Iris: Difference between revisions
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=== Strategy === | === Strategy === | ||
keep it away from enemies when its alone, obviously. Very useful to hide a large army before launching a raid. Use in combination with fragile units to minimize how much they take damage. Use in combination with anti-heavies, such as multiple [[Lance]]s, to deal large surprise damage to enemy [[Strider]]s. Be wary of [[Sparrow]]'s decloaking explosion when it dies, your army may be decloaked by a surprise [[Sparrow]] from the opposition. It does not have a Personal Cloak, it must use it's Area Cloak, be careful of this. | keep it away from enemies when its alone, obviously. Very useful to hide a large army before launching a raid. Use in combination with fragile units to minimize how much they take damage. Use in combination with anti-heavies, such as multiple [[Lance]]s, to deal large surprise damage to enemy [[Strider]]s. Be wary of [[Sparrow]]'s decloaking explosion when it dies, your army may be decloaked by a surprise [[Sparrow]] from the opposition. It does not have a Personal Cloak, it must use it's Area Cloak, be careful of this. | ||
=== Counters === | |||
Counter an [[Iris]] with scouting and radar, if an enemy outpost looks too undefended there may be a cloaked army. Most napalm weapons will decloak armies and tend to leave them with a lasting burn, a [[Firewalker]], [[Phoenix]] or, if properly aimed, an [[Inferno]] will decloak an [[Iris]]ed army. Flying a [[Sparrow]] over an enemy outpost as a scout could reveal cloaked units if it is killed in proper position, do not count on this unless you have a general idea of where the cloaked army lies and detonate the [[Sparrow]] near it. | |||
=== Other Information === | === Other Information === | ||
* Cannot activate cloak underwater, still jams radars, but not sonars. | * Cannot activate cloak underwater, still jams radars, but not sonars. | ||
* Reduces decloak range of most other cloaked units while they are under it's Area Cloak range, excludes other [[Iris]]es while they are active. | * Reduces decloak range of most other cloaked units while they are under it's Area Cloak range, excludes other [[Iris]]es while they are active. | ||
Revision as of 15:27, 11 November 2025
Overview
The Iris is a very helpful utility unit, it can be made from the Cloak factory, or by Morphing a Cornea. It is unarmed but has stealth-related abilities.
Statistics
- Health: 600
- Movespeed: 54 Elmo/s
- Cost(Metal/Energy): 600
Abilities
- Radar jamming: 350 Elmos
- Water Capable: Amphibious
Area Cloaking
- Radius: 350 Elmos
- Decloak Radius(Self): 210 Elmos
- Upkeep(Energy): 15/s
Morphing
- Morph To: Cornea
- Cost(Metal/Energy): 0
Strategy
keep it away from enemies when its alone, obviously. Very useful to hide a large army before launching a raid. Use in combination with fragile units to minimize how much they take damage. Use in combination with anti-heavies, such as multiple Lances, to deal large surprise damage to enemy Striders. Be wary of Sparrow's decloaking explosion when it dies, your army may be decloaked by a surprise Sparrow from the opposition. It does not have a Personal Cloak, it must use it's Area Cloak, be careful of this.
Counters
Counter an Iris with scouting and radar, if an enemy outpost looks too undefended there may be a cloaked army. Most napalm weapons will decloak armies and tend to leave them with a lasting burn, a Firewalker, Phoenix or, if properly aimed, an Inferno will decloak an Irised army. Flying a Sparrow over an enemy outpost as a scout could reveal cloaked units if it is killed in proper position, do not count on this unless you have a general idea of where the cloaked army lies and detonate the Sparrow near it.
Other Information
- Cannot activate cloak underwater, still jams radars, but not sonars.
- Reduces decloak range of most other cloaked units while they are under it's Area Cloak range, excludes other Irises while they are active.