Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Cornea: Difference between revisions

From Fightorder
Created page with "== Overview == The Cornea is a very helpful utility structure, it can be made by most constructors, or by Morphing an Iris. It is a stealth-oriented building, it is not armed. It is a stronger immobile version of the Iris unit. === Statistics === * Health: 700 * Movespeed: Immobile * Cost(Metal/Energy): 420 * Vision Range: 250 === Abilities === *Radar jamming: 600 Elmos *Water Capable: Yes ==== Personal Cloak ==== *Upkeep(Energy): 1.5/s *Decloak Radius(Self): 1..."
 
No edit summary
Line 34: Line 34:
* Reduces decloak range of most other cloaked units while they are under it's Area Cloak range, excludes other Area Cloakers while they are active.
* Reduces decloak range of most other cloaked units while they are under it's Area Cloak range, excludes other Area Cloakers while they are active.
* Only(?) building which can cloak.
* Only(?) building which can cloak.
[[Category:Buildings]]

Revision as of 15:47, 11 November 2025

Overview

The Cornea is a very helpful utility structure, it can be made by most constructors, or by Morphing an Iris. It is a stealth-oriented building, it is not armed. It is a stronger immobile version of the Iris unit.

Statistics

  • Health: 700
  • Movespeed: Immobile
  • Cost(Metal/Energy): 420
  • Vision Range: 250

Abilities

  • Radar jamming: 600 Elmos
  • Water Capable: Yes

Personal Cloak

  • Upkeep(Energy): 1.5/s
  • Decloak Radius(Self): 100 Elmos

Area Cloaking

  • Radius: 400 Elmos
  • Decloak Radius(Self): 100 Elmos
  • Upkeep(Energy): 12/s
  • May shift the centerpoint of the Area Cloak Sphere up to 200 Elmos from its position.

Morphing

  • Morph To: Iris
  • Cost(Metal/Energy): 180
  • Morph Time: 30s

Strategy

Build this alongside other static structures to hide a defense force of units.

Counters

The Cornea shares most of its counters with the Iris. However, the Cornea can be spotted before it is built, and since it is immobile, artillery units can kill it quickly if its position is determined and marked beforehand, even if it cloaks by the time the artillery arrives.

Other Information

  • Cannot activate cloak underwater, still jams radars, but not sonars.
  • Reduces decloak range of most other cloaked units while they are under it's Area Cloak range, excludes other Area Cloakers while they are active.
  • Only(?) building which can cloak.