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3 March 2026
- 17:2217:22, 3 March 2026 Spring:Community portal (hist | edit) [549 bytes] Qrow (talk | contribs) (Created page with "Hello and welcome to the Spring Engine wiki community portal. Here are some links that might be interesting: *Spring:CategoryStructure - Get an overview of our wiki structure *Spring:WikiEtiquette - General wiki etiquette and editing guidelines *Spring:PageNamingConventions - Try to keep our page naming style consistent *Mapdev:WikiGuide - Guide specifically for map dev pages, but relevant as a guide in general *Spring:WikiToDo - Bored? Nothing to...")
- 17:2217:22, 3 March 2026 Spring:Community Portal (hist | edit) [37 bytes] Qrow (talk | contribs) (Redirected page to Spring:Community portal) Tag: New redirect
- 17:1917:19, 3 March 2026 Map Making:mapinfo.lua (hist | edit) [25,914 bytes] Qrow (talk | contribs) (Created page with "= mapinfo.lua Reference = This file is the primary configuration file for maps, list many things including resources, attributes, ad properties. ==Source== The engine source code which reads this file from the map is viewable here: * {{sourcelink|file=rts/Map/MapInfo.cpp}} * {{sourcelink|file=rts/Map/MapParser.cpp}} == Example == Can be found in the [https://github.com/jk3064/Map-Blueprint/archive/master.zip map blueprint] = File Location = relative to the root direct...")
- 17:1617:16, 3 March 2026 Infolog.txt (hist | edit) [696 bytes] Qrow (talk | contribs) (Created page with "log file for the spring rts engine ==windows== Usually in MyDocuments\My Games\Spring\infolog.txt or next to spring.exe when installed in portable mode. ==linux== can be found in ~/.config/spring/infolog.txt =How to share it= [http://paste.springfiles.com paste.springfiles.com] is a good site. =incomplete or empty logfile?= In some cases the file is sometimes [http://springrts.com/mantis/view.php?id=2796 incomplete or empty.] To get a complete log you can try to dire...")
- 17:1317:13, 3 March 2026 AI (hist | edit) [30 bytes] Qrow (talk | contribs) (Redirected page to AI:Skirmish:List) Tag: New redirect
- 17:1317:13, 3 March 2026 AIInterface:Java (hist | edit) [4,744 bytes] Qrow (talk | contribs) (Created page with "{{AIInterface|Java|hoijui|0.1|[http://en.wikipedia.org/wiki/Java_Virtual_Machine JVM languages]|~stable|GNU GPL v2+}} == Java AI Interface Wrapper == ==== Forum threads ==== *[http://spring.clan-sy.com/phpbb/viewtopic.php?f=15&t=12308 Java AI Interface for Spring] *[http://spring.clan-sy.com/phpbb/viewtopic.php?f=15&t=15019 AI Interface redesign (in C)] ==== Description ==== This AI Interface is written in C, Java and AWK, and heavily relies on JNI and JNA. It allows...")
- 17:0917:09, 3 March 2026 UI commands (hist | edit) [21,757 bytes] Qrow (talk | contribs) (Created page with "Development < Lua Scripting < {{FULLPAGENAME}} =How to use the console= The ingame chat is the console. Open with hitting the `<code>return</code>` or `<code>enter</code>` key. If you want to enter a command into ingame chat, you must add a <code>/</code> in front<br> for example: <code>/commandhelp</code><br> Some commands will also autocomplete if you press <code>TAB</code>. So if you enter "/com" and then to press TAB, it will...")
- 17:0917:09, 3 March 2026 Elmo (hist | edit) [47 bytes] Qrow (talk | contribs) (Redirected page to Gamedev:UnitsOfMeasurement#Linear) Tag: New redirect
- 17:0817:08, 3 March 2026 Map development (hist | edit) [25 bytes] Qrow (talk | contribs) (Redirected page to Mapdev:Main) Tag: New redirect
- 17:0717:07, 3 March 2026 Animation-LuaScripting (hist | edit) [3,764 bytes] Qrow (talk | contribs) (Created page with "== Getting started == === Setup === Lua unit animation is implemented partially in the engine, and partially in a Lua gadget which is shipped with Spring in springcontent.sdz. By default, gadget is not loaded, so a bit of setup is required to enable Lua unit scripts. (In some games, gadget is alredy activated, for example in Zero:k) To enable Lua unit scripts, create a file ''LuaRules/Gadgets/unit_script.lua'', and paste the following into it: {|border="0" cellpa...")
