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Mapdev:parallax

From Fightorder
Revision as of 21:54, 23 February 2026 by Qrow (talk | contribs) (1 revision imported)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Parallax Texture

modifies the diffuse, normal, and specular TEXTURE COORDINATES before sampling is done

FIXME: description as to why you want to use Parallax textures.

Example
FIXME: needs image file FIXME: needs image file
Without Parallax Map With Parallax Map

Specification

mapinfo.lua

The relevant sections of the mapinfo.lua

local mapinfo = {
   ...
   resources = {
      ...
      parallaxHeightTex = "parallax.png",
      ...
   },
   ...
}

Image File

File Location ./maps/
File Format PNG, TGA
Colour Depth 8bpp
Channels RGBA
Resolution Any, recommended powers of two, will be stretched over the terrain. Should be the same size as the Mapdev:specular image

FIXME: needs cleaning.

height, scale, and bias parameters are packed
as follows to produce a texel offset-factor f

h = (parallaxHeightTex.r * 65280 + parallaxHeightTex.g * 256) / 65536
s = (parallaxHeightTex.b)
b = (parallaxHeightTex.a - 0.5)
f = h * s + b

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