, 23 February 2026 XTA (hist | edit) [9,242 bytes] Qrow (talk | contribs) (Created page with "category:Xta '''<--Back to Games''' Image:Xta_logo_white.jpg == What is XTA? == XTA is one of the original games for Spring, and the one many players feel is "more OTA than OTA itself" due to the authentic feel combined with the Spring Engine's capabilities. XTA tests a player's tactical, teamwork and micro abilities whilst fostering diverse playing styles and giving many ways in which one action can change the outcome of bat...")
  • 22:3322:33, 23 February 2026 Coding Standards (hist | edit) [6,101 bytes] Qrow (talk | contribs) (Created page with "<span class=warning> This document is not yet finished.<br> Please add new points whenever they occur to you. </span> =Compiler= Keep in mind that we use gcc (g++) as the main compiler, likewise for linux and windows builds. So be sure your code compiles and works with gcc. =Directory structure= http://github.com/spring/spring/blob/master/directories.txt =Style= ==Indentation== Use tabs, not spaces. This allows anyone to choose their favorite indentation size. Th...")
  • 22:2822:28, 23 February 2026 Community Docs (hist | edit) [886 bytes] Qrow (talk | contribs) (Created page with "Wiki < {{FULLPAGENAME}} == Community Docs == This page holds links to various documents that shape our online community. === Licensing and forking === Guidelines outlining how we handle licensing and forking of content within our own servers. Detailed information on how we think the engines [https://springrts.com/phpbb/viewtopic.php?f=1&t=17847 GPL license affects games and other content]. === Lobby Server === The Terms...")
  • 22:2722:27, 23 February 2026 Spring Replays (hist | edit) [2,448 bytes] Qrow (talk | contribs) (Created page with "=== Recording Replays === Replays are automatically recoreded for every game you play in Spring.<br> They are saved to your Spring\demos\ folder. === Watching Replays === There are multiple ways to watch a replay: 1) Use the replays browser of your lobby. This depends on what lobby you use. 2) Drag & and drop the replay file onto Spring.exe 3) Associate .sdf replay files with spring.exe Then just doubleclick the replay file. 4) use rightlick -> open with -> Spring....")
  • 22:2622:26, 23 February 2026 Getting Spring Content and Links (hist | edit) [316 bytes] Qrow (talk | contribs) (Created page with "===Content download websites for Spring=== ;https://springfiles.springrts.com : Nearly all spring related files can be found here, files avaiable there are also downloadable by lobby clients. ;https://zero-k.info/Maps : List of most maps with detailed info ''' <- Back to Help page''' Category:Help")
  • 22:0522:05, 23 February 2026 CEG (hist | edit) [857 bytes] Qrow (talk | contribs) (Created page with "= CEG Main Page = == Introduction == CEG stands for Custom Explosion Generator, a scripting language for creating graphical effects. These are most commonly used to draw a graphical effect when a weapon hits a target, but can also be called from COB and Lua. == Files Needed == The actual CEGs are defined in .tdf or .lua files in <code>effects/</code> (preferred) or <code>gamedata/explosions/</code> (old standard). You will also need a resources.lua in <code>gamedata...")
  • 22:0522:05, 23 February 2026 Shaders:CustomUnitShadingFramework (hist | edit) [1,298 bytes] Qrow (talk | contribs) (Created page with "The Custom Unit Shading Framework was developed by jK to facilitate the writing of custom unit & feature shaders in Lua for the SpringRTS engine.<br /> You can access its repository from here: https://github.com/jk3064/Custom-Unit-Shader-Framework <br /><br /> Writing new shaders requires the following two steps: * Creation of a new file in the ModelMaterials folder that defines the material. Here you should specify the following: ** material properties (camera usage, te...")