- 17:0717:07, 3 March 2026 AIs (hist | edit) [30 bytes] Qrow (talk | contribs) (Redirected page to AI:Skirmish:List) Tag: New redirect
- 17:0617:06, 3 March 2026 Mods (hist | edit) [19 bytes] Qrow (talk | contribs) (Redirected page to Games) Tag: New redirect
- 17:0317:03, 3 March 2026 3DModels:Wings3DTutorial (hist | edit) [4,973 bytes] Qrow (talk | contribs) (Created page with "=== Prerequisites === Firstly you're going to need a modelling programme, for this tutorial I'll be using [http://www.wings3d.com Wings3D]. It's free and small so go download it now!(it seems [http://www.blender.org/] is beter and free too but have a lot of useless option for this work like making movie or game engine ...) Also you're going to need upspring, so get that as well. This tutorial will use Photoshop but the same principles will apply to GIMP or any image...")
- 16:3616:36, 3 March 2026 Spring:CategoryStructure (hist | edit) [1,626 bytes] Qrow (talk | contribs) (Created page with "= Category Structure = * Category:Spring ** Category:Help *** Category:FAQ *** Category:Linux ** Category:Development *** Category:Engine Dev **** Category:Buildbot **** Category:Compiling **** Category:GSoC **** Category:Releases *** Category:AI Dev **** Category:AIInterface **** Category:AIWrapper *** Lobby Dev (Category:Lobby) **** Category:Autohosts **** Category:Download Systems *** :...")
24 February 2026
- 17:2117:21, 24 February 2026 Maps:SpringMapEdit (hist | edit) [817 bytes] Qrow (talk | contribs) (Created page with "== SpringMapEdit, by Frostregen == File:Springedit37.png ==Links== * Homepage: http://frostregen.de:8085/sme * Download: http://frostregen.org/springmapedit/springmapedit_321.7z * aeonios's updated version: https://springfiles.com/spring/development/spring-map-edit * Mercurial Repository: http://frostregen.org/hg/SpringMapEdit * [http://springrts.com/phpbb/viewtopic.php?f=13&t=16341 Forum topic] <gallery> File:SpringMapEditor_tests.png|memory RAM test File:Spring...")
- 17:1917:19, 24 February 2026 Smf decompiler (hist | edit) [14,725 bytes] Qrow (talk | contribs) (Created page with "This simple python2.x script will decompile fully decompile a map, outputs features, raw heightmap, texture, typemap, metal map, grass map, elevations, texturemap, minimap. <code><pre> #!/usr/bin/python # PD license by Beherith import sys import struct import Image print 'Welcome to the SMF decompiler by Beherith (mysterme@gmail.com). Place this script next to the .smf file and pass the .smf as a command line argument to this script to get it decompiled' if len(sys.ar...")
- 16:2716:27, 24 February 2026 Mapdeconv (hist | edit) [567 bytes] Qrow (talk | contribs) (Created page with "mapdeconv is a decompiler for SMF/SMT maps. To use it, unzip the sd7 spring map file. For example: Code: 7z e SmallDivide.sd7 mapdeconv.exe SmallDivide.smf If all goes well, it will output three files: heightmap16bit.raw metalmap.bmp texture.bmp {{Caution|This decompiler will not output all information needed to recompile the map!}} Download: http://mapc.googlecode.com/files/mapdeconv.zip Source Code: http://code.google.com/p/mapc/source/browse/#svn/trunk/mapdeconv...")
23 February 2026
- 23:5623:56, 23 February 2026 SY (hist | edit) [517 bytes] Qrow (talk | contribs) (Created page with "The SYs are the "Swedish Yankspankers", long time TA hackers probably most well known for the '''Demo Recorder'''(A way to record and then play-back games played in Total Annihilation) and their XTA balancing mod. The Demo Recorder eventually began supporting full 3D playback which could be concidered the beginnings of the TA Spring projects. For more information, check their [http://www.clan-sy.com/ Home Page]. NOTE: I'm sure those who have been into the TA Scene...")
- 23:5123:51, 23 February 2026 XTA (hist | edit) [9,242 bytes] Qrow (talk | contribs) (Created page with "category:Xta '''<--Back to Games''' Image:Xta_logo_white.jpg == What is XTA? == XTA is one of the original games for Spring, and the one many players feel is "more OTA than OTA itself" due to the authentic feel combined with the Spring Engine's capabilities. XTA tests a player's tactical, teamwork and micro abilities whilst fostering diverse playing styles and giving many ways in which one action can change the outcome of bat...")
