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Blastwing: Difference between revisions

From Fightorder
zkunitinter>Buckymancer
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Created page with "== Overview == The Blastwing is the Gunship Plant's raider, it is a cheap, flying scout which can detonate to cause an explosion when it's shrapnel lands. When idle, by default it lands on the floor and becomes cloaked. === Statistics === * Health: 480 * Movespeed: 234 Elmo/s * Cost(Metal/Energy): 45 * Vision Range: 500 Elmos ==== Blastwing Bomb ==== * Typical Damage: 250 * Range: Self * Reloadtime: Single-Use * Area of Effect: 256 Elmos * Sets hit tar..."
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The '''{{PAGENAME}}''' is a flying bomb with burrowing ability from the [[Gunship Plant]].{{Autoinfobox zkunit
== Overview ==
| defname = gunshipbomb
The [[Blastwing]] is the [[Gunship|Gunship Plant]]'s raider, it is a cheap, flying scout which can detonate to cause an explosion when it's shrapnel lands. When idle, by default it lands on the floor and becomes cloaked.
}}==Description==
The Blastwing does only a small amount of damage, suitable for taking out [[Metal Extractor]]s, [[Lotus]] or [[Picket]] towers, [[Wind/Tidal Generator]]s and [[Caretaker]]s, though it can offer a more formidable punch en-masse.


Do not pack them too tightly, as a group of them can chain explode. Blastwings fly close to the ground and can be accidentally set off if they stick around for too long in flame left by other Blastwings.
=== Statistics ===
* Health: 480
* Movespeed: 234 Elmo/s
* Cost(Metal/Energy): 45
* Vision Range: 500 Elmos


It can be useful for scouting and laying traps for raiders, and it [[Cloak|cloaks]] when landed.
==== Blastwing Bomb ====
* Typical Damage: 250
* Range: Self
* Reloadtime: Single-Use
* Area of Effect: 256 Elmos


{{Navbox units}}
* Sets hit targets on fire (for 6 seconds? untested yet)
[[Category:Scouts]]
 
[[Category:Bombs]]
=== Strategy ===
In the [[Gunship]] earlygame, use these to raid opponent [[Metal Extractor]]s and [[Wind/Tidal Generator|Wind Generators]]. These chain-react when one explodes, so it can be advantageous to separate them moderately in a line formation, then surround your target before closing in on them. If you see a [[Rover]] army, throw these at them, it will do ''something'', the [[Rover]] player's wrath is not guaranteed.
 
=== Counters ===
Supposedly, [[Picket]]s counter these, otherwise use anti-air units or [[:Category:Turrets|turrets]] spaced properly to hit the [[Blastwing]]s before they can hit something important.
 
=== Other Information ===
* A swarm of about 16-20 can kill an unsupported level 1 [[Commander]].
 
[[Category:Gunships]]

Revision as of 01:48, 12 November 2025

Overview

The Blastwing is the Gunship Plant's raider, it is a cheap, flying scout which can detonate to cause an explosion when it's shrapnel lands. When idle, by default it lands on the floor and becomes cloaked.

Statistics

  • Health: 480
  • Movespeed: 234 Elmo/s
  • Cost(Metal/Energy): 45
  • Vision Range: 500 Elmos

Blastwing Bomb

  • Typical Damage: 250
  • Range: Self
  • Reloadtime: Single-Use
  • Area of Effect: 256 Elmos
  • Sets hit targets on fire (for 6 seconds? untested yet)

Strategy

In the Gunship earlygame, use these to raid opponent Metal Extractors and Wind Generators. These chain-react when one explodes, so it can be advantageous to separate them moderately in a line formation, then surround your target before closing in on them. If you see a Rover army, throw these at them, it will do something, the Rover player's wrath is not guaranteed.

Counters

Supposedly, Pickets counter these, otherwise use anti-air units or turrets spaced properly to hit the Blastwings before they can hit something important.

Other Information

  • A swarm of about 16-20 can kill an unsupported level 1 Commander.