  • 22:0422:04, 23 February 2026 Shaders:IvandPBRShader (hist | edit) [1,950 bytes] Qrow (talk | contribs) (Created page with "'''Ivand's PBR shader's install instructions''' <br /> What you will need: <br /> # Latest maintenance engine. Grab it here: https://springrts.com/dl/buildbot/default/maintenance/ # Custom unit shader gadget. Every mod has a bit different code, check if your game has it, if not copy from somewhere else. ZK variant: https://github.com/lhog/Zero-K/blob/pbrCUS_v1/LuaRules/Gadgets/api_custom_unit_shaders.lua # PBR shader: https://github.com/lhog/Zero-K/blob/pbrCUS_v1/ModelMa...")
  • 22:0422:04, 23 February 2026 Shaders:PBRShaders (hist | edit) [1,021 bytes] Qrow (talk | contribs) (Created page with "PBR stands for Physically Based Render, it's a technique for 3D surface shading that tries to replicate the physical properties of light when hitting a given surface. More info: https://en.wikipedia.org/wiki/Physically_based_rendering One of the main advantages of PBR - besides looking extremely good for minimal effort by the artists - is how streamlined the process of generating the textures becomes. Regardless of if you created the textures \in an image editing progra...")
  • 21:4521:45, 23 February 2026 Mapdev:Tutorial Simple (hist | edit) [8,269 bytes] Qrow (talk | contribs) (Created page with "= Beginners Tutorial Stage 1 = This beginners tutorial is aimed at getting you from nothing, to something simple which you can build upon. * We'll start with the height map, defining the structure of the terrain * Then the metalmap, a resource scheme built into the spring engine * The diffuse texture, defining the colour of the terrain * The minimap, for when selecting the map in the game lobby * The grass map, for that extra flourish of detail * Finally set up the star...")
  • 21:4021:40, 23 February 2026 WidgetDatabaseFAQ (hist | edit) [1,563 bytes] Qrow (talk | contribs) (Created page with "Development < Lua Scripting < {{FULLPAGENAME}} = What is the widget database? = The widget database is a resource which contains most of the widgets that got ever released for the Spring engine. The database is stored online and can be accessed via an HTTP interface. There are many different clients available to access the database. These are the most common: == Web Interfaces == [https://springrts.com/dl/buildbot/doc/ Spring d...")
  • 21:2921:29, 23 February 2026 Gamedev:PublicRepos (hist | edit) [1,774 bytes] Qrow (talk | contribs) (Created page with "==What Is This?== This is a small collection of publicly known and readable code repositories for established Spring games. The intention being to provide a wealth of examples to all game developers from noob to pro. Most of these repositories can be downloaded with one of the Rapid_Tags. == Known Repos == [https://github.com/KingRaptor/air-raid-spring Air Raid] [https://github.com/balanced-annihilation Balanced Annihilation] [https://github.com/spring-archive/ba...")
  • 21:2921:29, 23 February 2026 Rapid Tags (hist | edit) [1,938 bytes] Qrow (talk | contribs) (Created page with "Most of these tags are automaticly updated from Gamedev:PublicRepos. {| class="wikitable sortable" Width="100%" |- ! Tag !! Name |- | ba-tronic:latest || Balanced Annihilation Tronic |- | ba:stable || Balanced Annihilation |- | ba:test || Balanced Annihilation |- | bac:stable || BA Chicken Defense |- | bac:test || BA Chicken Defense |- | bar:test || Balanced Annihilation Reloaded |- | brickcraft:epenis || BrickCraft epenis |- | brickcraft:latest || BrickCraft |- |...")
  • 21:2921:29, 23 February 2026 RapidTools (hist | edit) [1,945 bytes] Qrow (talk | contribs) (Created page with "RapidTools are for managing a rapid game/archive repository. Made by det =Source= https://github.com/spring/pr-downloader =Bugs= https://github.com/spring/pr-downloader/issues =Compile= to compile it on ubuntu: <pre> git clone https://github.com/spring/pr-downloader.git --recursive sudo apt-get install liblua5.1-0-dev libzip-dev zlib1g-dev cmake libssl-dev cmake . make </pre> Additional setup instructions: https://springrts.com/wiki/Admin:Rapid =Tool descripti...")
