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Scythe: Difference between revisions

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zkunitinter>Buckymancer
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Created page with "== Overview == The Scythe is the Cloakbot Factory's heavy raider, it's noticeably more expensive compared to the Glaive but makes up for it with damage and a personal cloak. === Statistics === * Health: 820 * Movespeed: 90 Elmo/s * Cost(Metal/Energy): 250 * Vision Range: 425 Elmos ==== Blade ==== * Damage: 200 * Range: 100 * Reloadtime: 1.4s === Abilities === ==== Modified Idle Regeneration ==== Idle Time Requirement: 5s Increased Idle Regeneratio..."
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The '''{{PAGENAME}}''' is a cloaked raider bot from the [[Cloakbot Factory]].{{Autoinfobox zkunit
== Overview ==
| defname = cloakheavyraid
The [[Scythe]] is the [[Cloak|Cloakbot Factory]]'s heavy raider, it's noticeably more expensive compared to the [[Glaive]] but makes up for it with damage and a personal cloak.
}}==Description==
The Scythe isn't particularly tough in a stand-up fight, but its cloaking device lets it slip past enemy defenses to stab at the enemy's economy. Damaged Scythes can quickly regenerate when out of combat.


= Tactics and Strategy =
=== Statistics ===
The true strength of the Scythe lies in hit-and-run attacks, using its cloak to escape enemies, and its passive regeneration to prepare for the next assault. Scout out poorly defended metal extractors and economy buildings, then move in for the kill. Depending on chassis type and weapon modules, 2-3 Scythes will typically defeat a low-level Commander, which can cripple the opponent's early expansion. In some situations, such as some campaign missions, Scythes can even be useful for destroying enemy superweapons like a [[Big Bertha]] or [[Trinity]].


To counter enemy Scythes, try using the [[Terraform]] tool to create some walls or ditches around your base's perimeter that are too high or too deep for the Scythes to cross without assistance, bury your energy sources (beware of the reach of scythes, sometimes it's more efficient to put up a wall around), place defences in hard to reach spots. Make sure that you don't leave any openings within your defensive lines that are wide enough for the Scythes to sneakily squeeze in-between. Keep riots near any high-value units (such as a [[Merlin]]) in case the Scythes try to assassinate them.
* Health: 820
* Movespeed: 90 Elmo/s
* Cost(Metal/Energy): 250
* Vision Range: 425 Elmos


The cheapest way to counter Scythes late game is active screening (which you probably want to do regardless of their presence at the field). Units like [[Dirtbag]]s and [[Flea]]s can be made in mass to cover any open areas and discourage any stealth activities.  
==== Blade ====
* Damage: 200
* Range: 100
* Reloadtime: 1.4s


{{Navbox units}}
=== Abilities ===
[[Category:Raiders]]
 
==== Modified Idle Regeneration ====
 
Idle Time Requirement: 5s
Increased Idle Regeneration: 10 hp/s
 
==== Personal Cloak ====
 
*Idle Upkeep(Energy): 0.2/s
*Moving Upkeep(Energy): 1/s
*Decloak Radius: 75 Elmos
 
=== Strategy ===
Do not use these on the frontline, it lacks the health and range to duel opposing units. Instead sneak past the aforementioned frontline to inflict serious damage to the backline economy, prioritize expensive structures, such as factories, [[Fusion Reactor]]s and [[Singularity Reactor]]s if unprotected. If an enemy air player is present their factory and supportive structures can be a priority target as well if there are no undefended [[:Category:EnergyStructures|Energy Structures]].
 
=== Counters ===
Don't space your backline economic structures too far from each other, these decloak the [[Scythes]] when the walk past, but if spaced incorrectly the [[Scythes]] can walk a single-file line past the energy structures to level the more important economy. If you notice a lack of units from an opposing [[Cloak|Cloakbot]]s player they may be massing [[Scythes]], be wary of this, and utilize large numbers of cheap fast units to locate them before they can strike a critical target.
 
=== Other Information ===
*Wields a polearm axe sort of thing, not a scythe.
 
 
[[Category:CloakyBots]]

Revision as of 14:34, 12 November 2025

Overview

The Scythe is the Cloakbot Factory's heavy raider, it's noticeably more expensive compared to the Glaive but makes up for it with damage and a personal cloak.

Statistics

  • Health: 820
  • Movespeed: 90 Elmo/s
  • Cost(Metal/Energy): 250
  • Vision Range: 425 Elmos

Blade

  • Damage: 200
  • Range: 100
  • Reloadtime: 1.4s

Abilities

Modified Idle Regeneration

Idle Time Requirement: 5s Increased Idle Regeneration: 10 hp/s

Personal Cloak

  • Idle Upkeep(Energy): 0.2/s
  • Moving Upkeep(Energy): 1/s
  • Decloak Radius: 75 Elmos

Strategy

Do not use these on the frontline, it lacks the health and range to duel opposing units. Instead sneak past the aforementioned frontline to inflict serious damage to the backline economy, prioritize expensive structures, such as factories, Fusion Reactors and Singularity Reactors if unprotected. If an enemy air player is present their factory and supportive structures can be a priority target as well if there are no undefended Energy Structures.

Counters

Don't space your backline economic structures too far from each other, these decloak the Scythes when the walk past, but if spaced incorrectly the Scythes can walk a single-file line past the energy structures to level the more important economy. If you notice a lack of units from an opposing Cloakbots player they may be massing Scythes, be wary of this, and utilize large numbers of cheap fast units to locate them before they can strike a critical target.

Other Information

  • Wields a polearm axe sort of thing, not a scythe.