- 23:3323:33, 23 February 2026 Coding Standards (hist | edit) [6,101 bytes] Qrow (talk | contribs) (Created page with "<span class=warning> This document is not yet finished.<br> Please add new points whenever they occur to you. </span> =Compiler= Keep in mind that we use gcc (g++) as the main compiler, likewise for linux and windows builds. So be sure your code compiles and works with gcc. =Directory structure= http://github.com/spring/spring/blob/master/directories.txt =Style= ==Indentation== Use tabs, not spaces. This allows anyone to choose their favorite indentation size. Th...")
- 23:2823:28, 23 February 2026 Community Docs (hist | edit) [886 bytes] Qrow (talk | contribs) (Created page with "Wiki < {{FULLPAGENAME}} == Community Docs == This page holds links to various documents that shape our online community. === Licensing and forking === Guidelines outlining how we handle licensing and forking of content within our own servers. Detailed information on how we think the engines [https://springrts.com/phpbb/viewtopic.php?f=1&t=17847 GPL license affects games and other content]. === Lobby Server === The Terms...")
- 23:2723:27, 23 February 2026 Spring Replays (hist | edit) [2,448 bytes] Qrow (talk | contribs) (Created page with "=== Recording Replays === Replays are automatically recoreded for every game you play in Spring.<br> They are saved to your Spring\demos\ folder. === Watching Replays === There are multiple ways to watch a replay: 1) Use the replays browser of your lobby. This depends on what lobby you use. 2) Drag & and drop the replay file onto Spring.exe 3) Associate .sdf replay files with spring.exe Then just doubleclick the replay file. 4) use rightlick -> open with -> Spring....")
- 23:2623:26, 23 February 2026 Getting Spring Content and Links (hist | edit) [316 bytes] Qrow (talk | contribs) (Created page with "===Content download websites for Spring=== ;https://springfiles.springrts.com : Nearly all spring related files can be found here, files avaiable there are also downloadable by lobby clients. ;https://zero-k.info/Maps : List of most maps with detailed info ''' <- Back to Help page''' Category:Help")
- 23:0523:05, 23 February 2026 CEG (hist | edit) [857 bytes] Qrow (talk | contribs) (Created page with "= CEG Main Page = == Introduction == CEG stands for Custom Explosion Generator, a scripting language for creating graphical effects. These are most commonly used to draw a graphical effect when a weapon hits a target, but can also be called from COB and Lua. == Files Needed == The actual CEGs are defined in .tdf or .lua files in <code>effects/</code> (preferred) or <code>gamedata/explosions/</code> (old standard). You will also need a resources.lua in <code>gamedata...")
- 23:0523:05, 23 February 2026 Shaders:CustomUnitShadingFramework (hist | edit) [1,298 bytes] Qrow (talk | contribs) (Created page with "The Custom Unit Shading Framework was developed by jK to facilitate the writing of custom unit & feature shaders in Lua for the SpringRTS engine.<br /> You can access its repository from here: https://github.com/jk3064/Custom-Unit-Shader-Framework <br /><br /> Writing new shaders requires the following two steps: * Creation of a new file in the ModelMaterials folder that defines the material. Here you should specify the following: ** material properties (camera usage, te...")
- 23:0423:04, 23 February 2026 Shaders:IvandPBRShader (hist | edit) [1,950 bytes] Qrow (talk | contribs) (Created page with "'''Ivand's PBR shader's install instructions''' <br /> What you will need: <br /> # Latest maintenance engine. Grab it here: https://springrts.com/dl/buildbot/default/maintenance/ # Custom unit shader gadget. Every mod has a bit different code, check if your game has it, if not copy from somewhere else. ZK variant: https://github.com/lhog/Zero-K/blob/pbrCUS_v1/LuaRules/Gadgets/api_custom_unit_shaders.lua # PBR shader: https://github.com/lhog/Zero-K/blob/pbrCUS_v1/ModelMa...")
- 23:0423:04, 23 February 2026 Shaders:PBRShaders (hist | edit) [1,021 bytes] Qrow (talk | contribs) (Created page with "PBR stands for Physically Based Render, it's a technique for 3D surface shading that tries to replicate the physical properties of light when hitting a given surface. More info: https://en.wikipedia.org/wiki/Physically_based_rendering One of the main advantages of PBR - besides looking extremely good for minimal effort by the artists - is how streamlined the process of generating the textures becomes. Regardless of if you created the textures \in an image editing progra...")
