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11 March 2026

  • 19:1419:14, 11 March 2026 Recoil:Building Recoil (hist | edit) [9,218 bytes] Qrow (talk | contribs) (Created page with "# Engine Docker Build v2 This directory contains the Docker engine build scripts. The container images bundle all required toolchains, dependencies, and configuration. This allows reliably compiling the engine in CI for releases and by developers locally resolving issues caused by different environment setups. The rest of this document will focus on [how to use the scripts locally](#usage), with an [implementation overview](#implementation-overview) at the end. ## Re...")

8 March 2026

  • 22:4122:41, 8 March 2026 Defense buildings (hist | edit) [981 bytes] Qrow (talk | contribs) (Created page with "== Defensive Buildings == <p>This details the various defensive buildings in XTA.</p> === Land-Based === <p>The larger group (as opposed to sea-based, and (maybe;)) eventually air-based). This group includes everything, from lasers to missiles and plasma cannon. <br> * Ground Defense ** Lasers *** LLT (Light Laser Tower) *** HLT (Heavy Laser Tower) *** Energy Weapon ** Plasma *** Pop-Up Cannon *** Plasma Battery *** LRPC (Long Range Plasma Cannon - aka...")

5 March 2026

  • 23:2323:23, 5 March 2026 Recoil:Migrating From Spring (hist | edit) [20,260 bytes] Qrow (talk | contribs) (Created page with "= Recoil: Migrating From Spring = Recoil is a fork and continuation of the Spring RTS engine (version 105.0), maintained by the [https://github.com/beyond-all-reason Beyond All Reason] team. While Recoil is mostly compatible with Spring 105, divergences have naturally developed over time. This page lists the most relevant breaking changes and how to fix them when migrating a game or widget from Spring to Recoil. For a quick overview of why you might choose Recoil over...")
  • 23:2023:20, 5 March 2026 Recoil Game Tutorial (hist | edit) [37,922 bytes] Qrow (talk | contribs) (Created page with "{{DISPLAYTITLE:Making A Basic Recoil Game}} __TOC__ = Making A Basic Recoil Game = This guide walks you through creating a minimal but complete game with the Recoil engine. By the end you will have a working game archive that loads in the engine, with a playable Commander unit, a simple weapon, and a basic Lua gadget. No prior Spring or Recoil experience is assumed, though basic familiarity with Lua will help when you reach the scripting sections. {{note|1=Recoil is...")
  • 22:5522:55, 5 March 2026 Hosting Spring/Springie (hist | edit) [6,187 bytes] Qrow (talk | contribs) (Created page with "Springie is an Autohost for Spring, it creates a battleroom and starts automatically when enough people have joined. It also reacts to a number of chat commands. ==Requirements== *Spring *Open UDP Port *Springie ==Using== Springie is easy to use but you will need an open UDP port to be able to host a game. You can download it using the link at the end of the page, no install is required. ===Creating=== After opening an UDP port, you need to create a new account fo...")
  • 22:5422:54, 5 March 2026 Ubuntu install (hist | edit) [5,896 bytes] Qrow (talk | contribs) (Created page with "Linux Setup Guide < {{FULLPAGENAME}} __TOC__ Image:Ubuntulogo.png packages are available for: 12.10, 12.04, 11.04, 10.10, 10.04, 9.10, 9.04, 8.10 For packaging <font color="#00DD00">requests</font> or <font color="#FF0000">complaints</font>, please contact the packagers. = Ubuntu 9.10 and newer = 10.04 & 10.10 have propretary drivers for ATI & Nvidia GPU's in the menu aplication / system / additionnal drivers (they are not...")
  • 22:5322:53, 5 March 2026 LINUX:SetupSpringie (hist | edit) [3,761 bytes] Qrow (talk | contribs) (Created page with "= Basics = Springie is a standalone windows/linux application written in C# by Licho. It is an alternative to the SPADS Autohost written by bibim. There is a [http://springrts.com/phpbb/viewtopic.php?f=1&t=7921&st=0&sk=t&sd=a forum-thread] dealing with springie. More information can be found in "How to use Springie". In order to run the application on Linux, you need to have mono installed. It is possible to run Springie on a dedicated sev...")
  • 17:5417:54, 5 March 2026 New to xta (hist | edit) [5,697 bytes] Qrow (talk | contribs) (Created page with " Image:Xta_logo_white.jpg '''Here you can find a neat guide for beginners to XTA''' == Light Laser Tower == Light laser towers (LLTs) have a much different role in XTA. They cost 250+ metal and should '''NOT''' be spammed unless in specific circumstances. It is widely thought that 2-3 well spread LLTs will kill a Commander. They are more for holding a strategic point than defending a small area. Units will defeat equal metal cost in def...")
  • 17:4317:43, 5 March 2026 Download Testing (hist | edit) [3,720 bytes] Qrow (talk | contribs) (Created page with "= Spring Engine Testing Release = Current test version: {{EngineVersion:Testing}} ({{EngineVersion:Testing:ReleaseDate}}) == Get It == === SpringLobby === Go to Tools->Download Archives, then enter <code> engine:spring {{EngineVersion:Testing}} {{EngineBranch:Testing}} </code> Click ok. === pr-downloader === easiest way is by using pr-downloader (which is included into spring) <code> pr-downloader --download-engine "{{EngineVersion:Testing}} {{EngineBran...")
  • 17:4317:43, 5 March 2026 Complete Annihilation (hist | edit) [20 bytes] Qrow (talk | contribs) (Created page with "CA is now Zero-K")

