Radar Tower
From Fightorder
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The Radar Tower is an early warning system.
| Radar Tower (staticradar) | |||||||||||||||
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| Early Warning System | |||||||||||||||
| <img src="//www.fightorder.net/wiki/images/staticradar.png" alt="Radar Tower"> <img src="//manual.zero-k.info/icons/radar.png" height="48" alt="radar"> | |||||||||||||||
| Stats | |||||||||||||||
| Cost | 55 | ||||||||||||||
| Hit Points | 80 | ||||||||||||||
| Energy (E/s) | -0.8 | ||||||||||||||
| Vision Radius (elmo) | 800 | ||||||||||||||
| Abilities | |||||||||||||||
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| Weapons | |||||||||||||||
| None | |||||||||||||||
Description
The Radar tower provides early warning of enemy units and their movements over a moderate distance at virtually no cost. It has a very small but steady energy cost and will automatically shut down if you run out of energy. Radar coverage is blocked by terrain such as mountains. Some units may carry a radar jammer or be able to cloak and evade detection by radar.
The Radar tower can also be morphed into a light scout plane, the Sparrow, mainly used for early game scouting when the Airplane factory is not available.