- 22:4522:45, 23 February 2026 Mapdev:Tutorial Simple (hist | edit) [8,269 bytes] Qrow (talk | contribs) (Created page with "= Beginners Tutorial Stage 1 = This beginners tutorial is aimed at getting you from nothing, to something simple which you can build upon. * We'll start with the height map, defining the structure of the terrain * Then the metalmap, a resource scheme built into the spring engine * The diffuse texture, defining the colour of the terrain * The minimap, for when selecting the map in the game lobby * The grass map, for that extra flourish of detail * Finally set up the star...")
- 22:4022:40, 23 February 2026 WidgetDatabaseFAQ (hist | edit) [1,563 bytes] Qrow (talk | contribs) (Created page with "Development < Lua Scripting < {{FULLPAGENAME}} = What is the widget database? = The widget database is a resource which contains most of the widgets that got ever released for the Spring engine. The database is stored online and can be accessed via an HTTP interface. There are many different clients available to access the database. These are the most common: == Web Interfaces == [https://springrts.com/dl/buildbot/doc/ Spring d...")
- 22:2922:29, 23 February 2026 Gamedev:PublicRepos (hist | edit) [1,774 bytes] Qrow (talk | contribs) (Created page with "==What Is This?== This is a small collection of publicly known and readable code repositories for established Spring games. The intention being to provide a wealth of examples to all game developers from noob to pro. Most of these repositories can be downloaded with one of the Rapid_Tags. == Known Repos == [https://github.com/KingRaptor/air-raid-spring Air Raid] [https://github.com/balanced-annihilation Balanced Annihilation] [https://github.com/spring-archive/ba...")
- 22:2922:29, 23 February 2026 Rapid Tags (hist | edit) [1,938 bytes] Qrow (talk | contribs) (Created page with "Most of these tags are automaticly updated from Gamedev:PublicRepos. {| class="wikitable sortable" Width="100%" |- ! Tag !! Name |- | ba-tronic:latest || Balanced Annihilation Tronic |- | ba:stable || Balanced Annihilation |- | ba:test || Balanced Annihilation |- | bac:stable || BA Chicken Defense |- | bac:test || BA Chicken Defense |- | bar:test || Balanced Annihilation Reloaded |- | brickcraft:epenis || BrickCraft epenis |- | brickcraft:latest || BrickCraft |- |...")
- 22:2922:29, 23 February 2026 RapidTools (hist | edit) [1,945 bytes] Qrow (talk | contribs) (Created page with "RapidTools are for managing a rapid game/archive repository. Made by det =Source= https://github.com/spring/pr-downloader =Bugs= https://github.com/spring/pr-downloader/issues =Compile= to compile it on ubuntu: <pre> git clone https://github.com/spring/pr-downloader.git --recursive sudo apt-get install liblua5.1-0-dev libzip-dev zlib1g-dev cmake libssl-dev cmake . make </pre> Additional setup instructions: https://springrts.com/wiki/Admin:Rapid =Tool descripti...")
- 22:2622:26, 23 February 2026 Infrastructure:Development (hist | edit) [1,337 bytes] Qrow (talk | contribs) (Created page with "See Spring:Organization for responsibilities. For questions / problems please use the bug tracker or the forum and avoid pm's! ==Lobby Server== uberserver is used as lobby server. also an IrcBridge exists. SpringLobby is the default lobby client. An ingame lobby client written in lua exists, too. =Website= ==repo== https://github.com/spring/spring-website ==Bug Tracker== https://springrts.com/mantis/view_all_bug_page.php?project_id=8 =Download syste...")
- 21:5621:56, 23 February 2026 Spring:PageNamingConventions (hist | edit) [1,484 bytes] Qrow (talk | contribs) (Created page with "WIP for Fightorder. Old Guidelines as follows: =Page Naming Conventions= ==Regarding Sub-pages== === For which sections of the Site=== Only pages within the "Development" section of the Site-structure should use sub-pages. All pages in this Section should be either Super or Sub-page. The Super-pages are the following: *Engine *Mapdev *Gamedev *AI *Lua *Unit *Model *Animation *CEG Pretty much all other pages should be sub-pages of one of these categories/super-pages...")