4 March 2026

  • 22:2022:20, 4 March 2026 Recoil:RmlUI Starter Guide (hist | edit) [23,669 bytes] Qrow (talk | contribs) (Created page with "{{DISPLAYTITLE:RmlUI Starter Guide}} __TOC__ = RmlUI Starter Guide = '''''For RecoilEngine game developers — build reactive, HTML/CSS-style game UIs in Lua.''''' {| class="wikitable" ! Attribute !! Value |- | Engine || RecoilEngine (Spring) |- | Framework || RmlUi ([https://github.com/mikke89/RmlUi mikke89/RmlUi]) |- | Language || Lua (via sol2 bindings) |- | Availability || LuaUI (LuaIntro / LuaMenu planned) |} ---- == 1. Introduction == RmlUI is a UI framework...")
  • 22:1622:16, 4 March 2026 Finalizing linux install (hist | edit) [1,712 bytes] Qrow (talk | contribs) (Created page with "= Finalizing installation = You should have Spring installed by now; if not, please see the SetupGuide. == Maps & Mods == Since Spring is only an engine, you need to download games for it, and the maps that go with those games. SpringLobby will automatically do this for you when you attempt to join a game with a map or mod that you do not currently have, using an integrated downloader. If you want to download it manually or browse existing maps, there are se...")
  • 19:1719:17, 4 March 2026 Spring guide! (hist | edit) [40,605 bytes] Qrow (talk | contribs) (Created page with "{{deprecated}} ''' This page describes the gameplay of TA-based games on the Spring engine. The Spring engine can run a wide selection of Games and thus this text does not apply to every one of them. ---- Keep in mind that Spring is still in beta, therefore crashes can occur (a lot) and we (well, not me!) haven't got everything fixed yet. Before we start, let's have some background info. == TA: so what's so cool about this game? == OTA | TA (Total Annihilation)...")
  • 18:5018:50, 4 March 2026 Springie (hist | edit) [24 bytes] Qrow (talk | contribs) (Created page with "Springie is now defunct.")
  • 18:5018:50, 4 March 2026 SPADS (hist | edit) [2,215 bytes] Qrow (talk | contribs) (Created page with "== Support == *[https://github.com/Yaribz/SPADS/blob/master/INSTALL.md Installation] *[https://springrts.com/phpbb/viewtopic.php?f=1&t=17130 Discussion in Spring forums] *[https://github.com/Yaribz/SPADS/issues Issue tracker] == Reference documents == *[http://planetspads.free.fr/spads/doc/spadsDoc.html Commands and settings reference guide] *[http://planetspads.free.fr/spads/conf/templates/ Configuration templates] *[https://github.com/Yaribz/SPADS/wiki/SPADS-official-...")
  • 18:5018:50, 4 March 2026 Links (hist | edit) [2,543 bytes] Qrow (talk | contribs) (Created page with "Development < {{FULLPAGENAME}} = Community Links = *Associated Development Groups - various forums etc *[http://springfiles.springrts.com/ SpringFiles] - download page for maps & games *[http://weblobby.springrts.com WebLobby] *mumble server *[http://feeds.feedburner.com/SpringCommunityHeadlines SpringInfo Community News] *[http://replays.springrts.com/ Spring Replays] = Development Links<br/> = *[htt...")
  • 18:4818:48, 4 March 2026 Building Spring on Buildbot (hist | edit) [1,258 bytes] Qrow (talk | contribs) (Created page with "Development < Building Spring < {{FULLPAGENAME}} == Current == See Buildbot:Gentoo or Buildbot:OSX for how to set it up. ==New (since 0.82)== Watch progress and errors of builds: http://buildbot.springrts.com/waterfall The outcome of builds can be found here: http://springrts.com/dl/buildbot/default/ ==Old (until 0.81)== The spring build-bot is a server that is setup to compile spring automatically, and is usabl...")
  • 18:4818:48, 4 March 2026 Building Spring Cross Compiled (hist | edit) [7,090 bytes] Qrow (talk | contribs) (Created page with "Development < Building Spring < {{FULLPAGENAME}} __TOC__ Cross-compiling allows you to build for other platforms than the machine you are building on. You can, for example, compile Windows 32-bit binaries on a Linux 64-bit machine. = Obtaining the Source = {{Obtaining_The_Source_Code}} = CMake cross compiling = == Setting up the cross compiler == The compiler is called MinGW, which is a port of GCC to windows. The version...")