  • 21:2621:26, 23 February 2026 Infrastructure:Development (hist | edit) [1,337 bytes] Qrow (talk | contribs) (Created page with "See Spring:Organization for responsibilities. For questions / problems please use the bug tracker or the forum and avoid pm's! ==Lobby Server== uberserver is used as lobby server. also an IrcBridge exists. SpringLobby is the default lobby client. An ingame lobby client written in lua exists, too. =Website= ==repo== https://github.com/spring/spring-website ==Bug Tracker== https://springrts.com/mantis/view_all_bug_page.php?project_id=8 =Download syste...")
  • 20:5620:56, 23 February 2026 Spring:PageNamingConventions (hist | edit) [1,484 bytes] Qrow (talk | contribs) (Created page with "WIP for Fightorder. Old Guidelines as follows: =Page Naming Conventions= ==Regarding Sub-pages== === For which sections of the Site=== Only pages within the "Development" section of the Site-structure should use sub-pages. All pages in this Section should be either Super or Sub-page. The Super-pages are the following: *Engine *Mapdev *Gamedev *AI *Lua *Unit *Model *Animation *CEG Pretty much all other pages should be sub-pages of one of these categories/super-pages...")
  • 20:5520:55, 23 February 2026 FightOrderEditing (hist | edit) [3,870 bytes] Qrow (talk | contribs) (Created page with "==About this wiki== This page is about editing the Fightorder wiki so that we can all together make it nicer and useful. Any contributions you make to this Wiki are in the public domain. ==Anybody can contribute== The Fightorder project is very dependent on its community of users to help new players and developers. There is no need to worry about messing up if you use the preview function. Even if you "accidently the whole page" it can be reverted. Log in with your f...")
  • 20:5120:51, 23 February 2026 SetupGuide (hist | edit) [1,676 bytes] Qrow (talk | contribs) (Created page with "=Linux/Unix Setup Guide= {{#css: table.glossy { margin: 4px; padding:10px; border: 1px solid rgba(0,0,0,0.5); border-radius: 10px 10px 10px 10px; box-shadow: 0 2px 6px rgba(0,0,0,0.5), inset 0 1px rgba(255,255,255,0.3), inset 0 10px rgba(255,255,255,0.2), inset 0 10px 20px rgba(255,255,255,0.25), inset 0 -15px 30px rgba(0,0,0,0.3); text-align: center; } table.glossy:hover { background: rgba(160,160,220,0.4); }: }} {| style="width:70...")
  • 20:5120:51, 23 February 2026 Spring on MacOSX (hist | edit) [5,901 bytes] Qrow (talk | contribs) (Created page with "{{deprecated|This howto is deprecated, please use the official package, else you can compile it yourself.}} '''Important notice: as of the next engine release, this tutorial will be discontinued, as Spring will be available as a standalone Mac OS X .app bundle (so will SpringLobby).''' Last page update: 2011/08/01 by daftalx (updated SpringLobby to 0.135) Current milestones available: * Spring: 0.82.7.1 * SpringLobby: 0.135...")
  • 20:5020:50, 23 February 2026 Hosting Spring (hist | edit) [593 bytes] Qrow (talk | contribs) (Created page with "==Hosting== * Java lobby server ==Autohosting== There are some autohosts, programs which can be run on a secondary computer to provide a bot-controlled automated hosting enviroment, available for Spring. === Springie === *[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7921 Licho's Springie Autohost] *How to setup Springie *How to use Springie === SPADS === *[http://springrts.com/wiki/SPADS SPA...")