- 21:5521:55, 23 February 2026 FightOrderEditing (hist | edit) [3,870 bytes] Qrow (talk | contribs) (Created page with "==About this wiki== This page is about editing the Fightorder wiki so that we can all together make it nicer and useful. Any contributions you make to this Wiki are in the public domain. ==Anybody can contribute== The Fightorder project is very dependent on its community of users to help new players and developers. There is no need to worry about messing up if you use the preview function. Even if you "accidently the whole page" it can be reverted. Log in with your f...")
- 21:5121:51, 23 February 2026 SetupGuide (hist | edit) [1,676 bytes] Qrow (talk | contribs) (Created page with "=Linux/Unix Setup Guide= {{#css: table.glossy { margin: 4px; padding:10px; border: 1px solid rgba(0,0,0,0.5); border-radius: 10px 10px 10px 10px; box-shadow: 0 2px 6px rgba(0,0,0,0.5), inset 0 1px rgba(255,255,255,0.3), inset 0 10px rgba(255,255,255,0.2), inset 0 10px 20px rgba(255,255,255,0.25), inset 0 -15px 30px rgba(0,0,0,0.3); text-align: center; } →table.glossy:hover { background: rgba(160,160,220,0.4); }: }} {| style="width:70...")
- 21:5121:51, 23 February 2026 Spring on MacOSX (hist | edit) [5,901 bytes] Qrow (talk | contribs) (Created page with "{{deprecated|This howto is deprecated, please use the official package, else you can compile it yourself.}} '''Important notice: as of the next engine release, this tutorial will be discontinued, as Spring will be available as a standalone Mac OS X .app bundle (so will SpringLobby).''' Last page update: 2011/08/01 by daftalx (updated SpringLobby to 0.135) Current milestones available: * Spring: 0.82.7.1 * SpringLobby: 0.135...")
- 21:5021:50, 23 February 2026 Hosting Spring (hist | edit) [593 bytes] Qrow (talk | contribs) (Created page with "==Hosting== * Java lobby server ==Autohosting== There are some autohosts, programs which can be run on a secondary computer to provide a bot-controlled automated hosting enviroment, available for Spring. === Springie === *[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7921 Licho's Springie Autohost] *How to setup Springie *How to use Springie === SPADS === *[http://springrts.com/wiki/SPADS SPA...")
- 21:5021:50, 23 February 2026 Keyboard (hist | edit) [2,994 bytes] Qrow (talk | contribs) (Created page with "Up to date list of engines default bindings: [https://github.com/spring/spring/blob/53f439d880e491520014aa0a7bd6ba20f9236d29/rts/Game/UI/KeyBindings.cpp#L39 source] ==Default Keyboard Layout in Spring== Note: This page is currently incomplete and different games might use different keyboard configurations. But this page covers the basics which are broadly common to most Spring games. {| |- !Mouse 1 <small>(left)</small> |Selecting units, selecting orders/buildings fr...")
- 21:3221:32, 23 February 2026 Download (hist | edit) [2,396 bytes] Qrow (talk | contribs) (Created page with "<center> {|style="margin-top: 15px; padding: 10px; background:rgba(45,180,19,0.5); border: 1px solid rgba(0,0,0,0.5); border-radius: 6px 6px 6px 6px; box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 0 1px 2px rgba(255,255,255,0.5), inset 0 10px 8px rgba(255,255,255,0.3);" | | If you just want to <u>get ready to play</u>, you want this: |- | style="margin-top: 15px; text-align: center" | <span style="font-size: 150%;"><b>Games Downloads</b></span> |} </cent...")
- 21:3121:31, 23 February 2026 Read Me First (hist | edit) [2,827 bytes] Qrow (talk | contribs) (Created page with "__NOTOC__= Playing = '''Spring is an engine!''' It can play many different games and maps. To play, you need at least one Game and Map! ==Getting Started== To get started with Spring, download [https://springlobby.springrts.com/ SpringLobby], which you can use to play, chat and download games and maps. ==Downloading Games/Maps== '''To download Games (or Maps), use your lobby to join an online battle hosting the game/map that you...")
- 21:3021:30, 23 February 2026 Associated Development Groups (hist | edit) [3,463 bytes] Qrow (talk | contribs) (Created page with "Development < {{FULLPAGENAME}} There are numerous people and groups involved in the Spring project, from development to content creation. This is meant as a cumulative list of associated groups to ease communication between them. = Websites = == Games == === Balanced Annhiliation === *[https://springrts.com/phpbb/viewforum.php?f=44 Balanced Annihilation] forum === Evolution RTS === *[http://www.evolutionrts.info/ www.evolutionrts.info] - Offic...")