3 March 2026

  • 19:1119:11, 3 March 2026 Chili:ScreenShots (hist | edit) [13 bytes] Qrow (talk | contribs) (Created page with "Defunct page.")
  • 19:0719:07, 3 March 2026 Strategy and Tactics (hist | edit) [4,499 bytes] Qrow (talk | contribs) (Created page with "{|border="0" cellpadding="4" cellspacing="10" width="100%" |width="100%" valign="top" style="border: #aaa solid;"| Strategy and Tactics are best described as "Concepts on how to achieve victory". Strategy is a chosen global method of action, while tactics are short-term actions to attain specific goals. Please keep in mind that these are general real-time strategy game strategies and tactics, but some are specific to TA-based mods. |} {|border="0" cellpadding="4" cells...")
  • 19:0219:02, 3 March 2026 Building Spring on MacOSX (hist | edit) [11,412 bytes] Qrow (talk | contribs) (Created page with "Development < Building Spring < {{FULLPAGENAME}} This is a guide to the requirements for building the Spring RTS engine on MacOS. If you want only to play a spring game, follow the Spring_on_MacOSX Tutorial. =Building Spring on MacOS= '''This guide is for x86/Intel based MacOS installs''' Even though it will not run, Spring should successfully compile on Mac for both 104.0 and the latest develop version. NOTE: Only of...")
  • 19:0119:01, 3 March 2026 Buildbot:OSX (hist | edit) [248 bytes] Qrow (talk | contribs) (Created page with "Development < Building Spring < {{FULLPAGENAME}} ==Install the dependencies== see Building_Spring_on_MacOSX ==Install the buildslave == <pre> port install buildbot-slave </pre> Category:Buildbot")
  • 19:0119:01, 3 March 2026 Buildbot:Gentoo (hist | edit) [8,288 bytes] Qrow (talk | contribs) (Created page with "This page is WIP! (don't expect these instructions to work, they only give a hint, how it should/could work...) Its best to run a 64 bit gentoo, as x32 can be easily compiled, too. =buildbot-slave (for interacting with spring's buildbot)= on springrts.com in /home/buildbot/master/passwords.py a user and password must be added. this username is needed to connect the buildslave client to the master. install buildbot on the slave: <code><pre> emerge dev-util/buildbot-sl...")
  • 19:0119:01, 3 March 2026 Buildbot (hist | edit) [6,059 bytes] Qrow (talk | contribs) (Created page with "Spring uses a [https://buildbot.springrts.com/waterfall buildbot] to automaticly compile commits to the git repository to test if the commit broke something and to create the official installers. There are currently three buildbot setups, based on Gentoo, OSX and ubuntu (this page, but deprecated). =Setting up buildmaster= <pre> sudo apt-get install buildbot cd spring/buildbot/master cp passwords.py.template passwords.py buildbot s...")
  • 19:0019:00, 3 March 2026 A Complete Map Making Tutorial (hist | edit) [6,519 bytes] Qrow (talk | contribs) (Created page with "Development < Map Development < {{FULLPAGENAME}} == Complete Map Making tutorial by Wannes == Hello everyone, In this tutorial i'm gonna try to teach you everything you need to know to make your first decent map. First i want to thank Maelstorm and aGorm for their tutorials, they tought me a lot. === Things You need: === An image editing program like Photoshop (which I will use in the rest of this tutorial), Paintshop Pr...")
