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11 March 2026

  • 19:1419:14, 11 March 2026 Recoil:Building Recoil (hist | edit) [9,218 bytes] Qrow (talk | contribs) (Created page with "# Engine Docker Build v2 This directory contains the Docker engine build scripts. The container images bundle all required toolchains, dependencies, and configuration. This allows reliably compiling the engine in CI for releases and by developers locally resolving issues caused by different environment setups. The rest of this document will focus on [how to use the scripts locally](#usage), with an [implementation overview](#implementation-overview) at the end. ## Re...")

8 March 2026

  • 22:4122:41, 8 March 2026 Defense buildings (hist | edit) [981 bytes] Qrow (talk | contribs) (Created page with "== Defensive Buildings == <p>This details the various defensive buildings in XTA.</p> === Land-Based === <p>The larger group (as opposed to sea-based, and (maybe;)) eventually air-based). This group includes everything, from lasers to missiles and plasma cannon. <br> * Ground Defense ** Lasers *** LLT (Light Laser Tower) *** HLT (Heavy Laser Tower) *** Energy Weapon ** Plasma *** Pop-Up Cannon *** Plasma Battery *** LRPC (Long Range Plasma Cannon - aka...")

5 March 2026

4 March 2026

  • 22:2022:20, 4 March 2026 Recoil:RmlUI Starter Guide (hist | edit) [23,669 bytes] Qrow (talk | contribs) (Created page with "{{DISPLAYTITLE:RmlUI Starter Guide}} __TOC__ = RmlUI Starter Guide = '''''For RecoilEngine game developers — build reactive, HTML/CSS-style game UIs in Lua.''''' {| class="wikitable" ! Attribute !! Value |- | Engine || RecoilEngine (Spring) |- | Framework || RmlUi ([https://github.com/mikke89/RmlUi mikke89/RmlUi]) |- | Language || Lua (via sol2 bindings) |- | Availability || LuaUI (LuaIntro / LuaMenu planned) |} ---- == 1. Introduction == RmlUI is a UI framework...")
  • 22:1622:16, 4 March 2026 Finalizing linux install (hist | edit) [1,712 bytes] Qrow (talk | contribs) (Created page with "= Finalizing installation = You should have Spring installed by now; if not, please see the SetupGuide. == Maps & Mods == Since Spring is only an engine, you need to download games for it, and the maps that go with those games. SpringLobby will automatically do this for you when you attempt to join a game with a map or mod that you do not currently have, using an integrated downloader. If you want to download it manually or browse existing maps, there are se...")
  • 19:1719:17, 4 March 2026 Spring guide! (hist | edit) [40,605 bytes] Qrow (talk | contribs) (Created page with "{{deprecated}} ''' This page describes the gameplay of TA-based games on the Spring engine. The Spring engine can run a wide selection of Games and thus this text does not apply to every one of them. ---- Keep in mind that Spring is still in beta, therefore crashes can occur (a lot) and we (well, not me!) haven't got everything fixed yet. Before we start, let's have some background info. == TA: so what's so cool about this game? == OTA | TA (Total Annihilation)...")
  • 18:5018:50, 4 March 2026 Springie (hist | edit) [24 bytes] Qrow (talk | contribs) (Created page with "Springie is now defunct.")
  • 18:5018:50, 4 March 2026 SPADS (hist | edit) [2,215 bytes] Qrow (talk | contribs) (Created page with "== Support == *[https://github.com/Yaribz/SPADS/blob/master/INSTALL.md Installation] *[https://springrts.com/phpbb/viewtopic.php?f=1&t=17130 Discussion in Spring forums] *[https://github.com/Yaribz/SPADS/issues Issue tracker] == Reference documents == *[http://planetspads.free.fr/spads/doc/spadsDoc.html Commands and settings reference guide] *[http://planetspads.free.fr/spads/conf/templates/ Configuration templates] *[https://github.com/Yaribz/SPADS/wiki/SPADS-official-...")
  • 18:5018:50, 4 March 2026 Links (hist | edit) [2,543 bytes] Qrow (talk | contribs) (Created page with "Development < {{FULLPAGENAME}} = Community Links = *Associated Development Groups - various forums etc *[http://springfiles.springrts.com/ SpringFiles] - download page for maps & games *[http://weblobby.springrts.com WebLobby] *mumble server *[http://feeds.feedburner.com/SpringCommunityHeadlines SpringInfo Community News] *[http://replays.springrts.com/ Spring Replays] = Development Links<br/> = *[htt...")
  • 18:4818:48, 4 March 2026 Building Spring on Buildbot (hist | edit) [1,258 bytes] Qrow (talk | contribs) (Created page with "Development < Building Spring < {{FULLPAGENAME}} == Current == See Buildbot:Gentoo or Buildbot:OSX for how to set it up. ==New (since 0.82)== Watch progress and errors of builds: http://buildbot.springrts.com/waterfall The outcome of builds can be found here: http://springrts.com/dl/buildbot/default/ ==Old (until 0.81)== The spring build-bot is a server that is setup to compile spring automatically, and is usabl...")
  • 18:4818:48, 4 March 2026 Building Spring Cross Compiled (hist | edit) [7,090 bytes] Qrow (talk | contribs) (Created page with "Development < Building Spring < {{FULLPAGENAME}} __TOC__ Cross-compiling allows you to build for other platforms than the machine you are building on. You can, for example, compile Windows 32-bit binaries on a Linux 64-bit machine. = Obtaining the Source = {{Obtaining_The_Source_Code}} = CMake cross compiling = == Setting up the cross compiler == The compiler is called MinGW, which is a port of GCC to windows. The version...")

3 March 2026

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