Blastwing: Difference between revisions
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Jh dreemurr (talk | contribs) Created page with "== Overview == The Blastwing is the Gunship Plant's raider, it is a cheap, flying scout which can detonate to cause an explosion when it's shrapnel lands. When idle, by default it lands on the floor and becomes cloaked. === Statistics === * Health: 480 * Movespeed: 234 Elmo/s * Cost(Metal/Energy): 45 * Vision Range: 500 Elmos ==== Blastwing Bomb ==== * Typical Damage: 250 * Range: Self * Reloadtime: Single-Use * Area of Effect: 256 Elmos * Sets hit tar..." |
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== Overview == | |||
The [[Blastwing]] is the [[Gunship|Gunship Plant]]'s raider, it is a cheap, flying scout which can detonate to cause an explosion when it's shrapnel lands. When idle, by default it lands on the floor and becomes cloaked. | |||
The | |||
=== Statistics === | |||
* Health: 480 | |||
* Movespeed: 234 Elmo/s | |||
* Cost(Metal/Energy): 45 | |||
* Vision Range: 500 Elmos | |||
==== Blastwing Bomb ==== | |||
* Typical Damage: 250 | |||
* Range: Self | |||
* Reloadtime: Single-Use | |||
* Area of Effect: 256 Elmos | |||
* Sets hit targets on fire (for 6 seconds? untested yet) | |||
[[Category: | |||
[[Category: | === Strategy === | ||
In the [[Gunship]] earlygame, use these to raid opponent [[Metal Extractor]]s and [[Wind/Tidal Generator|Wind Generators]]. These chain-react when one explodes, so it can be advantageous to separate them moderately in a line formation, then surround your target before closing in on them. If you see a [[Rover]] army, throw these at them, it will do ''something'', the [[Rover]] player's wrath is not guaranteed. | |||
=== Counters === | |||
Supposedly, [[Picket]]s counter these, otherwise use anti-air units or [[:Category:Turrets|turrets]] spaced properly to hit the [[Blastwing]]s before they can hit something important. | |||
=== Other Information === | |||
* A swarm of about 16-20 can kill an unsupported level 1 [[Commander]]. | |||
[[Category:Gunships]] | |||
Revision as of 01:48, 12 November 2025
Overview
The Blastwing is the Gunship Plant's raider, it is a cheap, flying scout which can detonate to cause an explosion when it's shrapnel lands. When idle, by default it lands on the floor and becomes cloaked.
Statistics
- Health: 480
- Movespeed: 234 Elmo/s
- Cost(Metal/Energy): 45
- Vision Range: 500 Elmos
Blastwing Bomb
- Typical Damage: 250
- Range: Self
- Reloadtime: Single-Use
- Area of Effect: 256 Elmos
- Sets hit targets on fire (for 6 seconds? untested yet)
Strategy
In the Gunship earlygame, use these to raid opponent Metal Extractors and Wind Generators. These chain-react when one explodes, so it can be advantageous to separate them moderately in a line formation, then surround your target before closing in on them. If you see a Rover army, throw these at them, it will do something, the Rover player's wrath is not guaranteed.
Counters
Supposedly, Pickets counter these, otherwise use anti-air units or turrets spaced properly to hit the Blastwings before they can hit something important.
Other Information
- A swarm of about 16-20 can kill an unsupported level 1 Commander.