  • 19:0019:00, 3 March 2026 AIInterface:Python (hist | edit) [1,383 bytes] Qrow (talk | contribs) (Created page with "Important note: in current spring/master it is currently disabled because of an recently big merge (pureint), it will be fixed soon! == Spring PyAI == The Spring PyAI Interface can be used to write a skirmish AI in Python. Look at the Development Page of Python if you want write an AI. === Code === http://github.com/spring/Python === Building === The Python Interface is in spring/master, just git clone it, run "git submodule init" and y...")
  • 18:5718:57, 3 March 2026 Mapinfo.lua (hist | edit) [25,914 bytes] Qrow (talk | contribs) (Created page with "= mapinfo.lua Reference = This file is the primary configuration file for maps, list many things including resources, attributes, ad properties. ==Source== The engine source code which reads this file from the map is viewable here: * {{sourcelink|file=rts/Map/MapInfo.cpp}} * {{sourcelink|file=rts/Map/MapParser.cpp}} == Example == Can be found in the [https://github.com/jk3064/Map-Blueprint/archive/master.zip map blueprint] = File Location = relative to the root direct...")
  • 18:4818:48, 3 March 2026 Mapdev:lighting (hist | edit) [27 bytes] Qrow (talk | contribs) (Created page with "Needs recreating 2026/03/04")
  • 18:2418:24, 3 March 2026 Metal Factions (hist | edit) [462 bytes] Qrow (talk | contribs) (Created page with "<h2>[http://www.metalfactions.pt Metal Factions]</h2> ([http://www.metalfactions.pt/about.html#license CC-BY-ND, with GPL/PD code]) |- | 300px|link=http://www.metalfactions.pt | valign="top" | An evolving game that started as a TA mod and currently features four factions: AVEN, GEAR, CLAW and SPHERE. Commanders can morph to fit into different play styles and be easily revived. Economy scaling is more strictly tied to map control.")
  • 18:2318:23, 3 March 2026 EVO RTS (hist | edit) [640 bytes] Qrow (talk | contribs) (Created page with "<h2>[https://www.evolutionrts.info Evolution RTS]</h2>([https://github.com/EvolutionRTS/Evolution-RTS/blob/f8a5df79b384f28fa8705f58df2cd2b580f0c982/license.txt CC-BY-SA]) |- | 300px|link=https://www.evolutionrts.info | valign="top" | A new war is brewing. A violent conflict, between the Six Colonies, each one convinced that it was in the right, each one sure of its own ability to defeat its enemies. But they need Generals. They need soldiers. They ne...")
  • 17:4717:47, 3 March 2026 CEG For Units (hist | edit) [1,392 bytes] Qrow (talk | contribs) (Created page with "{{delete}} Creating Custom Explosion Generators (CEGs) and using them with Units in Spring, via COB, is quite easy. This tutorial will show you how to do so. == Step 1: Link your CEGs to your Unit. == CEGs need to be linked to a Unit's data to be generated via COB. To do so, create a section in your Unit's TDF like this: <p> <b>[SFXTypes]</b><br> <b>{</b><br>    ExplosionGenerator0=custom:MyNiftyExplosionGenerator;<br> <b>}</b></p> This tells Spring...")
  • 17:4417:44, 3 March 2026 Greasemonkey (hist | edit) [0 bytes] Qrow (talk | contribs) (Created blank page)
  • 17:4317:43, 3 March 2026 Linux:Packaging (hist | edit) [4,924 bytes] Qrow (talk | contribs) (Created page with "Linux Setup Guide < {{FULLPAGENAME}} = Linux Packaging = == Notification == [http://springrts.com/phpbb/feed.php?mode=news RSS feed for upcoming releases] (''News'' forum feed) Usually, releases get promoted one day before being set live on the server. == Packagers == Nicknames and how to best contact them. === Ubuntu === {{navimg|xsize=48|ysize=48|image=Distributions-ubuntu.png|link=Ubuntu_install}} '''koshi''' - [http://springrts.c...")
