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Iris: Difference between revisions

From Fightorder
IM TRYING
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=== Strategy ===
=== Strategy ===
keep it away from enemies when its alone, obviously. Very useful to hide a large army before launching a raid. Use in combination with fragile units to minimize how much they take damage. Use in combination with anti-heavies, such as multiple [[Lance]]s, to deal large surprise damage to enemy [[Strider]]s. Be wary of [[Sparrow]]'s decloaking explosion when it dies, your army may be decloaked by a surprise [[Sparrow]] from the opposition. It does not have a Personal Cloak, it must use it's Area Cloak, be careful of this.
keep it away from enemies when its alone, obviously. Very useful to hide a large army before launching a raid. Use in combination with fragile units to minimize how much they take damage. Use in combination with anti-heavies, such as multiple [[Lance]]s, to deal large surprise damage to enemy [[Strider]]s. Be wary of [[Sparrow]]'s decloaking explosion when it dies, your army may be decloaked by a surprise [[Sparrow]] from the opposition. It does not have a Personal Cloak, it must use it's Area Cloak, be careful of this.
=== Counters ===
Counter an [[Iris]] with scouting and radar, if an enemy outpost looks too undefended there may be a cloaked army. Most napalm weapons will decloak armies and tend to leave them with a lasting burn, a [[Firewalker]], [[Phoenix]] or, if properly aimed, an [[Inferno]] will decloak an [[Iris]]ed army. Flying a [[Sparrow]] over an enemy outpost as a scout could reveal cloaked units if it is killed in proper position, do not count on this unless you have a general idea of where the cloaked army lies and detonate the [[Sparrow]] near it.


=== Other Information ===
=== Other Information ===
* Cannot activate cloak underwater, still jams radars, but not sonars.
* Cannot activate cloak underwater, still jams radars, but not sonars.
* Reduces decloak range of most other cloaked units while they are under it's Area Cloak range, excludes other [[Iris]]es while they are active.
* Reduces decloak range of most other cloaked units while they are under it's Area Cloak range, excludes other [[Iris]]es while they are active.

Revision as of 15:27, 11 November 2025

Overview

The Iris is a very helpful utility unit, it can be made from the Cloak factory, or by Morphing a Cornea. It is unarmed but has stealth-related abilities.

Statistics

  • Health: 600
  • Movespeed: 54 Elmo/s
  • Cost(Metal/Energy): 600

Abilities

  • Radar jamming: 350 Elmos
  • Water Capable: Amphibious

Area Cloaking

  • Radius: 350 Elmos
  • Decloak Radius(Self): 210 Elmos
  • Upkeep(Energy): 15/s

Morphing

  • Morph To: Cornea
  • Cost(Metal/Energy): 0

Strategy

keep it away from enemies when its alone, obviously. Very useful to hide a large army before launching a raid. Use in combination with fragile units to minimize how much they take damage. Use in combination with anti-heavies, such as multiple Lances, to deal large surprise damage to enemy Striders. Be wary of Sparrow's decloaking explosion when it dies, your army may be decloaked by a surprise Sparrow from the opposition. It does not have a Personal Cloak, it must use it's Area Cloak, be careful of this.

Counters

Counter an Iris with scouting and radar, if an enemy outpost looks too undefended there may be a cloaked army. Most napalm weapons will decloak armies and tend to leave them with a lasting burn, a Firewalker, Phoenix or, if properly aimed, an Inferno will decloak an Irised army. Flying a Sparrow over an enemy outpost as a scout could reveal cloaked units if it is killed in proper position, do not count on this unless you have a general idea of where the cloaked army lies and detonate the Sparrow near it.

Other Information

  • Cannot activate cloak underwater, still jams radars, but not sonars.
  • Reduces decloak range of most other cloaked units while they are under it's Area Cloak range, excludes other Irises while they are active.