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Dominatrix: Difference between revisions

From Fightorder
zkunitinter>RandomX
m Now using template for UnitData getData, otherwise no changes.
 
Created page with "= Overview = The Dominatrix, also referred to as a 'Domix', is a unit built from the Rover factory. It has standard Vehicle pathing and utilizes a unique weapon, that being the Capture Ray, which converts enemy units into allied units. Multiple Dominatrix may target the same unit, speeding up the capturing process, only one Dominatrix becomes the controller of the newly captured unit, however. Once a Dominatrix captures a unit it cannot fire for 12 seconds, making it..."
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The '''{{PAGENAME}}''' is a capture rover from the [[Rover Assembly]].{{Autoinfobox zkunit
= Overview =
| defname = vehcapture
The Dominatrix, also referred to as a 'Domix', is a unit built from the [[Rover]] factory. It has standard Vehicle pathing and utilizes a unique weapon, that being the Capture Ray, which converts enemy units into allied units. Multiple Dominatrix may target the same unit, speeding up the capturing process, only one Dominatrix becomes the controller of the newly captured unit, however. Once a Dominatrix captures a unit it cannot fire for 12 seconds, making it weak to swarms.
}}==Description==
The {{PAGENAME}} [[capture]]s enemies, turning them against their former allies. Multiple {{PAGENAME}}es can capture a single target faster, although only one becomes the controller. After taking control of a unit, the {{PAGENAME}} cannot fire for 12 seconds. If a {{PAGENAME}} is destroyed, all units it controlled are freed.


= Tactics and Strategy =
== Statistics ==
The {{PAGENAME}} deals [[Status Effects#Capture damage|capture damage]], effectively pitting its <abbr title="damage per second">DPS</abbr> against (1000 + the target's <abbr title="hit points">HP</abbr>). This means that the {{PAGENAME}} (which has a capture DPS of {{#invoke:WeaponData|getData|vehcapture_captureray|dps}}) will take a minimum of 1.5 seconds to capture any unit. For heavier targets, it takes longer. A single {{PAGENAME}} takes about {{#expr:(1000 + {{UnitData getData|tankassault|hitpoints}}) / {{#invoke:WeaponData|getData|vehcapture_captureray|dps}} round 1}} seconds to capture an enemy [[Minotaur]] (which has {{UnitData getData|tankassault|hitpoints}} HP). Damaged units will be captured faster and that capture damage does not ignore unit armor. Capture damage decays quickly if the target escapes range, so partial damage will most likely go to waste.


To prolong the lifespan of your frail {{PAGENAME}}es, try escorting them with at least one [[Aspis]], along with an [[Iris]] to help keep enemy artillery from skirmishing your {{PAGENAME}}es to death. As with other shield balls, such a combination is asking to be countered with the likes of [[Firewalker]]s, [[Imp]]s, [[Snitch]]es, [[Thunderbird]]s, or [[Likho]]s.
* Health: 820
* Movespeed: 58.5 Elmo/s
* Cost(Metal/Energy): 420


==Best uses for {{PAGENAME}}==
==== Capture Ray ====
# Countering rushes of nasty heavyweight riots: [[Mace]], [[Ogre]], [[Redback]]. For an equal price to the rush unit, you get the {{PAGENAME}} which stops the rush unit—and you also get the rush unit. Typically, the rushing player resigns after realizing that they've spent most of their economy on giving you one of these units.
* Damage Per Second: 560(Capture)
# Defeating medium-heavy assault units. Minotaur and Jack in particular are very difficult for Rover to counter without a {{PAGENAME}}, but this will require a critical mass of {{PAGENAME}}es to have sufficient DPS to actually complete the capture.
* Range: 450
# Killing enemy [[Commander]]s. Rover doesn't lack in Commander-killing options, with Scorchers and Ravagers also being quite good at the job. But a {{PAGENAME}} outruns and outranges non-trollcom Commanders, so an unassisted Com caught in the wild against a {{PAGENAME}} will soon encounter a fate worse than death, creating a massive 8 Metal per second differential for the capturer. If your enemy is inattentive, you may even get this almost for free, because the {{PAGENAME}} capture ray does not trigger the "commander under attack" alarm.
* Requires line of sight
* Ignores shields


