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Faraday: Difference between revisions

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=== Counters ===
=== Counters ===
If left alone, it will be dislodged by anything, even a simple [[Flea]]. But when paired with even a simple [[Lotus]], it becomes far more dangerous to siege, utilize skirmishers to destroy the [[Lotus]] or any other [[:Category:Turrets|Turrets]] then clean up the [[Faraday]] with raiders.
If left alone, it will be dislodged by anything, even a simple [[Flea]]. But when paired with even a simple [[Lotus]], it becomes far more dangerous to siege, utilize skirmishers or artillery to destroy the other [[:Category:Turrets|Turrets]] then clean up the [[Faraday]] with raiders. Be careful to not tightly group your raiders when attacking a [[Faraday]], as it has a sizable area of effect, and can stun many raiders at once.


=== Other Information ===
=== Other Information ===

Revision as of 02:59, 12 November 2025

Overview

The Faraday is a support turret, it shoots an EMP blast at enemy units within range, it has a large area of effect, making it helpful to stun multiple enemies at once for nearby units or Turrets to take them down. It becomes Armored, reducing damage by 66%, when it has not fired for 2 seconds.

Statistics

  • Health: 1600
  • Movespeed: Immobile
  • Cost(Metal/Energy): 90
  • Vision Range: 554

Light Laserbeam

  • Damage: 1100(Paralyze)
  • Range: 460
  • Reloadtime: 2.9s
  • Maximum Paralyze time: 2s
  • Overstun time: Cannot Overstun

Strategy

Use these alongside other turrets to defend from heavier raids and assaults. It is advised to place at least one of these at outposts.

Counters

If left alone, it will be dislodged by anything, even a simple Flea. But when paired with even a simple Lotus, it becomes far more dangerous to siege, utilize skirmishers or artillery to destroy the other Turrets then clean up the Faraday with raiders. Be careful to not tightly group your raiders when attacking a Faraday, as it has a sizable area of effect, and can stun many raiders at once.

Other Information

  • Using just these in very high numbers is simply not cost efficient, it only takes 2 Faraday to permanently stun an enemy unit, so any more than this is just excessive.