- 21:3021:30, 23 February 2026 ChanServ (hist | edit) [3,793 bytes] Qrow (talk | contribs) (Created page with "ChanServ is the lobby bot of uberserver for managing channels in the springrts.com lobby. It is intended that one day ChanServ will be replaced with a GUI, but we didn't get there yet. ==Interacting with ChanServ== ChanServ commands are prefixed by a colon '''<code>:</code>'''. They can be given in two forms: * By PM to the ChanServ bot, in the form e.g. '''<code>:topic newbies Welcome to #newbies!</code>''' * Within a channel in which ChanServ is present, in the fo...")
- 21:2921:29, 23 February 2026 Uberserver (hist | edit) [501 bytes] Qrow (talk | contribs) (Created page with "uberserver is a lobbyserver written in python for spring lobby clients. its currently used as the main lobby server running at lobby.springrts.com port 8200. its the home of the server bot ChanServ see https://github.com/spring/uberserver for more details = bugs / features= please report bug / feature requests to the [https://github.com/spring/uberserver/issues bug tracker] = Documentation = see the [https://github.com/spring/uberserver/blob/master/README.md R...")
- 21:2921:29, 23 February 2026 Lobby Development (hist | edit) [4,690 bytes] Qrow (talk | contribs) (Created page with "Development < {{FULLPAGENAME}} =Live systems= ===Protocol=== * [https://springrts.com/dl/LobbyProtocol/ProtocolDescription.html Spring Lobby Protocol Description] * [https://springrts.com/dl/LobbyProtocol/ProtocolDescription.html#Changelog changelog] * [http://springrts.com/dl/LobbyProtocol/ Index of commands] These are both updated once per day from [https://github.com/spring/LobbyProtocol/blob/master/ProtocolDescription.xml the raw xml docs]...")
- 21:2621:26, 23 February 2026 Building Spring on Linux (hist | edit) [4,776 bytes] Qrow (talk | contribs) (Created page with "Development < Building Spring < {{FULLPAGENAME}} = Build From Source on Linux = If you prefer to use your distributions package system (release versions only), refer to the Linux SetupGuide. If there is no package tailored for your distribution, you have to install from sources manually. Doing this for distributions where packages are available is not recommended. <span class=warning>'''Warning:'''<br/> '''Be careful when...")
- 21:2621:26, 23 February 2026 Building Spring on Windows (hist | edit) [8,645 bytes] Qrow (talk | contribs) (Created page with "Development < Building Spring < {{FULLPAGENAME}} {{#css: code * {margin:inherit;} }} If you only want to produce your own Spring game and not contribute to the core engine, compilation is not necessary. Check out Gamedev:Main. <span class=warning>Warning:</span> Compiling Spring on Windows often causes problems, it is heavily recommended to use Linux for developing the Spring RTS Engine if po...")
- 21:2621:26, 23 February 2026 Building spring (hist | edit) [438 bytes] Qrow (talk | contribs) (Created page with "Development < {{FULLPAGENAME}} =Building Spring= == Compiling == * Windows * Linux * Cross-compiler * MacOSX * Buildbot If you are using Linux and prefer to use your distributions package system, refer to the Linux SetupGuide. Category:Compiling")
- 21:2521:25, 23 February 2026 Development:Getting Started (hist | edit) [5,751 bytes] Qrow (talk | contribs) (Created page with "Development < Getting Started =Starting Spring Development= '''NOTE: Outlined below is information on assisting with the development of the Spring source itself. For information about developing a game (units, widgets, maps, etc.) see the Gamedev:Main page.''' '''Even if you are developing a game, it is highly recommended that you get the engine source. Engine source + full text search: DO IT.''' ==Overview== To...")
- 21:2421:24, 23 February 2026 Game and Unit development (hist | edit) [4,301 bytes] Qrow (talk | contribs) (Created page with "Development < {{FULLPAGENAME}} = Game Development = This information is meant to help newcomers learn how to develop their own games for the Spring Engine. If you are interested in creating maps for Spring, see Mapdev:Main. = Templates & Examples = * SpringABC - A hierarchical set of empty template games, without examples * Spring Tutorial Game - A tutorial template game with full examples * Game...")