  • 17:4017:40, 3 March 2026 Kernel Panic (hist | edit) [19,741 bytes] Qrow (talk | contribs) (Created page with "<center>[http://timblokdijk.nl/spring/Kernel%20Panic/logo/kernel0_hd.png https://springrts.com/mediawiki/images/f/fc/Kernel_Panic_Alpha_Title_Half.png]</center> ==Overview:== ''For the latest news and/or assistance, try the [http://springrts.com/phpbb/viewforum.php?f=43'''KP forum'''] or go to #kp when you log onto the lobby.'' '''Kernel Panic''' is a game about computers. Systems, Hackers and Networks wage war in a matrix of DOOM! The only constraints are time and...")
  • 17:3117:31, 3 March 2026 Springsettings.cfg (hist | edit) [48,657 bytes] Qrow (talk | contribs) (Created page with "__NOTOC__ Category:Help =Springsettings.cfg= springsettings.cfg is the configuration file of the Spring Engine. Below is a comprehensive list of all the values available. This page is an attempt to thoroughly document them all. Such list can be created by starting Spring with <code>--list-config-vars</code> as commandline parameter. For example on windows: <code>spring.exe --list-config-vars > cfgdoc.txt</code> A setting can be changed by starting spring (.exe)...")
  • 17:2517:25, 3 March 2026 Spring:WikiEtiquette (hist | edit) [3,218 bytes] Qrow (talk | contribs) (Created page with " ==Editing Guidelines== *Write in '''English'''. *Use the '''preview''' function. *Do not abuse the ''"save page"'' button as preview: It clutters the Recent Changes page. *When saving, fill out the '''Summary''' field. * Use '''Templates''' when possible, instead of e.g. colouring everything "by hand". * Generally a page should be '''reachable by links''' from other "high level" pages. * Links to non-existent pages are bad. Avoid unless you p...")
  • 17:2217:22, 3 March 2026 Spring:WikiToDo (hist | edit) [862 bytes] Qrow (talk | contribs) (Created page with "Here are some areas where the wiki needs help. =="games" vs "mods"== Spring = engine the playable things = games (not mods) partly cleaned up, imo only matters on pages that are to be read by players. ==how to start playing== not clear, too many contradicting pages. A coherent "do this first" guide that gets the user started is needed. though maybe the problem is there is actually no clear answer for this. ==map making== Several "complete mapmaking guides", none is...")
  • 17:2217:22, 3 March 2026 Spring:Community portal (hist | edit) [549 bytes] Qrow (talk | contribs) (Created page with "Hello and welcome to the Spring Engine wiki community portal. Here are some links that might be interesting: *Spring:CategoryStructure - Get an overview of our wiki structure *Spring:WikiEtiquette - General wiki etiquette and editing guidelines *Spring:PageNamingConventions - Try to keep our page naming style consistent *Mapdev:WikiGuide - Guide specifically for map dev pages, but relevant as a guide in general *Spring:WikiToDo - Bored? Nothing to...")
  • 17:1917:19, 3 March 2026 Map Making:mapinfo.lua (hist | edit) [25,914 bytes] Qrow (talk | contribs) (Created page with "= mapinfo.lua Reference = This file is the primary configuration file for maps, list many things including resources, attributes, ad properties. ==Source== The engine source code which reads this file from the map is viewable here: * {{sourcelink|file=rts/Map/MapInfo.cpp}} * {{sourcelink|file=rts/Map/MapParser.cpp}} == Example == Can be found in the [https://github.com/jk3064/Map-Blueprint/archive/master.zip map blueprint] = File Location = relative to the root direct...")
