KuroTA: Difference between revisions
From Fightorder
More actions
intermisc/gamedev>Koshi made historical |
m 1 revision imported |
(No difference)
| |
Latest revision as of 21:59, 23 February 2026
| File:172px-Symbol comment vote.svg.png | This page contains outdated information, but is kept for historical reasons. |
Mods, and their strategies/tactics
KuroTA started as a bunch of custom units that I had slapped together over the years in my old TA installation. I added and dropped units to help fufill certain roles that never existed in the original TA. For example, there are now mine laying ships. The mod has all sorts of new units, from lvl1 flamethrowers vehicles to massive lvl4 artillery cannons.
Since the conversion to Spring, I've worked on making all of the units a little better balanced, as well as opening up avenues for more interesting strategies. This project is still in development so suggestions/comments are always entertained (or entertaining).
Get the most current TASClient Compatible version (0.50) at...
| File:172px-Symbol comment vote.svg.png | This site is kept for historical reasons, all mods here are incompatible to the current spring engine, maybe they work with an older version of the Engine. |
- please use Category:Games if you search for playable games!