Detriment
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Overview
The Detriment is the heaviest mobile unit able to be deployed on skirmishes, it is a Strider, naturally. It is nigh-invincible, however, Ultimatums, anything that can reliably stun it, such as a well-aimed Shockely or a few Widows, and any air units, especially the Gunship's Gnat, pose a large threat still. Send a Detriment with an allied army to mitigate it's weaknesses.
Statistics
- Health: 76000
- Movespeed: 36 Elmo/s
- Cost(Metal/Energy): 21000
- Vision Range: 900
- Sonar: 900 Elmos
- Can Jump: Yes
Triple Gauss Battery
- Damage: 200
- Range: 550
- Reloadtime: 2.6s
- Deals more damage to Shields
- May fire Underwater
- The Detriment visually has 2 of these, one at the end of each arm
- Fires 3 projectiles with a delay of 0.2s between projectiles
Anti-Air Laser Battery
- Damage: 20
- Range: 820
- Reloadtime: 0.1s
- May only fire at air units
- Deals only 10% damage to ground units if they are hit
- The Detriment visually has this battery mounted on its right shoulder.
- Alternates which gun its projectile is fired from.
High-Intensity Green Laser
- Damage: 800 per Projectile
- Range: 550
- Reloadtime: 6s
- The Detriment visually has this placed near the top of its head.
- Fires 3 projectiles at the same time.
Obliteration Blaster
- Damage: 1200 per Projectile
- Projectiles: 10
- Delay between projectiles: 1.03s
- Range: 700
- Reloadtime: 40s
- Must be commanded to fire this special weapon manually. The default key to issue this command is 'D'.
- Visually, this weapon is mounted on the left shoulder of the Detriment, it is only
Abilities
- Water Capable: Amphibious
Jumping
- Jump Amount: 3
- Jump Startlag: 0.9s
- Jump Reload: 120s
- When landing, the Detriment deals damage
- Landing Damage: 2000
- Landing AoE: 500
Strategy
There are many ways to use a Detriment, there are also many ways to lose a Detriment, however if you screen your Detriment and adequately support it with anti-air protection, it should be very hard to kill for anything that isn't a Superweapon. It may be advised to bring a few allied Dantes with your Detriment to act as a riot force to deny swarms of lighter units from killing the Detriment. Be careful of the damage caused when landing a jump, this can destroy friendly units. If you ever happen to have an unsupported Detriment and see a swarm of Gnats arriving, queue a jump command in the Detriment's current position, by the time the Gnats arrive, the Detriment will most likely already be in the air, when it lands the damage caused will obliterate all the Gnats, leaving you unstunned.
Counters
By the time the Detriment reaches the field, the game is usually already over. However, defeating a Detriment is not an impossible task, utilizing Gnats in high numbers is a highly effective way to immobilize an unsupported Detriment, however be wary of anti-air units with area of effect, specifically the Tank Foundry's Ettin, it will obliterate the Gnats and you will have donated metal to the enemy in the form of reclaim, watch out for that. Additionally, if Superweapons are in play, having a Starlight on your team is an easy way to destroy a Detriment, simply target it and it will be beamed to death relatively quickly. Do be careful of it's large explosion upon death, which can kill most things on the lighter side of the end-game units quickly, including Superweapons, as they do not tend to prioritize Health.