Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

CEG:Main: Difference between revisions

From Fightorder
Interwiki>Flozi
remove 'what can call' section and update link to CEG:Calls
 
m 1 revision imported
 
(No difference)

Latest revision as of 21:21, 13 November 2025

CEG Main Page

Introduction

CEG stands for Custom Explosion Generator, a scripting language for creating graphical effects. These are most commonly used to draw a graphical effect when a weapon hits a target, but can also be called from COB and Lua.

Files Needed

The actual CEGs are defined in .tdf or .lua files in effects/ (preferred) or gamedata/explosions/ (old standard). You will also need a resources.lua in gamedata/ to define textures, as well as the actual textures in bitmaps/. Finally, you need the weapon, unit, COB, and or Lua files that you are calling the CEGs from.

Further information

For details on CEG definition files, how to call a CEG and more advanced features see: