CEG:Main: Difference between revisions
From Fightorder
More actions
Interwiki>Flozi remove 'what can call' section and update link to CEG:Calls |
m 1 revision imported |
(No difference)
| |
Latest revision as of 21:21, 13 November 2025
CEG Main Page
Introduction
CEG stands for Custom Explosion Generator, a scripting language for creating graphical effects. These are most commonly used to draw a graphical effect when a weapon hits a target, but can also be called from COB and Lua.
Files Needed
The actual CEGs are defined in .tdf or .lua files in effects/ (preferred) or gamedata/explosions/ (old standard). You will also need a resources.lua in gamedata/ to define textures, as well as the actual textures in bitmaps/. Finally, you need the weapon, unit, COB, and or Lua files that you are calling the CEGs from.
Further information
For details on CEG definition files, how to call a CEG and more advanced features see: