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Iris: Difference between revisions

From Fightorder
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Created page with "== Overview == The Iris is a very helpful utility unit, it can be made from the Cloak factory, or by Morphing a Cornea. It is unarmed but has stealth-related abilities. === Statistics === * Health: 600 * Movespeed: 54 Elmo/s * Cost(Metal/Energy): 600 === Abilities === Radar jamming: 350 Elmos Water Capable: Amphibious ==== Area Cloaking ==== *Radius: 350 Elmos *Decloak Radius(Self): 210 Elmos *Upkeep(Energy): 15/s ==== Morphing ==== *Morph To: Cornea *Cost(..."
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The '''{{PAGENAME}}''' is an area cloaker/jammer walker from the [[Cloakbot Factory]].{{Autoinfobox zkunit
== Overview ==
| defname = cloakjammer
The Iris is a very helpful utility unit, it can be made from the [[Cloak]] factory, or by Morphing a [[Cornea]]. It is unarmed but has stealth-related abilities.
}}==Description==
=== Statistics ===
The Iris has a jamming device to conceal your units' radar returns. It also has a small [[Cloak|area cloaker]] to hide friendly nearby units from enemy sight. It hides units in a smaller range and uses more energy than its stationary cousin, the [[Cornea]], and is able to transform into a Cornea at no additional cost.


== Tactics and Strategy ==
* Health: 600
Having no weapons of its own, the Iris acts as a force multiplier for your other units, cloaking them from enemy view. This makes the Iris especially helpful at dealing with enemy skirmishers (like [[Ronin]]s or [[Fencer]]s), artillery (like [[Firewalker]]s or [[Merlin]]s), anti-heavy sniper units (like [[Phantom]]s or [[Lance]]s), and static defenses (like [[Picket]]s, [[Stinger]]s, or even [[Cerberus]]) which normally won't fire at cloaked targets until they're revealed. As a result, the Iris effectively prevents longer-ranged enemy units from skirmishing any of your slower, shorter-ranged assaults (like [[Knight]]s), riots (like [[Reaver]]s), and even Striders (like [[Dante]]s or even [[Detriment]]s), allowing them to sneakily close the distance towards the enemy's units before coming under fire, so long as your units remain under the Iris's cloaking field, and so long as they don't shoot or take damage.
* Movespeed: 54 Elmo/s
* Cost(Metal/Energy): 600


The Iris itself is very fragile, and if it is killed, you may find your units in dangerous positions outside the safety of your lines.
=== Abilities ===
Radar jamming: 350 Elmos
Water Capable: Amphibious
==== Area Cloaking ====
*Radius: 350 Elmos
*Decloak Radius(Self): 210 Elmos
*Upkeep(Energy): 15/s
==== Morphing ====
*Morph To: [[Cornea]]
*Cost(Metal/Energy): 0


In addition to its traditional role, the Iris can also be used to deliver bombs (like [[Imp]]s and [[Snitch]]es) to the heart of enemy unit clusters. When used correctly, this can be a very efficient counter to [[Shieldbot Factory#Tactics and Strategy|shield balls]].
=== Strategy ===
keep it away from enemies when its alone, obviously. Very useful to hide a large army before launching a raid. Use in combination with fragile units to minimize how much they take damage. Use in combination with anti-heavies, such as multiple [[Lance]]s, to deal large surprise damage to enemy [[Strider]]s. Be wary of [[Sparrow]]'s decloaking explosion when it dies, your army may be decloaked by a surprise [[Sparrow]] from the opposition. It does not have a Personal Cloak, it must use it's Area Cloak, be careful of this.


The Iris (just like the [[Aspis]]) is amphibious, so it can be used to cloak friendly [[Shipyard|ships]], [[Amphbot Factory|amphbots]], [[Hovercraft Platform|hovercraft]], [[Reef]]s, [[Shogun]]s, and even Detriments. Also, the [[Athena]] can build Irises (and Aspises), so there's always an opportunity to build them without needing a Cloakbot Factory, even if the battle takes place at sea (though you may need to terraform some dry land in order to build Athenas at sea if your Strider Hub is built far from dry land).
=== Other Information ===
 
* Cannot activate cloak underwater, still jams radars, but not sonars.
 
* Reduces decloak range of most other cloaked units while they are under it's Area Cloak range, excludes other [[Iris]]es while they are active.
{{Navbox units}}

Revision as of 15:19, 11 November 2025

Overview

The Iris is a very helpful utility unit, it can be made from the Cloak factory, or by Morphing a Cornea. It is unarmed but has stealth-related abilities.

Statistics

  • Health: 600
  • Movespeed: 54 Elmo/s
  • Cost(Metal/Energy): 600

Abilities

Radar jamming: 350 Elmos Water Capable: Amphibious

Area Cloaking

  • Radius: 350 Elmos
  • Decloak Radius(Self): 210 Elmos
  • Upkeep(Energy): 15/s

Morphing

  • Morph To: Cornea
  • Cost(Metal/Energy): 0

Strategy

keep it away from enemies when its alone, obviously. Very useful to hide a large army before launching a raid. Use in combination with fragile units to minimize how much they take damage. Use in combination with anti-heavies, such as multiple Lances, to deal large surprise damage to enemy Striders. Be wary of Sparrow's decloaking explosion when it dies, your army may be decloaked by a surprise Sparrow from the opposition. It does not have a Personal Cloak, it must use it's Area Cloak, be careful of this.

Other Information

  • Cannot activate cloak underwater, still jams radars, but not sonars.
  • Reduces decloak range of most other cloaked units while they are under it's Area Cloak range, excludes other Irises while they are active.