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Detriment: Difference between revisions

From Fightorder
Created page with "== Overview == The Detriment is the heaviest mobile unit able to be deployed on skirmishes, it is a Strider, naturally. It is nigh-invincible, however, Ultimatums and any air units, especially the Gunship's Gnat, pose a large threat still. Send a Detriment with an allied army to mitigate it's weaknesses. === Statistics === * Health: 76000 * Movespeed: 36 Elmo/s * Cost(Metal/Energy): 21000 * Vision Range: 900 *Can Jump: Yes ==== Triple Gauss Batter..."
 
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place information that isnt too important here, stuff like trivia or something idk
place information that isnt too important here, stuff like trivia or something idk


[[Category:Templates]]
[[Category:Striders]]

Revision as of 23:26, 11 November 2025

Overview

The Detriment is the heaviest mobile unit able to be deployed on skirmishes, it is a Strider, naturally. It is nigh-invincible, however, Ultimatums and any air units, especially the Gunship's Gnat, pose a large threat still. Send a Detriment with an allied army to mitigate it's weaknesses.

Statistics

  • Health: 76000
  • Movespeed: 36 Elmo/s
  • Cost(Metal/Energy): 21000
  • Vision Range: 900
  • Can Jump: Yes

Triple Gauss Battery

  • Damage: 200
  • Range: 550
  • Reloadtime: 2.6s
  • Deals more damage to Shields
  • May fire Underwater
  • The Detriment visually has 2 of these, one at the end of each arm
  • Fires 3 projectiles with a delay of 0.2s between projectiles

Abilities

Put abilities here, cloaks, shields, radar, radar jam, stuff like that

  • Sonar: 900

Jumping

  • Jump Amount: 3
  • Jump Startlag: 0.9s
  • Jump Reload: 120s
  • Landing Damage: 2000
  • Landing AoE: 500

Strategy

place strategies here

Counters

By the time the Detriment reaches the field, the game is usually already over. However, defeating a Detriment is not an impossible task, utilizing Gnats

Other Information

place information that isnt too important here, stuff like trivia or something idk