  • 20:5020:50, 23 February 2026 Keyboard (hist | edit) [2,994 bytes] Qrow (talk | contribs) (Created page with "Up to date list of engines default bindings: [https://github.com/spring/spring/blob/53f439d880e491520014aa0a7bd6ba20f9236d29/rts/Game/UI/KeyBindings.cpp#L39 source] ==Default Keyboard Layout in Spring== Note: This page is currently incomplete and different games might use different keyboard configurations. But this page covers the basics which are broadly common to most Spring games. {| |- !Mouse 1 <small>(left)</small> |Selecting units, selecting orders/buildings fr...")
  • 20:3220:32, 23 February 2026 Download (hist | edit) [2,396 bytes] Qrow (talk | contribs) (Created page with "<center> {|style="margin-top: 15px; padding: 10px; background:rgba(45,180,19,0.5); border: 1px solid rgba(0,0,0,0.5); border-radius: 6px 6px 6px 6px; box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 0 1px 2px rgba(255,255,255,0.5), inset 0 10px 8px rgba(255,255,255,0.3);" | | If you just want to <u>get ready to play</u>, you want this: |- | style="margin-top: 15px; text-align: center" | <span style="font-size: 150%;"><b>Games Downloads</b></span> |} </cent...")
  • 20:3120:31, 23 February 2026 Read Me First (hist | edit) [2,827 bytes] Qrow (talk | contribs) (Created page with "__NOTOC__= Playing = '''Spring is an engine!''' It can play many different games and maps. To play, you need at least one Game and Map! ==Getting Started== To get started with Spring, download [https://springlobby.springrts.com/ SpringLobby], which you can use to play, chat and download games and maps. ==Downloading Games/Maps== '''To download Games (or Maps), use your lobby to join an online battle hosting the game/map that you...")
  • 20:3020:30, 23 February 2026 Associated Development Groups (hist | edit) [3,463 bytes] Qrow (talk | contribs) (Created page with "Development < {{FULLPAGENAME}} There are numerous people and groups involved in the Spring project, from development to content creation. This is meant as a cumulative list of associated groups to ease communication between them. = Websites = == Games == === Balanced Annhiliation === *[https://springrts.com/phpbb/viewforum.php?f=44 Balanced Annihilation] forum === Evolution RTS === *[http://www.evolutionrts.info/ www.evolutionrts.info] - Offic...")
  • 20:3020:30, 23 February 2026 ChanServ (hist | edit) [3,793 bytes] Qrow (talk | contribs) (Created page with "ChanServ is the lobby bot of uberserver for managing channels in the springrts.com lobby. It is intended that one day ChanServ will be replaced with a GUI, but we didn't get there yet. ==Interacting with ChanServ== ChanServ commands are prefixed by a colon '''<code>:</code>'''. They can be given in two forms: * By PM to the ChanServ bot, in the form e.g. '''<code>:topic newbies Welcome to #newbies!</code>''' * Within a channel in which ChanServ is present, in the fo...")
  • 20:2920:29, 23 February 2026 Uberserver (hist | edit) [501 bytes] Qrow (talk | contribs) (Created page with "uberserver is a lobbyserver written in python for spring lobby clients. its currently used as the main lobby server running at lobby.springrts.com port 8200. its the home of the server bot ChanServ see https://github.com/spring/uberserver for more details = bugs / features= please report bug / feature requests to the [https://github.com/spring/uberserver/issues bug tracker] = Documentation = see the [https://github.com/spring/uberserver/blob/master/README.md R...")
  • 20:2920:29, 23 February 2026 Lobby Development (hist | edit) [4,690 bytes] Qrow (talk | contribs) (Created page with "Development < {{FULLPAGENAME}} =Live systems= ===Protocol=== * [https://springrts.com/dl/LobbyProtocol/ProtocolDescription.html Spring Lobby Protocol Description] * [https://springrts.com/dl/LobbyProtocol/ProtocolDescription.html#Changelog changelog] * [http://springrts.com/dl/LobbyProtocol/ Index of commands] These are both updated once per day from [https://github.com/spring/LobbyProtocol/blob/master/ProtocolDescription.xml the raw xml docs]...")