==Countering {{PAGENAME}}==
= Strategy =
Countering {{PAGENAME}} as hover, your two choice units are Halberd and Lance. Ideally, both!
When using a Dominatrix be wary of its sluggish mobility compared to most other units in its price range, treat it like a [[Skirmisher]] and try to keep it at range with most enemies. Keep it away from the [[Stinger]] turret, as it deals enough burst damage to instantly kill a Dominatrix. Utilizing the [[Shield]] factory's [[Aspis]] unit tends to help increase survivability of Dominatricies, although using the [[Cloak]] factory's [[Iris]] will help with surprise attacks, this is not recommended as this does nothing to mitigate damage to the Domi's low health stat. Like all other units from the [[Rover]] factory, they have a deadly allergy to the [[Phoenix]] unit. Using a unit that applies [[EMP]] to enemies in combination with Dominatrix will make capturing enemies easier.  
# [[Halberd]] costs less than the {{PAGENAME}} and takes little capture damage while armored. You will need at least three Halberds per two enemy {{PAGENAME}}es, but Halberds are fast enough to catch up with the {{PAGENAME}}es, and more importantly, they are very hard to stop, and they are ''very bad at killing each other''. So, when they get turned, {{PAGENAME}}es don't get any bonus kills from the freshly acquired slaves; instead, once the remaining Halberds kill one of the slave-owning {{PAGENAME}}es, you get your slightly dented Halberds back.
# [[Lance]] has the range and alpha to kill {{PAGENAME}}es with impunity. It might not be effective if shooting by radar though, but that's where Halberds come in handy.
# [[Scalpel]], if you want to fight dirty. A Scalpel and Mace force fights very favorably with almost every Rover composition, barring things like heavy [[Badger]]—at least, until Thunderbirds come out. The Scalpel/Mace build also trades equally with {{PAGENAME}}—you get two Scalpels for one {{PAGENAME}}, and while a {{PAGENAME}} outranges the Scalpel slightly, it's not a big enough margin to prevent return fire. It takes two Scalpel salvos to kill a {{PAGENAME}}, and if you succeed, you more or less erase all the damage the {{PAGENAME}} did. A good trick here is to manually target them, otherwise the first captures will waste shots for most of your army.


== Other counters ==
== Other Information ==
Once the enemy has fielded five or more {{PAGENAME}}es, you may consider further asymmetric options:
* When a Dominatrix is killed, all units it controlled are returned to their original owners at 98% Capture damage.
* Aggressive porcing: {{PAGENAME}} is quite bad against [[Stinger]]. Extra good if your artillery is an anti-mobile kind, which is almost any artillery unit except [[Sling]] and [[Impaler]]—then you can also bombard the enemy units from your porc forest!
* Air bombing: Start with a [[Thunderbird]] because unassisted [[Raven|Ravens]] will probably be captured. A {{PAGENAME}} takes two Raven bombs to die, too.
* Cloaked Snitches: Five {{PAGENAME}}es cost {{#expr:5 * {{UnitData getData|vehcapture|cost}}}} Metal. You get to <abbr title="switch factory">facswitch</abbr> to [[Shieldbot_Factory|Shield]] ({{UnitData getData|factoryshield|cost}} Metal), an [[Cornea|area cloaker]] ({{UnitData getData|staticjammer|cost}}), and {{#expr:floor((5 * {{UnitData getData|vehcapture|cost}} - {{UnitData getData|factoryshield|cost}} - {{UnitData getData|staticjammer|cost}}) / {{UnitData getData|shieldbomb|cost}})}} or {{#expr:ceil((5 * {{UnitData getData|vehcapture|cost}} - {{UnitData getData|factoryshield|cost}} - {{UnitData getData|staticjammer|cost}}) / {{UnitData getData|shieldbomb|cost}})}} Snitches for this price.
* [[Phantom]]s: Just bring something to keep the [[Dart]]s away.
* [[Emissary]]: Outruns, outranges, and outguns {{PAGENAME}}. Kind of mandatory in the late game.
 
 
{{Navbox units}}

Revision as of 13:22, 11 November 2025

Overview

The Dominatrix, also referred to as a 'Domix', is a unit built from the Rover factory. It has standard Vehicle pathing and utilizes a unique weapon, that being the Capture Ray, which converts enemy units into allied units. Multiple Dominatrix may target the same unit, speeding up the capturing process, only one Dominatrix becomes the controller of the newly captured unit, however. Once a Dominatrix captures a unit it cannot fire for 12 seconds, making it weak to swarms.

Statistics

  • Health: 820
  • Movespeed: 58.5 Elmo/s
  • Cost(Metal/Energy): 420

Capture Ray

  • Damage Per Second: 560(Capture)
  • Range: 450
  • Requires line of sight
  • Ignores shields

Strategy

When using a Dominatrix be wary of its sluggish mobility compared to most other units in its price range, treat it like a Skirmisher and try to keep it at range with most enemies. Keep it away from the Stinger turret, as it deals enough burst damage to instantly kill a Dominatrix. Utilizing the Shield factory's Aspis unit tends to help increase survivability of Dominatricies, although using the Cloak factory's Iris will help with surprise attacks, this is not recommended as this does nothing to mitigate damage to the Domi's low health stat. Like all other units from the Rover factory, they have a deadly allergy to the Phoenix unit. Using a unit that applies EMP to enemies in combination with Dominatrix will make capturing enemies easier.

Other Information

  • When a Dominatrix is killed, all units it controlled are returned to their original owners at 98% Capture damage.