  • 17:1617:16, 3 March 2026 Infolog.txt (hist | edit) [696 bytes] Qrow (talk | contribs) (Created page with "log file for the spring rts engine ==windows== Usually in MyDocuments\My Games\Spring\infolog.txt or next to spring.exe when installed in portable mode. ==linux== can be found in ~/.config/spring/infolog.txt =How to share it= [http://paste.springfiles.com paste.springfiles.com] is a good site. =incomplete or empty logfile?= In some cases the file is sometimes [http://springrts.com/mantis/view.php?id=2796 incomplete or empty.] To get a complete log you can try to dire...")
  • 17:1317:13, 3 March 2026 AIInterface:Java (hist | edit) [4,744 bytes] Qrow (talk | contribs) (Created page with "{{AIInterface|Java|hoijui|0.1|[http://en.wikipedia.org/wiki/Java_Virtual_Machine JVM languages]|~stable|GNU GPL v2+}} == Java AI Interface Wrapper == ==== Forum threads ==== *[http://spring.clan-sy.com/phpbb/viewtopic.php?f=15&t=12308 Java AI Interface for Spring] *[http://spring.clan-sy.com/phpbb/viewtopic.php?f=15&t=15019 AI Interface redesign (in C)] ==== Description ==== This AI Interface is written in C, Java and AWK, and heavily relies on JNI and JNA. It allows...")
  • 17:0917:09, 3 March 2026 UI commands (hist | edit) [21,757 bytes] Qrow (talk | contribs) (Created page with "Development < Lua Scripting < {{FULLPAGENAME}} =How to use the console= The ingame chat is the console. Open with hitting the `<code>return</code>` or `<code>enter</code>` key. If you want to enter a command into ingame chat, you must add a <code>/</code> in front<br> for example: <code>/commandhelp</code><br> Some commands will also autocomplete if you press <code>TAB</code>. So if you enter "/com" and then to press TAB, it will...")
  • 17:0717:07, 3 March 2026 Animation-LuaScripting (hist | edit) [3,764 bytes] Qrow (talk | contribs) (Created page with "== Getting started == === Setup === Lua unit animation is implemented partially in the engine, and partially in a Lua gadget which is shipped with Spring in springcontent.sdz. By default, gadget is not loaded, so a bit of setup is required to enable Lua unit scripts. (In some games, gadget is alredy activated, for example in Zero:k) To enable Lua unit scripts, create a file ''LuaRules/Gadgets/unit_script.lua'', and paste the following into it: {|border="0" cellpa...")
  • 17:0317:03, 3 March 2026 3DModels:Wings3DTutorial (hist | edit) [4,973 bytes] Qrow (talk | contribs) (Created page with "=== Prerequisites === Firstly you're going to need a modelling programme, for this tutorial I'll be using [http://www.wings3d.com Wings3D]. It's free and small so go download it now!(it seems [http://www.blender.org/] is beter and free too but have a lot of useless option for this work like making movie or game engine ...) Also you're going to need upspring, so get that as well. This tutorial will use Photoshop but the same principles will apply to GIMP or any image...")
  • 16:3616:36, 3 March 2026 Spring:CategoryStructure (hist | edit) [1,626 bytes] Qrow (talk | contribs) (Created page with "= Category Structure = * Category:Spring ** Category:Help *** Category:FAQ *** Category:Linux ** Category:Development *** Category:Engine Dev **** Category:Buildbot **** Category:Compiling **** Category:GSoC **** Category:Releases *** Category:AI Dev **** Category:AIInterface **** Category:AIWrapper *** Lobby Dev (Category:Lobby) **** Category:Autohosts **** Category:Download Systems *** :...")