  • 20:2620:26, 23 February 2026 Building Spring on Linux (hist | edit) [4,776 bytes] Qrow (talk | contribs) (Created page with "Development < Building Spring < {{FULLPAGENAME}} = Build From Source on Linux = If you prefer to use your distributions package system (release versions only), refer to the Linux SetupGuide. If there is no package tailored for your distribution, you have to install from sources manually. Doing this for distributions where packages are available is not recommended. <span class=warning>'''Warning:'''<br/> '''Be careful when...")
  • 20:2620:26, 23 February 2026 Building Spring on Windows (hist | edit) [8,645 bytes] Qrow (talk | contribs) (Created page with "Development < Building Spring < {{FULLPAGENAME}} {{#css: code * {margin:inherit;} }} If you only want to produce your own Spring game and not contribute to the core engine, compilation is not necessary. Check out Gamedev:Main. <span class=warning>Warning:</span> Compiling Spring on Windows often causes problems, it is heavily recommended to use Linux for developing the Spring RTS Engine if po...")
  • 20:2620:26, 23 February 2026 Building spring (hist | edit) [438 bytes] Qrow (talk | contribs) (Created page with "Development < {{FULLPAGENAME}} =Building Spring= == Compiling == * Windows * Linux * Cross-compiler * MacOSX * Buildbot If you are using Linux and prefer to use your distributions package system, refer to the Linux SetupGuide. Category:Compiling")
  • 20:2520:25, 23 February 2026 Development:Getting Started (hist | edit) [5,751 bytes] Qrow (talk | contribs) (Created page with "Development < Getting Started =Starting Spring Development= '''NOTE: Outlined below is information on assisting with the development of the Spring source itself. For information about developing a game (units, widgets, maps, etc.) see the Gamedev:Main page.''' '''Even if you are developing a game, it is highly recommended that you get the engine source. Engine source + full text search: DO IT.''' ==Overview== To...")
  • 20:2420:24, 23 February 2026 Game and Unit development (hist | edit) [4,301 bytes] Qrow (talk | contribs) (Created page with "Development < {{FULLPAGENAME}} = Game Development = This information is meant to help newcomers learn how to develop their own games for the Spring Engine. If you are interested in creating maps for Spring, see Mapdev:Main. = Templates & Examples = * SpringABC - A hierarchical set of empty template games, without examples * Spring Tutorial Game - A tutorial template game with full examples * Game...")
  • 20:2420:24, 23 February 2026 General Resources (hist | edit) [3,010 bytes] Qrow (talk | contribs) (Created page with "Development < Game and Unit development < General Resources =Textures= * Nobiax cc0 patterns ::Download (Mega): https://mega.co.nz/#!7N0wlaBK!u-8vrCP-vDEOk_y2yLHEYH8j91vAMuzB0yHXAOnoXRM ::Download (Google Drive): https://drive.google.com/file/d/0B25BbZxm93S9VGJoSEI4SlVIczA/view?usp=sharing ::Forum: https://springrts.com/phpbb/viewtopic.php?f=9&t=33492 ::License: [https://creativecommons.org/publicdomain/zero/1.0/ Public Domain (cc0)] * [http:...")
  • 20:2320:23, 23 February 2026 Map, Mod, And Unit Development Programs (hist | edit) [8,999 bytes] Qrow (talk | contribs) (Created page with "Development < {{FULLPAGENAME}} A Comprehensive list of tools to make Spring content. *Those that are Open Source are marked with a <font color="red">*</font> *Those that are Free are marked with a <font color="blue">*</font> *Those that Cost are marked with a <font color="green">*</font>''' === Image Editing === # '''[http://krita.org/ Krita]'''<font color="red">*</font><font color="blue">*</font> digital painting application, cross platform, wi...")
