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Revision as of 15:29, 11 November 2025 by Jh dreemurr (talk | contribs) (Strategy)

Overview

The Iris is a very helpful utility unit, it can be made from the Cloak factory, or by Morphing a Cornea. It is unarmed but has stealth-related abilities.

Statistics

  • Health: 600
  • Movespeed: 54 Elmo/s
  • Cost(Metal/Energy): 600

Abilities

  • Radar jamming: 350 Elmos
  • Water Capable: Amphibious

Area Cloaking

  • Radius: 350 Elmos
  • Decloak Radius(Self): 210 Elmos
  • Upkeep(Energy): 15/s

Morphing

  • Morph To: Cornea
  • Cost(Metal/Energy): 0

Strategy

keep it away from enemies when its alone, obviously. Very useful to hide a large army before launching a raid. Use in combination with fragile units to minimize how often they take damage. Use in combination with anti-heavies, such as multiple Lances, to deal large surprise damage to enemy Striders or important heavy infrastructure. Be wary of Sparrow's decloaking explosion when it dies, your army may be decloaked by a surprise Sparrow from the opposition. It does not have a Personal Cloak, it must use it's Area Cloak, be careful of this.

Counters

Counter an Iris with scouting and radar, if an enemy outpost looks too undefended there may be a cloaked army. Most napalm weapons will decloak armies and tend to leave them with a lasting burn, a Firewalker, Phoenix or, if properly aimed, an Inferno will decloak an Irised army. Flying a Sparrow over an enemy outpost as a scout could reveal cloaked units if it is killed in proper position, do not count on this unless you have a general idea of where the cloaked army lies and detonate the Sparrow near it.

Other Information

  • Cannot activate cloak underwater, still jams radars, but not sonars.
  • Reduces decloak range of most other cloaked units while they are under it's Area Cloak range, excludes other Irises while they are active.