24 February 2026

  • 17:2117:21, 24 February 2026 Maps:SpringMapEdit (hist | edit) [817 bytes] Qrow (talk | contribs) (Created page with "== SpringMapEdit, by Frostregen == File:Springedit37.png ==Links== * Homepage: http://frostregen.de:8085/sme * Download: http://frostregen.org/springmapedit/springmapedit_321.7z * aeonios's updated version: https://springfiles.com/spring/development/spring-map-edit * Mercurial Repository: http://frostregen.org/hg/SpringMapEdit * [http://springrts.com/phpbb/viewtopic.php?f=13&t=16341 Forum topic] <gallery> File:SpringMapEditor_tests.png|memory RAM test File:Spring...")
  • 17:1917:19, 24 February 2026 Smf decompiler (hist | edit) [14,725 bytes] Qrow (talk | contribs) (Created page with "This simple python2.x script will decompile fully decompile a map, outputs features, raw heightmap, texture, typemap, metal map, grass map, elevations, texturemap, minimap. <code><pre> #!/usr/bin/python # PD license by Beherith import sys import struct import Image print 'Welcome to the SMF decompiler by Beherith (mysterme@gmail.com). Place this script next to the .smf file and pass the .smf as a command line argument to this script to get it decompiled' if len(sys.ar...")
  • 16:2716:27, 24 February 2026 Mapdeconv (hist | edit) [567 bytes] Qrow (talk | contribs) (Created page with "mapdeconv is a decompiler for SMF/SMT maps. To use it, unzip the sd7 spring map file. For example: Code: 7z e SmallDivide.sd7 mapdeconv.exe SmallDivide.smf If all goes well, it will output three files: heightmap16bit.raw metalmap.bmp texture.bmp {{Caution|This decompiler will not output all information needed to recompile the map!}} Download: http://mapc.googlecode.com/files/mapdeconv.zip Source Code: http://code.google.com/p/mapc/source/browse/#svn/trunk/mapdeconv...")

23 February 2026

  • 23:5623:56, 23 February 2026 SY (hist | edit) [517 bytes] Qrow (talk | contribs) (Created page with "The SYs are the "Swedish Yankspankers", long time TA hackers probably most well known for the '''Demo Recorder'''(A way to record and then play-back games played in Total Annihilation) and their XTA balancing mod. The Demo Recorder eventually began supporting full 3D playback which could be concidered the beginnings of the TA Spring projects. For more information, check their [http://www.clan-sy.com/ Home Page]. NOTE: I'm sure those who have been into the TA Scene...")
  • 23:5123:51, 23 February 2026 XTA (hist | edit) [9,242 bytes] Qrow (talk | contribs) (Created page with "category:Xta '''<--Back to Games''' Image:Xta_logo_white.jpg == What is XTA? == XTA is one of the original games for Spring, and the one many players feel is "more OTA than OTA itself" due to the authentic feel combined with the Spring Engine's capabilities. XTA tests a player's tactical, teamwork and micro abilities whilst fostering diverse playing styles and giving many ways in which one action can change the outcome of bat...")
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