  • 20:2320:23, 23 February 2026 Lua Scripting (hist | edit) [1,317 bytes] Qrow (talk | contribs) (Created page with "Development < {{FULLPAGENAME}} =Lua FAQ= Lua scripting is the primary way for developers to customize their games and add new features. Most aspects of the Spring engine can be controlled and extensively modified through the Lua API. Introduction to Lua in Spring<br> Easy widget examples =Interfaces {{HeaderNotice|(last update: 104)}}= Lua:Environments (Details the available environments...")
  • 20:2220:22, 23 February 2026 MapConvNG (hist | edit) [4,225 bytes] Qrow (talk | contribs) (Created page with "MapConvNG is a complete rewrite of MapConv to work flawlessly on linux and on windows. It also contains smfdecompiler. ==Download== Since 2019.10.01 it is part of the official spring build: fetch it from https://springrts.com/dl/buildbot/default/develop/ == Sources == <code> git clone git://github.com/spring/SpringMapConvNG.git </code> https://github.com/spring/SpringMapConvNG == Bugs == Please report bugs at https://springrts.com/mantis/ == Reformatted Help Ou...")
  • 20:2120:21, 23 February 2026 MapConv (hist | edit) [7,343 bytes] Qrow (talk | contribs) (Created page with "'''Linux users, use:''' MapConvNG Some Mapconv Information [http://springrts.com/phpbb/viewtopic.php?f=13&t=20849 1],[http://springrts.com/phpbb/viewtopic.php?f=13&t=13655 2] map decompiler [http://springrts.com/phpbb/viewtopic.php?f=13&t=18562 1] = Mapconv = A cross platform map compiler for spring * [http://springrts.com/phpbb/viewtopic.php?f=56&t=21458 Forum thread] for news and releases = Windows download = * In 2021, on windows, use the GUI version here: [ht...")
  • 20:1820:18, 23 February 2026 Mapdev:Main (hist | edit) [6,489 bytes] Qrow (talk | contribs) (Created page with "= Map Development = Maps are the fields on which the battles are fought, made with the implicit contract that they shall not alter game mechanics. They are made up of images and text files which describe the environment and its features, such as height, colour, background, details features, atmosphere and lighting etc. These images and text files are then compressed into a 7zip archive for distribution. <center> {| class="wikitable" |+In-Game Screenshot |File:Screen...")
  • 20:1720:17, 23 February 2026 Games (hist | edit) [10,480 bytes] Qrow (talk | contribs) (Created page with "There are a number of games made for the Spring Engine. Some of the more popular ones are listed below, sorted by their terms of use. <!--(/license schemes?)--> You can download games automatically, using your lobby (see Read Me First). Some games also offer a stand-alone installer. =Open Source= ''These games are all free to download and play and may be open to modifications, however, be sure to read the licenses before doing so.'' {|- | <h2>[https:/...")
  • 20:1620:16, 23 February 2026 Maps (hist | edit) [2,626 bytes] Qrow (talk | contribs) (Created page with "<!-- -->{|border="0" cellpadding="4" cellspacing="1" | width="50%" valign="top" | == For Players == === Content === '''Games''' Games that use the Spring engine. '''Maps''' All about maps for the Spring engine and where to get them. '''Getting Spring Content and Links''' Sites from which you can download spring Games, Maps, and more. '''AI:Skirmish''' Skirmish AIs for Singleplayer. '''Lua Widgets''' All about installing and using LuaUI widgets....")
  • 19:1819:18, 23 February 2026 Recoil:VFS Basics (hist | edit) [5,200 bytes] Qrow (talk | contribs) (Created page with "### What is loaded? Recoil Engine loads content from three main places into its Virtual Filesystem (VFS): the game, the map, and the user's local files. The game and the map are specified by the lobby when launching an instance of Recoil. Game content is primary and it usually decides whether to even load content from the other two, with some exceptions (for example map layout is always taken from the map archive). ### Archives Games and maps typically come as...")
  • 19:1519:15, 23 February 2026 Recoil:Unit Type Basics (hist | edit) [9,839 bytes] Qrow (talk | contribs) (Created page with "**Each unit in Spring/Recoil belongs to a single type**. By default, all units of a type are the same as far as most traits (for example health) go. Units don't necessarily need to fully conform to their type - **most traits can be changed per-unit**. This is **similar to other RTS engines**. For example, a default Starcraft2 marine has 45 health. Specific marines can actually have 55 health (after an upgrade), or 22 health (with 50% difficulty handicap), or 200 health...")
  • 19:1419:14, 23 February 2026 Recoil:Lua Language Server (hist | edit) [668 bytes] Qrow (talk | contribs) (Created page with "Recoil now provides a Lua library that is compatible with [Lua Language Server](https://luals.github.io/), providing type checking and intellisense in your IDE. ### Adding the library to your project The [recoil-lua-library](https://github.com/beyond-all-reason/recoil-lua-library) package provides type definitions for your editor. This can be added as a submodule to your project (following its usage guide). ### IDE support When working with Lua, we recommend using [V...")
  • 19:1219:12, 23 February 2026 Recoil:Headless and Dedicated (hist | edit) [1,521 bytes] Qrow (talk | contribs) (Created page with " ## Overview Recoil builds some **extra binaries** that **behave differently** to the primary 'spring.exe' one. This guide briefly describes what they do and when to use them. ### Headless The headless build **only does the simulation** and does **not do any rendering**. **Widgets still work** and are the main way to provide input, all rendering-related call-ins and call-outs just do nothing. It is **great for automated tasks** such as: * gathering **data from repla...")
  • 19:1119:11, 23 February 2026 Recoil:Glossary (hist | edit) [5,037 bytes] Qrow (talk | contribs) (Created page with "--- title: "Glossary" draft: true --- Like anything, there's jargon involved in Recoil. Here's the definition of some. | Term | Remarks | See More | | ----------- | -------------------------------------------------...")
  • 19:1019:10, 23 February 2026 Recoil:RmlUi (hist | edit) [18,943 bytes] Qrow (talk | contribs) (Created page with "RmlUi is a UI framework that is defined using a HTML/CSS style workflow (using Lua instead of JS) intended to simplify UI development especially for those already familiar with web development. It is designed for interactive applications, and so is reactive by default. You can learn more about it on the [RmlUI website] and [differences in the Recoil version here](#differences-between-upstream-rmlui-and-rmlui-in-recoil). ## How does RmlUI Work? To get started, it's impo...")
  • 19:0819:08, 23 February 2026 Recoil:Widgets and Gadgets (hist | edit) [8,154 bytes] Qrow (talk | contribs) (Created page with " RmlUi is a UI framework that is defined using a HTML/CSS style workflow (using Lua instead of JS) intended to simplify UI development especially for those already familiar with web development. It is designed for interactive applications, and so is reactive by default. You can learn more about it on the [RmlUI website] and [differences in the Recoil version here](#differences-between-upstream-rmlui-and-rmlui-in-recoil). ## How does RmlUI Work? To get started, it's imp...")

2 December 2025

  • 03:3503:35, 2 December 2025 The Benefits Of Making Clever Buying Selections In Everyday Lifestyle (hist | edit) [5,798 bytes] WillyNapper7511 (talk | contribs) (Created page with "Day-to-day investments have a larger impact on our lifestyles than we commonly discover. Creating clever acquiring choices can easily save time, money, and worry, while enhancing comfort, effectiveness, and lasting satisfaction. From household items to in season basics and innovation, well thought-out selections guarantee that every investment aligns with your lifestyle and necessities. Through knowing the worth, resilience, and functionality of items, you can make choic...")

26 November 2025